Literature DB >> 15106651

An action video game modifies visual processing.

Maximilian Risenhuber1.   

Abstract

In a recent paper, Shawn Green and Daphne Bavelier show that playing an action video game markedly improved subjects performance on a range of visual skills related to detecting objects in briefly flashed displays. This is noteworthy as previous studies on perceptual learning, which have commonly focused on well-controlled and rather abstract tasks, found little transfer of learning to novel stimuli, let alone to different tasks. The data suggest that video game playing modifies visual processing on different levels: some effects are compatible with increased attentional resources, whereas others point to changes in preattentive processing.

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Year:  2004        PMID: 15106651     DOI: 10.1016/j.tins.2003.11.004

Source DB:  PubMed          Journal:  Trends Neurosci        ISSN: 0166-2236            Impact factor:   13.837


  7 in total

1.  Diffusion tensor imaging reveals thalamus and posterior cingulate cortex abnormalities in internet gaming addicts.

Authors:  Guangheng Dong; Elise DeVito; Jie Huang; Xiaoxia Du
Journal:  J Psychiatr Res       Date:  2012-06-22       Impact factor: 4.791

2.  Interactive video dance games for healthy older adults.

Authors:  S Studenski; S Perera; E Hile; V Keller; J Spadola-Bogard; J Garcia
Journal:  J Nutr Health Aging       Date:  2010-12       Impact factor: 4.075

Review 3.  The bilingual adaptation: How minds accommodate experience.

Authors:  Ellen Bialystok
Journal:  Psychol Bull       Date:  2017-03       Impact factor: 17.737

Review 4.  Exploring the relationship between perceptual learning and top-down attentional control.

Authors:  Anna Byers; John T Serences
Journal:  Vision Res       Date:  2012-07-28       Impact factor: 1.886

5.  Higher integrity of the motor and visual pathways in long-term video game players.

Authors:  Yang Zhang; Guijin Du; Yongxin Yang; Wen Qin; Xiaodong Li; Quan Zhang
Journal:  Front Hum Neurosci       Date:  2015-03-10       Impact factor: 3.169

6.  The relationship between internet-gaming experience and executive functions measured by virtual environment compared with conventional laboratory multitasks.

Authors:  Yong-Quan Chen; Shulan Hsieh
Journal:  PLoS One       Date:  2018-06-07       Impact factor: 3.240

7.  Short-term effects of sound localization training in virtual reality.

Authors:  Mark A Steadman; Chungeun Kim; Jean-Hugues Lestang; Dan F M Goodman; Lorenzo Picinali
Journal:  Sci Rep       Date:  2019-12-04       Impact factor: 4.379

  7 in total

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