| Literature DB >> 30551658 |
Chulhwan Choi1, Mary A Hums2, Chul-Ho Bum3.
Abstract
Family types in Asian countries are rapidly changing as the society is changing. Thus, in this study, we analyzed and compared how the newly evolving family types (multicultural/dual-income) affect adolescents' online game addiction, delinquency, and online gaming (eSports) participation motivation. Multiple regression analysis was performed to examine the causal relationships between the variables, and multivariate analysis of variance and analysis of variance were performed for comparative analyses. The results indicate that adolescents from dual-income families scored significantly higher on all factors related to juvenile delinquency and addiction factors ("salience", "tolerance" and "withdrawal"). Additionally, adolescents from multicultural families revealed significantly higher scores on an addiction factor, "mood modification". Lastly, adolescents in dual-income families were motivated to play online games to pass the time, and adolescents in multicultural families play online games to engage in social interaction. Results of this study may provide the answers required to help address societal issues related to adolescents in a changing society.Entities:
Keywords: eSports; family form; game addiction; juvenile delinquency; participation
Mesh:
Year: 2018 PMID: 30551658 PMCID: PMC6313483 DOI: 10.3390/ijerph15122850
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Frequency of distributions for socio-demographic variables.
| Variables | Categories | Frequency | Percentage |
|---|---|---|---|
| Gender | Male | 202 | 82 |
| Culture | Single | 131 | 53 |
| Multiple | 115 | 47 | |
| Income | Single | 133 | 54 |
| Double | 113 | 46 |
Results of multiple regression: effects of online game addiction on juvenile delinquency.
| DV | IV |
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| Juvenile Delinquency | 0.20 | 8.559 | 0.000 *** | |||||
| Salience | 0.30 | 0.32 | 5.24 | 0.000 *** | ||||
| Withdrawal | 0.19 | 0.18 | 3.02 | 0.003 ** | ||||
| Tolerance | 0.12 | 0.12 | 2.01 | 0.045 * | ||||
Note. * p < 0.05, ** p < 0.01, *** p < 0.001.
Results of MANOVA: Differences in addiction in esports between four groups based on the forms of families.
| Source | DV |
|
|
|
|
|---|---|---|---|---|---|
| Addiction | Salience | 3 | 24.394 | 0.000 *** | 0.232 |
| Tolerance | 3 | 15.265 | 0.000 *** | 0.159 | |
| Mood modification | 3 | 9.126 | 0.000 *** | 0.102 | |
| Relapse | 3 | 1.333 | 0.264 | 0.016 | |
| Withdrawal | 3 | 17.171 | 0.000 *** | 0.176 | |
| Conflict | 3 | 1.213 | 0.306 | 0.015 | |
| Problem | 3 | 8.052 | 0.000 *** | 0.091 |
Note. *** p < 0.001.
Mean scores for addiction in esports among groups and scale reliability.
| Salience | Tolerance | Mood Modification | Relapse | Withdrawal | Conflict | Problem | |
|---|---|---|---|---|---|---|---|
| Group1 | 1.83 | 1.82 | 1.85 | 2.91 | 1.69 | 1.80 | 1.69 |
| Group2 |
|
| 1.85 | 2.97 |
| 1.79 |
|
| Group3 | 1.82 | 1.77 |
| 2.83 | 1.71 | 1.90 |
|
| Group4 |
|
|
| 3.15 |
| 1.62 |
|
Note. Group1 = Single cultural/Single income, Group2 = Single cultural/Double income, Group3 = Multi cultural/Single income, Group4 = Multi cultural/Double income. Statistically significant higher mean scores between groups in bold.
Result of ANOVA, mean scores, and scale reliability: Differences in juvenile delinquency in esports between four groups based on the forms of families.
| SS |
|
|
|
| |
|---|---|---|---|---|---|
| Between Groups | 89.280 | 3 | 29.760 | 48.100 | 0.000 *** |
| Within Groups | 149.728 | 242 | 0.619 | ||
| Total | 239.008 | 245 | |||
|
|
|
|
| ||
| Juvenile Delinquency | 1.62 |
| 1.70 |
| |
Note. *** p < 0.001. Group1 = Single cultural/Single income, Group2 = Single cultural/Double income, Group3 = Multi cultural/Single income, Group4 = Multi cultural/Double income. Statistically significant higher mean scores between groups in bold.
Results of MANOVA: Differences in participation motivations in esports between four groups based on the forms of families.
| Source | DV |
|
|
|
|
|---|---|---|---|---|---|
| Participation | Entertainment | 3 | 0.972 | 0.407 | 0.012 |
| Motivation | Competition | 3 | 1.952 | 0.122 | 0.024 |
| Permanence | 3 | 2.608 | 0.052 | 0.031 | |
| To pass time | 3 | 40.703 | 0.000 *** | 0.335 | |
| Social interaction | 3 | 28.530 | 0.000 *** | 0.261 | |
| Diversion | 3 | 1.789 | 0.150 | 0.022 | |
| Arousal | 3 | 0.331 | 0.803 | 0.004 | |
| Peer pressure | 3 | 0.069 | 0.976 | 0.001 |
Note. ***p < 0.001.
Mean scores for participation motivations in esports among groups and scale reliability.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
|---|---|---|---|---|---|---|---|---|
| Group1 | 4.91 | 4.79 | 3.67 | 3.21 | 3.16 | 3.98 | 4.48 | 3.92 |
| Group2 | 4.63 | 4.82 | 3.47 |
| 3.07 | 3.88 | 4.32 | 3.92 |
| Group3 | 4.77 | 4.40 | 3.15 | 3.34 |
| 3.96 | 4.29 | 3.95 |
| Group4 | 4.54 | 4.45 | 3.12 |
|
| 4.44 | 4.46 | 3.84 |
Note. Group1 = Single cultural/Single income, Group2 = Single cultural/Double income, Group3 = Multi cultural/Single income, Group4 = Multi cultural/Double income. 1 = Entertainment, 2 = Competition, 3 = Permanence, 4 = To pass time, 5 = Social interaction, 6 = Diversion, 7 = Arousal, 8 = Peer pressure. Statistically significant higher mean scores between groups in bold.