| Literature DB >> 29879150 |
Yong-Quan Chen1, Shulan Hsieh1,2.
Abstract
The aim of this study was to investigate if individuals with frequent internet gaming (IG) experience exhibited better or worse multitasking ability compared with those with infrequent IG experience. The individuals' multitasking abilities were measured using virtual environment multitasks, such as Edinburgh Virtual Errands Test (EVET), and conventional laboratory multitasks, such as the dual task and task switching. Seventy-two young healthy college students participated in this study. They were split into two groups based on the time spent on playing online games, as evaluated using the Internet Use Questionnaire. Each participant performed EVET, dual-task, and task-switching paradigms on a computer. The current results showed that the frequent IG group performed better on EVET compared with the infrequent IG group, but their performance on the dual-task and task-switching paradigms did not differ significantly. The results suggest that the frequent IG group exhibited better multitasking efficacy if measured using a more ecologically valid task, but not when measured using a conventional laboratory multitasking task. The differences in terms of the subcomponents of executive function measured by these task paradigms were discussed. The current results show the importance of the task effect while evaluating frequent internet gamers' multitasking ability.Entities:
Mesh:
Year: 2018 PMID: 29879150 PMCID: PMC5991639 DOI: 10.1371/journal.pone.0198339
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1A. Pipeline of Edinburgh Virtual Errands Test (EVET) experiment. Participants familiarized themselves with the building plan and task errands and performed the EVET. B. Task rules and two sets of errands.
Fig 2An example of a dual task.
A: A single-task condition: the primary tracking task when the dot was outside of the box. B: A dual-task condition: the primary tracking task with the secondary visual (letter “X”) task. C: A dual-task condition: the primary tracking task with the secondary auditory (sound 1000 Hz) task.
Fig 3An example of task switching.
Stimuli that appear in the upper two positions indicate Task A (e.g., letter task; consonant vs. vowel judgment task), where in the lower two positions indicate Task B (e.g., digit task: odd vs. even number task). Participants were instructed to respond to consonants or odd numbers by pressing the key with their left finger, and to vowels or even numbers by pressing the key with their right finger (stimulus–response mapping was counterbalanced across participants).
Classification of frequent vs. infrequent internet-gaming (IG) experience groups based on the questions regarding the hours playing online game types (playing with others or alone) respectively in the Internet Use Questionnaire (Lin, 2011).
These groups’ demographic information and their Chen Internet Addiction Scale (CIAS) scores were also compared.
| Internet Game Type | Frequent IG experience group | Infrequent IG experience group | range | ||
|---|---|---|---|---|---|
| Age | 23.33 (2.25) | 23.52 (2.19) | t(69.94) = -0.37 | .72 | 20~30 |
| Education | 16.25 (1.38) | 16.53 (1.30) | t(69.73) = -0.88 | .38 | 13~20 |
| BDI | 4.19 (3.31) | 3.67 (3.42) | t(69.92) = 0.67 | .51 | 0~13 |
| BAI | 1.66 (1.74) | 1.97 (1.99) | t(69.75) = -0.69 | .49 | 1~7 |
| Time spent on online interaction game playing (hours) | 8.72 (7.10) | 0.06 (0.23) | t(35.08) = 7.3 | 1.47e-08 | 0~28 |
| Time spent on online single-operation game playing (hours) | 3.97 (5.33) | 0.54 (1.41) | t(39.89) = 3.74 | .001 | 0~21 |
| CIAS score | 58.17 (11.17) | 53.28 (13.22) | t(68.10) = 1.70 | .09 | 27~86 |
Note: All data are represented as mean (standard deviation). BDI: Beck’s Depression Inventory; BAI: Beck’s Anxiety Inventory; IG: internet-gaming; CIAS: Chen’s Internet Addiction Scale; df: degree of freedom
Correlation matrix among EVET, dual-task cost, switch cost, mixing cost, time spent on online game and Chen Internet Addiction Scale (CIAS) score.
| Mean | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | ||
| 1. EVET score (%) | 0.52 | 0.26 | |||||||||||||||||
| 2. EVET travel time (s) | 314.25 | 50.29 | -.67 | ||||||||||||||||
| 3. EVET learn (%) | 0.53 | 0.15 | .37 | -.39 | |||||||||||||||
| 4. EVET recount (%) | 0.57 | 0.18 | .53 | -.27 | .32 | ||||||||||||||
| 5. EVET remember (%) | 0.87 | 0.09 | .17 | -.14 | .44 | .40 | |||||||||||||
| 6. EVET pretest plan (%) | 0.48 | 0.19 | .46 | -.41 | .03 | .32 | .02 | ||||||||||||
| 7. EVET posttest plan (%) | 0.48 | 0.19 | .16 | -.16 | .03 | .15 | -.23 | .17 | |||||||||||
| 8. EVET plan follow (%) | 0.52 | 0.26 | .58 | -.45 | .20 | .66 | .25 | .48 | .25 | ||||||||||
| 9. Dual-task cost (visual) | 3.43 | 6.17 | -.23 | .25 | -.25 | -.09 | -.01 | .002 | -.05 | -.09 | |||||||||
| 10. Dual-task cost (auditory) | 2.12 | 7.1 | -.12 | .18 | -.09 | -.02 | -.03 | .08 | .04 | -.02 | .91 | ||||||||
| 11. Switch cost (RT) (ms) | 374.09 | 216.38 | -.14 | .14 | -.16 | -.02 | -.12 | .03 | .21 | -.11 | .05 | .06 | |||||||
| 12. Mixing cost (RT) (ms) | 132.65 | 135.75 | -.27 | .20 | -.28 | -.21 | -.09 | -.15 | -.11 | -.19 | .10 | -.02 | -.18 | ||||||
| 13. Switch cost (ACC) | 2.52 | 3.93 | .07 | .002 | -.04 | .02 | -.06 | -.05 | .07 | .1 | -.03 | -.04 | -.08 | .18 | |||||
| 14. Mixing cost (ACC) | -1.07 | 3.49 | .06 | -.03 | .03 | .06 | .14 | .12 | .01 | .18 | -.13 | -.08 | .09 | -.16 | -.52 | ||||
| 15. CIAS score | 55.72 | 12.4 | .2 | -.15 | .13 | .23 | .19 | .09 | -.04 | .15 | -.14 | -.14 | .10 | -.04 | -.17 | .09 | |||
| 16. Time spent on online interaction game playing (h) | 4.39 | 6.63 | .34 | -.21 | .04 | .17 | .01 | .08 | .004 | .24 | -.16 | -.13 | -.06 | -.05 | -.03 | .04 | .21 | ||
| 17. Time spent on online single-operation game playing (h) | 2.26 | 4.24 | .36 | -.39 | .31 | .31 | .20 | .26 | .10 | .31 | -.10 | -.09 | -.18 | -.11 | .13 | .02 | .02 | .20 | |
| 18. Time spent on internet use (h) | 31.11 | 18.37 | .18 | -.20 | .21 | .10 | 0.14 | .18 | .09 | .14 | -.16 | -.07 | -.16 | .004 | .13 | .11 | .21 | .30 | .28 |
Note: EVET: Edinburgh Virtual Errands Test; sec: Seconds; RT: Reaction time; ms: milliseconds; ACC: Accuracy; h: Hours; SD: standard deviation;
“*”: p-value < .05;
“**”: p-value < .01
Statistical tests between the EVET total score and sub-test scores between Set A and Set B.
| Set A | Set B | range | |||
|---|---|---|---|---|---|
| EVET score | 9.17 (4.93) | 11.64 (5.37) | t(69.49) = -2.03 | .054 | 0~19 |
| EVET travel time (sec) | 323.92 (38.60) | 304.58 (58.73) | t(60.49) = 1.65 | .10 | 178~413 |
| EVET learn | 22.75 (6.26) | 21.86 (6.34) | t(69.99) = 0.60 | .55 | 7~41 |
| EVET recount | 14.97 (5.14) | 16.75 (4.98) | t(69.93) = -1.49 | .14 | 4~24 |
| EVET posttest plan | 5.81 (1.88) | 4.86 (2.22) | t(68.16) = 1.95 | .06 | 2~11 |
| EVET plan follow | 5.19 (2.57) | 6.14 (3.02) | t(68.30) = -1.43 | .16 | 1~11 |
Note: All data are represented as mean (standard deviation). EVET: Edinburgh Virtual Errands Test; sec: seconds; df: degree of freedom
Statistical tests for the EVET total score and subtest scores between the groups of frequent internet-gaming (IG) experience and infrequent IG experience.
| Frequent IG experience | Infrequent IG experience | Effect size | power | |||
|---|---|---|---|---|---|---|
| EVET score (%) | 65.70 (22.75) | 38.35 (22.49) | t(69.99) = 5.13 | 2.45e-06 | 1.21 | .999 |
| EVET travel time (sec) | 295.14 (53.48) | 331.36 (38.99) | t(64.01) = -3.47 | .001 | 0.82 | .93 |
| EVET learn (%) | 53.98 (12.62) | 52.24 (17.07) | t(64.46) = 0.49 | .63 | 0.11 | .08 |
| EVET recount (%) | 63.29 (15.05) | 50.00 (18.90) | t(66.65) = 3.30 | .002 | 0.78 | .90 |
| EVET remember (%) | 87.36 (10.10) | 86.98 (8.10) | t(66.84) = 0.18 | .86 | 0.04 | .05 |
| EVET pretest plan (%) | 55.09 (19.19) | 40.91 (16.19) | t(68.07) = 3.38 | .001 | 0.80 | .92 |
| EVET posttest plan (%) | 52.00 (21.25) | 44.91 (16.11) | t(65.24) = 1.59 | .12 | 0.38 | .35 |
| EVET plan follow (%) | 64.18 (25.24) | 38.91 (19.27) | t(65.45) = 4.77 | 1.07e-05 | 1.12 | .997 |
Note: All data are represented as mean (standard deviation). IG: internet-gaming; sec: Seconds; EVET: Edinburgh Virtual Errands Test; df: degree of freedom
Statistical results for dual task performance (dual-task cost) and task switching (switch cost; mixing cost) between the groups of frequent internet-gaming experience and infrequent internet-gaming experience.
| Dual task and task switching items | Frequent IG experience group | Infrequent IG experience group | Effect size | Power | ||
|---|---|---|---|---|---|---|
| Dual-task cost (visual) | 2.07 (1.87) | 4.80 (8.36) | t(38.51) = -1.91 | .06 | 0.45 | .46 |
| Dual-task cost (auditory) | 1.03 (2.31) | 3.21 (9.72) | t(38.95) = -1.31 | .20 | 0.31 | .25 |
| Switch cost (RT; ms) | 352.88 (248.47) | 395.31 (179.78) | t(63.76) = -0.83 | .41 | 0.20 | .13 |
| Mixing cost (RT; ms) | 110.25 (115.16) | 155.06 (151.94) | t(65.23) = -1.41 | .16 | 0.33 | .29 |
| Switch cost (ACC; %) | 2.52 (3.09) | 2.52 (4.67) | t(60.73) = 0.01 | .99 | 0.002 | .05 |
| Mixing cost (ACC; %) | -0.35 (3.31) | -1.79 (3.56) | t(69.63) = 1.77 | .08 | 0.37 | .34 |
| Dual-task tracking | 13.31 (1.53) | 13.27 (1.72) | t(69.04) = 0.11 | .92 | 0.03 | .05 |
| Dual-task tracking (visual) | 15.38 (2.35) | 18.06 (9.37) | t(39.41) = -1.67 | .10 | 0.39 | .38 |
| Dual-task tracking (auditory) | 14.34 (3.28) | 16.48 (10.56) | t(41.69) = -1.16 | .25 | 0.27 | .21 |
| pure repeat RT (ms) | 714.67 (121.79) | 723.03 (93.22) | t(65.53) = -0.33 | .74 | 0.08 | .06 |
| repeat trial RT (ms) | 824.86 (171.37) | 878.08 (184.37) | t(69.63) = -1.27 | .21 | 0.30 | .24 |
| switch trial RT (ms) | 1177.78 (343.45) | 1273.33 (229.02) | t(60.99) = -1.39 | .17 | 0.33 | .28 |
| repeat trial ACC (%) | 97.40 (2.77) | 97.27 (2.49) | t(69.21) = 0.21 | .84 | 0.05 | .05 |
| switch trial ACC (%) | 94.88 (3.19) | 94.75 (4.83) | t(60.61) = 0.13 | .90 | 0.03 | .05 |
Note: All data are represented as mean (standard deviation). IG: internet-gaming; RT: reaction time; ms: milliseconds; ACC: Accuracy; %: percentage; df: degree of freedom