BACKGROUND: The increasingly intense usage of technology applied to videosurgery and the advent of robotic platforms accelerated the use of virtual models in training surgical skills. AIM: To evaluate the performance of a general surgery department's residents in a video-simulated laparoscopic cholecystectomy in order to understand whether training with virtual reality is sufficient to provide the skills that are normally acquired in hands-on experience at the operating room. METHODS: An observational study with twenty-five first- and second-year general surgery residents. Each subject performed three video-laparoscopic cholecystectomies under supervision in a simulator. Only the best performance was evaluated in the study. Total number of complications and total procedure time were evaluated independently. The groups were defined according to total practice time (G1 and G2) and the year of residency (R1 and R2), each being analysed separately. RESULTS: Twenty-one residents finished the three practices, with four follow-up losses. Mean practice time was 33.5 hours. Lowering of the rate of lesions in important structures could be identified after a level of proficiency of 60%, which all participants obtained regardless of previous in vivo experience. No significant difference between the R1 and R2 groups was observed. CONCLUSION: Learning in groups R1 and R2 was equal, regardless of whether previous practice was predominantly in vivo (R2) or with virtual reality (R1). Therefore, it is possible to consider that skills obtained in virtual reality training are capable of equalising the proficiency of first- and second-year residents, being invaluable to increase patient safety and homogenise learning of basic surgical procedures.
BACKGROUND: The increasingly intense usage of technology applied to videosurgery and the advent of robotic platforms accelerated the use of virtual models in training surgical skills. AIM: To evaluate the performance of a general surgery department's residents in a video-simulated laparoscopic cholecystectomy in order to understand whether training with virtual reality is sufficient to provide the skills that are normally acquired in hands-on experience at the operating room. METHODS: An observational study with twenty-five first- and second-year general surgery residents. Each subject performed three video-laparoscopic cholecystectomies under supervision in a simulator. Only the best performance was evaluated in the study. Total number of complications and total procedure time were evaluated independently. The groups were defined according to total practice time (G1 and G2) and the year of residency (R1 and R2), each being analysed separately. RESULTS: Twenty-one residents finished the three practices, with four follow-up losses. Mean practice time was 33.5 hours. Lowering of the rate of lesions in important structures could be identified after a level of proficiency of 60%, which all participants obtained regardless of previous in vivo experience. No significant difference between the R1 and R2 groups was observed. CONCLUSION: Learning in groups R1 and R2 was equal, regardless of whether previous practice was predominantly in vivo (R2) or with virtual reality (R1). Therefore, it is possible to consider that skills obtained in virtual reality training are capable of equalising the proficiency of first- and second-year residents, being invaluable to increase patient safety and homogenise learning of basic surgical procedures.
Traditionally, medical residents of surgical specialties were taught in the classical
way based on the teachings of Halsted, summarized as “see once, perform once, and
teach once”
, under the supervision of a trained surgeon. Nevertheless, using the
“Halsted training method” in a non-specialized centre may take each resident a
different amount of time to consolidate the knowledge needed for each procedure in a
heterogeneously effective way
. It is believed that around 30 laparoscopic cholecystectomies are necessary
for a surgeon to be considered able of performing such a procedure safely, for the
risk of damaging vital structures, especially the cystic duct, that falls
drastically after this number
; thus the Halstedian model is not enough for the patient safety.
Furthermore, the ethical implications of learning using humans and the legal risks
during such a process are to be considered. Training, particularly in laparoscopic
surgery, must be done in a step-wise fashion of increasing difficulty, first
encompassing skills that are fundamental to understand the tools used during the
procedure, then the procedure in itself, according to the level of complexity
,
. In this way, virtual reality (VR) is an educational tool of great
potential, able to provide practice in an ambient controlled and free from the
pressure of the operating room
, and, as shown in a systematic review of 22 studies with 622 participants,
to enhance the training of basic skills that will be transferred to the operating
room practice
.The aim of this study was to investigate whether VR training could equalize the
results of first- and second-year general surgery residents on laparoscopic
cholecystectomy, comparing the results obtained in performing it in a VR simulator
both by first-year (who have performed it almost exclusively in the simulator) and
second-year residents (whose major part of training took place in the operating
room).
METHODS
This study was approved by the Hospital de Clínicas de Porto Alegre Ethics Committee
under the number #5327.It is a cross-sectional observational study of twenty-five first- and second-year
general surgery residents in a university hospital in Porto Alegre, performed
between March and December 2015. During these months, all the residents could train
their laparoscopic skills in an on-demand basis at a virtual reality centre bound to
their home institution. They also received standard surgical training in the
operating room. In December 2015, each of these residents was invited to perform
three laparoscopic cholecystectomies in accordance with a standardized protocol and
under supervision in a Mentor LAP simulator (haptic model, Simbionix Inc, corner of
Golan and Hagenev streets, Airport City, Israel), as shown in this image (Figure 1).
FIGURA 1
Simulator (haptic model, Simbionix Inc, corner of Golan and Hagenev
streets, Airport City, Israel)
The three cholecystectomies were performed in tandem, and only the best performance
was analysed in the study. The best performance was defined according to ten
pre-established parameters of proficiency taken together: non-cauterized bleeding,
severe complications with potential damage to vital structures (e.g., cutting or
cauterizing a duct or an artery before clipping; placing clips on the common bile
duct or on the hepatic artery), cauterization efficacy, number of lost clips, safe
usage of electrocautery, time of cauterizing without appropriate contact with
adherences, time of cauterization performed at less than 15 mm from a clip, time of
cauterization performed at less than 5 mm from the duct, total procedure time, and
number of used clips. Each of those parameters amounted to 10% of the final score,
which varied from 0 to 100 defining the proficiency at the single surgery. The first
three parameters were defined, in the order presented above, as tie-up criteria to
establish a better and a worse try when two would present the same proficiency
score. Total number of complications and total procedure time were assessed
independently.The participants were divided in two groups according to the level of virtual reality
training from March 2015 through December 2015 (G1 and G2), and further in two other
groups according to which year in the residency program they were at the time (R1 or
R2)The ideal total training time suggested to the participants in the beginning of the
study was 72 h (2 h weekly for nine months). The first group (G1) included those
that practice 50% (36 h) or less of the recommended time; residents with more than
36 h of training were allocated to the second group (G2). The relationships between
the procedure performance and the other variables were analyzed by observing the
number of hours spent on virtual reality training (G1 vs. G2) and the year of
postgraduate training (R1 vs. R2, Figure 2).
FIGURE 2
Division of groups
Statistical Analysis
The chi-square and the Mann-Whitney U-test were performed on SPSS (IBM Inc). For
data with non-parametric distribution, median and interquartile range were used.
RESULTS
No significant statistical difference in proficiency level obtained by participants
of either R1 or R2 was observed. Median proficiency was 60% (40-100%), as measured
by the simulator. It is of notice that the chosen procedure - laparoscopic
cholecystectomy - must be performed, as determined by the National Committee on
Medical Residency, in the second year of residency
; this allows us to presume that, in general, the major experience of the R1
group with it was in virtual reality, whilst it was the operating room for the R2
group. In our centre, first-year residents that display the necessary skills before
the end of the year may be allowed to perform this procedure. Reviewing the data
regarding performed surgeries during the study period in our centre, we found that
the participants in the R1 group performed 5-9 laparoscopic cholecystectomies,
whilst the ones in the R2 group performed around 100.No significant statistical difference in total procedure time was found between the
participants. Furthermore, after a proficiency of 60%, regardless of the main method
of training (virtual reality or operating room), there was a significant reduction
(p=0.001) of damage to the vital structures, which occurred in 19% of the cases. At
the end of the study period, we noticed that the actual mean time of training (33.5
h) was lower than the ideal one; however, there was not sufficient statistical
power, due to the sample size, to detect a significant difference between G1 and G2.
The residents (n=2) that obtained the best proficiency scores (90% and 100%),
practiced, respectively, 92 and 88 h in the simulator, according to its registry. We
had four follow-up losses, which were excluded from the results.
DISCUSSION
Simulation is being increasingly recognised as a valid way of learning. It has a
growing importance for the safe and effective development of surgical skills,
bringing better results than traditional methods of teaching
. It offers a lower-pressure environment, lowers costs, and solves ethics
dilemmas related to the use of animal and human models
.The aims of deliberate simulation practices, such as virtual reality, are to promote
constant improvement and keeping of abilities. In this way, it is of utmost
importance for the training to be continuously performed for at least 2 h a week, as
recommended by the Royal College of Surgeons
. Nevertheless, despite the recommended time of practice being so, the
participants did not achieve it, regardless of constant encouraging. This result may
have been influenced by the way of teaching and learning in the Medicine
undergraduate period - which is almost entirely based on in vivo practice - that may
render some people sceptical
of the transmission of skills by simulated operating rooms, in spite of
known evidences
,
,
,
,
,
,
. Another relevant fact is that this training was not mandatory in the
residency program - this was changed after the conclusion of this study, as the
importance of virtual reality practice was clearly demonstrated. Furthermore, the
format of feedback may be relevant
, since virtual reality information is released at the end of the procedure,
whilst it occurs real-time during actual operations.In the university hospital where this study was performed there is a simulation
centre that provided the participants with a pressure-free, safe, well-lit,
air-conditioned, and easy-accessible environment. In it, different skill levels may
be learned in a way that failure does not mean harm, which allows the students to
concentrate all their attention into the ongoing task and so optimize their training
time. Besides, a tutor reviews their performance and makes weekly and monthly
commentaries. This results allow us to infer that first-year resident physicians
reached the same proficiency level as the second-year ones due to the significantly
greater time of virtual reality training, regardless of previous practise (i.e., in
vivo, with virtual realities, or with videogames
) - these data were not analyzed in this study. Thus, it is also possible to
infer that virtual reality practice seems to even the skills of participants in both
the R1 and R2 groups of performing a simulated laparoscopic cholecystectomy. This
could mean a better prepare for performing in vivo procedures in the R1 group and,
as consequence, greater confidence for the surgeon and safety for the patients. This
must be determined, however, by further, more specific studies that are beyond the
scope of this article. Lastly, virtual reality could be useful to increase the
students’ exposure to surgeries not so commonly performed, helping them obtain the
necessary proficiency to overcome the learning curve and reducing the previously
described after-graduation insecurities
. Citing Dimitrios et al.
, it seems that the secular Halstedian training method should be reformulated
to “see once, simulate thoughtfully, perform once”.In this way, we consider essential that a standardized virtual reality training plan
be part of the residency programs of all surgical specialties, even if further
studies are necessary to determine the minimal training time to achieve basic
procedure proficiency in virtual reality. Bigger sample sizes are needed to evaluate
precisely the impact of virtual reality on medical training and to confirm the
relationship between practice time and proficiency in simulated laparoscopic
cholecystectomy.
CONCLUSION
Learning in the R1 and R2 groups may be considered the same, regardless of previous
practice being predominantly in vivo (R2) or in virtual reality
(R1). Thus, it is possible to consider that surgical skills acquired through virtual
training are capable of levelling the first- and second-year residents’ proficiency,
being fundamental to increase patient safety and to homogenize learning of the basic
surgical procedures.
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