| Literature DB >> 26252932 |
Toby Hopp1, Valerie Barker2, Amy Schmitz Weiss2.
Abstract
This study explored the relationship between interdependent self-construal, video game self-efficacy, massively multiplayer online role-playing game (MMORPG) community involvement, and self-reported learning outcomes. The results suggested that self-efficacy and interdependent self-construal were positive and significant predictors of MMORPG community involvement. For its part, MMORPG community involvement was a positive predictor of self-reported learning in both focused and incidental forms. Supplementary analyses suggested that self-efficacy was a comparatively more robust predictor of MMORPG community involvement when compared to self-construal. Moreover, the present data suggest that community involvement significantly facilitated indirect relationships between self-construal, game-relevant self-efficacy, and both focused and incidental learning.Mesh:
Year: 2015 PMID: 26252932 DOI: 10.1089/cyber.2015.0073
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715