| Literature DB >> 30073872 |
Brett Heasman1, Alex Gillespie1.
Abstract
Autistic people are neurologically divergent, yet approaches to studying autism are framed by neurotypical definitions of being social. Using the concept of intersubjectivity, which conceptualises a variety of ways of socially relating, we investigate distinctive features of how autistic people build social understanding. A total of 30 members of a charity supporting adults with autism were video-recorded during a social activity they enjoyed, namely collaborative video gaming. Mapping the coherence, affect and symmetry of each conversational turn revealed shifting patterns of intersubjectivity within each interaction. Focussing on clusters of consistent and fragmented turns led us to identify two features of neurodivergent intersubjectivity: a generous assumption of common ground that, when understood, led to rapid rapport, and, when not understood, resulted in potentially disruptive utterances; and a low demand for coordination that ameliorated many challenges associated with disruptive turns. Our findings suggest that neurodivergent intersubjectivity reveals potential for unconventional forms of social relating and that a within-interaction analysis is a viable methodology for exploring neurodivergent communication. Future research should examine the varieties of neurodivergent intersubjectivity, with associated problems and potentials, and how those forms of intersubjectivity can be enabled to flourish, particularly in autistic-to-neurotypical encounters.Entities:
Keywords: double empathy; friendships; intersubjectivity; neurodivergence; neurodiversity; norms; qualitative research; social interaction; video gaming; within-interaction variation
Mesh:
Year: 2018 PMID: 30073872 PMCID: PMC6512057 DOI: 10.1177/1362361318785172
Source DB: PubMed Journal: Autism ISSN: 1362-3613
Summary of interactions and games played.
| Interaction | Players | Game format | Game content | Duration (min) | Words | Words per minute | Turns |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 2-player | Lego Batman | 26 | 3043 | 117.04 | 302 |
| 2 | 2 | 1-player | Assassin’s Creed | 58 | 4790 | 82.59 | 454 |
| 3 | 2 | 2-player | Halo | 58 | 5665 | 97.67 | 704 |
| 4 | 4 | 2-player | Call of Duty/Forza | 48 | 5350 | 111.46 | 427 |
| 5 | 3 | 1-player | GTA | 27 | 3783 | 140.11 | 348 |
| 6 | 2 | 1/2-player | GTA/Call of Duty | 57 | 6545 | 114.82 | 797 |
| 7 | 3 | 2-player | Forza | 34 | 1911 | 56.21 | 205 |
| 8 | 2 | 2-player | Forza/Lego Batman | 18 | 659 | 36.61 | 68 |
| 9 | 2 | 2-player | Call of Duty | 35 | 4392 | 125.49 | 300 |
| 10 | 2 | 2-player | FIFA | 51 | 3327 | 65.24 | 342 |
| 11 | 2 | 2-player | Forza | 54 | 1997 | 36.98 | 231 |
| 12 | 2 | 2-player | Call of Duty | 35 | 3429 | 97.97 | 301 |
| 13 | 4 | 2-player | FIFA | 38 | 1735 | 45.66 | 193 |
| 14 | 4 | 2-player | Call of Duty | 33 | 3018 | 91.45 | 286 |
| 15 | 2 | 2-player | Call of Duty | 30 | 2207 | 73.57 | 110 |
| 16 | 2 | 2-player | FIFA | 26 | 1402 | 53.92 | 135 |
| 17 | 5 | 1-player | Assassin’s Creed | 32 | 3460 | 108.13 | 258 |
| 18 | 2 | 1-player | Assassin’s Creed | 33 | 4465 | 135.30 | 315 |
| 19 | 2 | 1-player | Assassin’s Creed | 54 | 4544 | 84.15 | 255 |
| 20 | 4 | 2-player | Lego Batman | 20 | 3098 | 154.90 | 335 |
| Total | 767 | 68,820 | 6366 | ||||
| Average | 38.35 | 3441 | 91.46 | 318.3 |
Figure 1.Percentage of interaction involving consistent and fragmented coordination turns.
Figure 2.Example interaction, with 20-turn moving average of intersubjective dimensions and 3-turn clusters of consistent and fragmented moments.
| 93 | Daniel: | I need more knives because they are not knives ‘this is a
kni:fe’ (( | |
| 94 | Max: | Ha ‘no that’s a spoon’ ‘Oh you’ve played knifey spoony
before?’ (( | ← |
| 95 | Daniel: | Yea I love that show | ← |
| 96 | Max: | ‘I like the choo choo’ (( | |
| 97 | Daniel: | (5.0) Right I’ve got to get in here |
| 92 | James: | Who the fuck is this? | |
| 93 | Bruce: | ah (( | |
| 94 | James: | ‘THEY HAVE SUMMONED THE RED CIRCLE OF DOOM’ | ← |
| 95 | Bruce: | It’s Tron (.) ‘All hail Tron (.) A:h’ | ← |
| 96 | James: | ‘Hail!’ | |
| 97 | Bruce: | You got to lay down and worship Tron (.) ‘A:h worship Tron’ | |
| … | |||
| 103 | Bruce: | Where the fuck are ya? oh you are there (1.0) fucking hell I think just being near you was hurting me there (.) Oh no there’s a = | |
| 104 | James: | = It’s Tron! | ← |
| 105 | Bruce: | <Yea you wanna be back> (4.0) I was going to say it’s probably best if you just come (.) down here and stand by this entrance down here since you are that big guy (.) ’cause you really need to (.) you need an open area to be fighting in |
| 37 | Billy: | So that’s to shoot (.) e:r that’s to: like jump (.) <you
know like> (( | |
| 38 | Susan: | Oh right that sounds fair enough (.) easy. | ← |
| 39 | Billy: | <all right> what was ‘D’? What was to swap the gun? You see I have stopped playing these games (.) I think it’s ‘X’ | |
| 40 | Susan: | We will work it out | |
| 41 | Billy: | Oh I guess so (.) Oh yea I was going to lie to you (.) ‘THAT
one’s to shoot’ (( | ← |
| 42 | Susan: | (( | ← |
| 43 | Billy: | (( | ← |
| 44 | Susan: | Where are you? | ← |
| 45 | Billy: | Oh you are on my team apparently | |
| 46 | Susan: | Good | |
| 47 | Billy: | Yay (.) all right so I am right here (.) ‘Hello? Hello?’ (.)
right (( | ← |
| 48 | Susan: | Ha ha sorry | |
| 49 | Billy: | What the hell’s wrong with you?
(( |
| 119 | David: | yea there are going to be shops | |
| 120 | Mark: | (2.0) I like really (.) yea they have put a lot of effort into this game | |
| 121 | David: | vehicle attacks = | |
| 122 | Mark: | = I look at the buildings and I think ‘my god’ | |
| 123 | David: | (2.0) I know something that was like a big deal was vehicle (.) vehicle attacking (.) like you could pull up to an enemy stage coach jump across beat them up (.) I think that was a thing | |
| 124 | Mark: | (4.0) I wouldn’t even spend my time playing the game I would just be walking around (.) admiring the view | |
| 125 | David: | (2.0) Yea I was on Assassin’s Creed three and I just got so bored with the stealth I just wanted to blast through the story as quick as I could = | |
| 126 | Mark: | = Look at that! That Westminster Church is amazin | |
| 127 | David: | grappling hook (.) god I am really Batman now | |
| 128 | Mark: | (3.0) That is so: co:ol (( | |
| 129 | David: | (4.0) the controls are a bit annoying sometimes you can’t exactly tell it what to do (19.0) Oh god I really want to see if I can just grapple over to there | |
| 130 | Mark: | Oh my god it makes me feel queasy (.) OH GOD | |
| 131 | David: | I never experience that with games I don’t think I get vertigo | ← |
| 132 | Mark: | no don’t jump (.) can you imagine this on VR? You are up there but you actually feel as if you are up there? | |
| 133 | David: | (3.0) I know I would like = | |
| 134 | Mark: | = look at my hands (.) look at my hands sweat | |
| 135 | David: | have you ever watched ‘Jack Septic Eye’? | |
| 136 | Mark: | no | |
| 137 | David: | right he plays a lot of video VR games (.) and he has this fear of heights (.) like a proper fear of heights (.) but I have seen him play Spider Man Homecoming or like this little taster for it (.) and it was like really fun but he was terrified of the swinging | |
| 138 | Mark: | was he was he genuinely? | |
| 139 | David: | yea he was genuinely terrified from it |
| 74 | Graham: | Well well thank you I hope we weren’t really disturbing? | |
| 75 | Max: | Na its ok don’t worry about it | |
| 76 | Graham: | Yea >I mean I mean< Alice are you thinking of hanging around or do you want to go out now that you = | |
| 77 | Alice: | = Erm I don’t mind | |
| 78 | Daniel: | [Yea show her around | |
| 79 | Max: | [Yea show her the music room | |
| 80 | Graham: | I have pretty much just done that. But (.) I know you used to play the violin but I (.) I mean I am not sure if you will enjoy anything else, but = | |
| 81 | Alice: | = Not really no | |
| 82 | Max: | >GET HER A VIOLIN AND PLAY THE< HALO THEME | ← |
| 83 | Graham: | ᵒYea wellᵒ | |
| 84 | Max: | I’m not sure it’s the violin (.) or is it a cello? | |
| 85 | Alice: | I c’n (.) I can do the Skyrim theme | |
| 86 | Daniel: | Oh nice one! | |
| 87 | Max: | Nice! | |
| 88 | Daniel: | (( | |
| 89 | Max: | You have earned my respect | |
| 90 | Alice: | You guys are playing DC (.) as a Marvel fan I must leave | ← |
| 91 | Max: | Yea this ain’t our choice I wanted to play Halo MasterChief collection of something (.) but that would take too long to install | |
| 92 | Alice: | I would like to point out that Batman is basically Tony Stark who wasn’t clever enough to build himself a suit | ← |
| 93 | Daniel: | (( | |
| 94 | Max: | That’s actually true (.) although you know on Batman’s behalf (.) I mean (.) come on he’s been around longer (.) has accomplished more (.) of course let’s face it Iron Man does look cooler | |
| 95 | Alice: | Very much cooler (.) Batman is a panzy | |
| 96 | Max: | Iron Man is just, it’s an >it’s an< awesome suit | |
| 97 | Alice: | Iron Man is here to chew bubble gum and kick ass and he’s all out of bubble gum | ← |
| 98 | Max: | Yes (.) (( |