| Literature DB >> 30082624 |
Li Chen1,2,3, Ruiyi Liu4,5,6, Huan Zeng7,8,9, Xianglong Xu10,11,12, Rui Zhu13,14,15, Manoj Sharma16,17,18, Yong Zhao19,20,21.
Abstract
Background: Computer and mobile games are widely used among undergraduate students worldwide, especially in China. Our objective was to predict the time spent playing computer and mobile games based on interpersonal relations and social cognitive theory constructs (i.e., expectation, self-efficacy, and self-control).Entities:
Keywords: expectations; gaming disorder; interpersonal relations; self-control; self-efficacy; time
Mesh:
Year: 2018 PMID: 30082624 PMCID: PMC6121282 DOI: 10.3390/ijerph15081664
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Specific problems in interpersonal relationships and social cognitive theory constructs.
| Constructs | Specific Problems |
|---|---|
| Interpersonal relations 1 | How much do you agree with the following statement? I have good relationship with… |
| (1) my classmates, (2) my roommates, (3) everyone around me, (4) my parents, (5) my teachers, (6) anyone. I don’t often have conflicts with people. | |
| Self-efficacy 2 | How sure are you that you will… |
| (1) play computer or mobile games for less than 3 h daily? (2) reduce the time spent playing computer or mobile games, even if you enjoy playing games? (3) reduce the time spent playing computer or mobile games if you have to hand in your homework? (4) reduce the time spent playing computer or mobile games if you have to do something important? | |
| Self-control 3 | How sure are you that you will… |
| (1) set a goal to play computer or mobile games for less than 3 h daily? (2) reward yourself for insisting on reducing the time spent playing computer or mobile games daily? (3) remind yourself to insist on playing computer or mobile games for less than 3 h daily? (4) constantly check progress to make sure you play computer or mobile games for less than 3 h daily? | |
| Expectation | If I play computer games or mobile games for less than 3 h daily, I will … 4 |
| (1) have additional friends, (2) have more spare time, (3) enjoy more, (4) feel more relaxed, (5) be able to study well. | |
| Which of the following changes are important to you? 5 | |
| (6) have additional friends, (7) have more spare time, (8) enjoy more, (9) feel more relaxed, (10) be able to study well |
1 Response options were “Not At All Agree”, “Slightly Agree”, “Moderately Agree”, “Very Agree”,” Completely Agree”. 2 Response options were “Not At All Sure”, “Slightly Sure”, “Moderately Sure”, “Very Sure”, “Completely Sure”. 3 Response options were “Not At All Sure”, “Slightly Sure”, “Moderately Sure”, “Very Sure”, “Completely Sure”. 4 Response options were “Never”, “Hardly Ever”, “Sometimes”, “Almost Always”, “Always”. 5 Response options were “Not At All Important”, “Slightly Important”, “Moderately Important”, “Very Important”, “Extremely Important”.
Times spent playing games by undergraduate students in Chongqing, China (N, %).
| Total Time (min) | Time Spent Playing Computer Game on Weekdays | Time Spent Playing Computer Game on Weekends | Time Spent Playing Mobile Game on Weekdays | Time Spent Playing Mobile Game on Weekends |
|---|---|---|---|---|
| Mean ± SD | 25.61 ± 73.60 | 49.96 ± 128.60 | 66.07 ± 154.65 | 91.82 ± 172.94 |
| 0 1 | 898 (72.4) | 853 (68.7) | 387 (31.2) | 400 (32.3) |
| (0–30] 2 | 98 (7.9) | 52 (4.2) | 282 (22.7) | 159 (12.8) |
| (30–60] | 108 (8.7) | 92 (7.4) | 264 (21.3) | 201 (16.2) |
| (60–90] | 21 (1.7) | 19 (1.5) | 21 (1.7) | 36 (2.9) |
| (90–120] | 72 (5.8) | 101 (8.1) | 181 (14.6) | 208 (16.8) |
| (120–150] | 2 (0.2) | 3 (0.2) | 2 (0.2) | 14 (1.1) |
| (150–180] | 11 (0.9) | 36 (2.9) | 38 (3.1) | 71 (5.7) |
| >180 | 31 (2.5) | 85 (6.8) | 66 (5.3) | 151 (12.2) |
1 0 min; 2 greater than 0 min is less than or equal to 30 min.
Demographic characteristics of undergraduate students in Chongqing, China.
| Variables | Daily Time Playing Computer Games | Daily Time Playing Mobile Games | Total | ||||||
|---|---|---|---|---|---|---|---|---|---|
| On Weekdays | On Weekends | On Weekdays | On Weekends | ||||||
| 0 min | >0 min | 0 min | >0 min | 0 min | >0 min | 0 min | >0 min | ||
| N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | N (%) | |
| Gender | |||||||||
| Male | 109 (8.8) | 349(28.1) | 114 (9.2) | 344 (27.7) | 202 (16.3) | 256 (20.6) | 172 (13.9) | 286 (23.0) | 458 (36.9) |
| Female | 278 (22.4) | 505 (40.7) | 287 (23.1) | 496 (40.0) | 696 (56.1) | 87 (7.0) | 681 (54.9) | 102 (8.2) | 783 (63.0) |
| Age | |||||||||
| 15–18 years old | 63 (5.1) | 460 (12.9) | 67 (5.4) | 156 (12.6) | 158 (12.7) | 65 (5.2) | 140 (11.3) | 83 (6.7) | 223 (18.0) |
| 19–20 years old | 207 (16.7) | 458 (36.9) | 215 (17.3) | 450 (36.3) | 493 (39.7) | 172 (13.9) | 467 (37.6) | 198 (16.0) | 665 (53.6) |
| 21–28 years old | 117 (9.4) | 236 (19.0) | 119 (9.6) | 234 (18.9) | 247 (19.9) | 106 (8.5) | 246 (19.8) | 107 (8.6) | 353 (28.4) |
| Nationality | |||||||||
| Han nationals | 334 (23.9) | 773 (62.3) | 348 (28.0) | 759 (61.2) | 793 (63.9) | 314 (25.3) | 753 (60.7) | 354 (28.5) | 1107 (89.2) |
| Minority | 53 (4.3) | 81 (6.5) | 53 (4.3) | 81 (6.5) | 105 (8.5) | 29 (2.3) | 100 (8.1) | 34 (2.7) | 134 (10.8) |
| Grade levels | |||||||||
| Grade 1 | 139 (11.2) | 332 (26.8) | 144 (11.6) | 327 (26.3) | 349 (28.1) | 122 (9.8) | 327 (26.3) | 144 (11.6) | 435 (35.1) |
| Grade 2 | 109 (8.8) | 226 (18.2) | 111 (8.9) | 224 (18.0) | 245 (19.7) | 90 (7.3) | 222 (17.9) | 113 (9.1) | 335 (27.0) |
| Grade 3 | 139 (11.2) | 296 (23.9) | 146 (11.8) | 289 (23.3) | 304 (24.5) | 131 (10.6) | 304 (24.5) | 131 (10.6) | 471 (38.0) |
| Without siblings | |||||||||
| Yes | 162 (13.1) | 376 (30.3) | 175 (14.1) | 363 (29.3) | 364 (29.3) | 174 (14.0) | 342 (27.6) | 196 (15.8) | 538 (43.4) |
| No | 225 (18.1) | 478 (38.5) | 226 (18.2) | 477 (38.4) | 534 (43.0) | 169 (13.6) | 511 (41.2) | 192 (15.5) | 703 (56.6) |
| Smoking status | |||||||||
| Smoker | 21 (1.7) | 54 (4.4) | 20 (1.6) | 55 (4.4) | 31 (2.5) | 44 (3.5) | 27 (2.2) | 48 (3.9) | 75 (6.0) |
| Non-smoker | 366 (29.5) | 800 (64.5) | 381 (30.7) | 785 (63.3) | 867 (69.9) | 299 (24.1) | 826 (66.6) | 340 (27.4) | 1166 (94.0) |
| Drinking status | |||||||||
| Drinker | 36 (2.9) | 100 (8.1) | 41 (3.3) | 95 (7.7) | 78 (6.3) | 58 (4.7) | 70 (5.6) | 66 (5.3) | 136 (11.0) |
| Non-drinker | 351 (28.3) | 754 (60.8) | 360 (29.0) | 745 (60.0) | 820 (66.1) | 285 (23.0) | 783 (63.1) | 322 (25.9) | 1105 (89.0) |
Interpersonal relations and social cognitive theory constructs among undergraduate students in Chongqing, China.
| Interpersonal Relations and Social Cognitive Theory Constructs | Min | Max | Mean (SD) | Standardized Cronbach Alpha | Males | Females | |
|---|---|---|---|---|---|---|---|
| Interpersonal relations | 0.00 | 24.00 | 15.56 (5.40) | 0.929 | 15.98 (5.81) | 15.31 (5.14) | 0.041 * |
| Self-efficacy | 0.00 | 16.00 | 10.36 (4.59) | 0.887 | 10.16 (4.36) | 10.49 (4.71) | 0.208 |
| Self-control | 0.00 | 16.00 | 9.13 (4.72) | 0.915 | 8.82 (4.57) | 9.31 (4.81) | 0.068 |
| Expectation | 0.00 | 40.00 | 25.00 (9.58) | 0.944 | 24.58 (9.32) | 25.24 (9.72) | 0.238 |
| Total | - | - | - | 0.954 |
* Statistically significant (p < 0.05).
Generalised linear model analysis of factors that affect interpersonal relations and social cognitive theory constructs of time spent playing computer games among all participants in Chongqing, China.
| Parameter | Time Spent Playing Computer Games on Weekdays | Time Spent Playing Computer Games on Weekends | ||||
|---|---|---|---|---|---|---|
| B | SE | B | SE | |||
| Males vs. Females | 39.100 | 4.186 | <0.001 ** | 79.798 | 7.214 | <0.001 ** |
| 19–20 years old vs. 15–18 years old | –15.115 | 5.728 | 0.008 * | –27.646 | 9.872 | 0.005 * |
| 21–28 years old vs. 15–18 years old | –30.535 | 7.816 | <0.001 ** | –56.256 | 13.471 | <0.001 ** |
| Han nationals vs. Minority | 5.129 | 6.293 | 0.415 | –3.666 | 10.847 | 0.735 |
| Grade 2 vs. Grade 1 | 5.68 | 5.307 | 0.277 | 4.514 | 9.147 | 0.622 |
| Grade 3 vs. Grade 1 | 20.917 | 6.266 | 0.001 * | 17.876 | 10.801 | 0.098 |
| Without siblings vs. with siblings | –3.149 | 3.999 | 0.431 | 3.711 | 6.892 | 0.590 |
| Smoker vs. Non-smoker | 1.288 | 8.532 | 0.880 | 51.145 | 14.706 | 0.001 * |
| Drinker vs. Non-drinker | 17.201 | 6.543 | 0.009 * | 14.158 | 11.277 | 0.209 |
| Interpersonal relations and Social Cognitive Theory constructs | ||||||
| Interpersonal relations | 2.358 | 0.465 | <0.001 ** | 3.211 | 0.801 | <0.001 ** |
| Self-efficacy | –1.619 | 0.627 | 0.010 * | –2.756 | 1.081 | 0.011 * |
| Self-control | –0.658 | 0.560 | 0.239 | –0.878 | 0.964 | 0.362 |
| Expectation | –0.892 | 0.296 | 0.003 * | –0.881 | 0.510 | 0.084 |
* Statistically significant (p < 0.05); ** Statistically significant (p < 0.001).
Generalised linear model analysis of factors that affect interpersonal relations and social cognitive theory constructs of time spent playing mobile games among all participants in Chongqing, China.
| Parameter | Time Spent Playing Computer Games on Weekdays | Time Spent Playing Computer Games on Weekends | ||||
|---|---|---|---|---|---|---|
| B | SE | B | SE | |||
| Males vs. Females | 6.569 | 9.264 | 0.478 | 19.573 | 10.314 | 0.058 |
| 19–20 years old vs. 15–18 years old | –8.581 | 12.676 | 0.498 | –11.780 | 14.114 | 0.404 |
| 21–28 years old vs. 15–18 years old | –15.332 | 17.298 | 0.375 | –12.047 | 19.260 | 0.532 |
| Han nationals vs. Minority | 17.008 | 13.928 | 0.222 | 16.723 | 15.507 | 0.281 |
| Grade 2 vs. Grade 1 | –8.537 | 11.746 | 0.467 | –0.442 | 13.078 | 0.973 |
| Grade 3 vs. Grade 1 | –1.095 | 13.869 | 0.937 | –1.762 | 15.442 | 0.909 |
| Without siblings vs. with siblings | 2.453 | 8.850 | 0.782 | –4.443 | 9.854 | 0.652 |
| Smoker vs. Non-smoker | –12.803 | 18.883 | 0.498 | –5.613 | 21.025 | 0.789 |
| Drinker vs. Non-drinker | 21.086 | 14.480 | 0.145 | 9.465 | 16.123 | 0.557 |
| Interpersonal relations and Social Cognitive Theory constructs | ||||||
| Interpersonal relations | 3.783 | 1.028 | <0.001 ** | 4.671 | 1.145 | <0.001 ** |
| Self-efficacy | –4.208 | 1.388 | 0.002 * | –6.157 | 1.546 | <0.001 ** |
| Self-control | –2.954 | 1.238 | 0.017 * | –3.011 | 1.379 | 0.029 * |
| Expectation | –0.490 | 0.655 | 0.454 | –0.477 | 0.729 | 0.513 |
* Statistically significant (p < 0.05); ** Statistically significant (p < 0.001).