| Literature DB >> 29588271 |
Thomas McBain1, Matthew Weston2, Paul Crawshaw2, Catherine Haighton3,4, Iain Spears5.
Abstract
BACKGROUND: Sport science can play a critical role in reducing health inequalities. The inverse relationship between life expectancy, cardiorespiratory fitness, and socioeconomic status could be addressed by performing high-intensity training (HIT), delivered in a class salient and accessible approach. Commercially available exergames have shown encouraging compliance rates but are primarily designed for entertainment purposes rather than focusing on health-related outcomes. A serious game tailored toward delivering an exercise stimulus, while reducing the aversive protocols associated with HIT, could be beneficial to engage and improve health outcomes in socially deprived males.Entities:
Keywords: boxing; heart rate; high-intensity interval training; metabolic syndrome; video games
Year: 2018 PMID: 29588271 PMCID: PMC5893890 DOI: 10.2196/games.7758
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1The exergaming system comprising hardware and software with real-time avatar mapping.
Figure 2Machine state variables used in controlling the game.
Figure 3The three visual outputs communicating instructions and actual game play to the users.
Figure 4Participant flow though the trial.
Outcome measures at baseline along with the analysis of covariance adjusted change scores and the between-group comparisons of the change scores.
| Outcome measures | Intervention group (n=13) | Control group (n=8) | Group comparisona | ||
| Baseline values, | Change score, | Baseline values, | Change score, | Difference between groups, % mean; ±90% CLb | |
| Body mass (kg) | 87 (22) | −1.1 (2.0) | 88 (20) | −0.5 (1.6) | −0.5; ±1.4 |
| Waist circumference | 97 (15) | −0.6 (1.6) | 100 (14) | −0.3 (1.6) | −0.3; ±1.3 |
| Predicted VO2 maxc (mL/kg/min) | 43.7 (8.8) | 3.2 (4.1) | 39.5 (8.5) | 0.2 (2.4) | 3.0; ±2.6 |
| Systolic blood pressure | 130 (9) | −5.9 (5.5) | 134 (12) | −2.7 (6.7) | −3.2; ±5.2 |
| Diastolic blood pressure | 80 (10) | −5.1 (5.7) | 86 (9) | −5.1 (7.1) | −0.1; ±5.8 |
aHigh-intensity training (HIT) control.
bCL: confidence limit.
cVO2 max: maximal oxygen consumption.
Exercise intensity data for the high-intensity training (HIT) intervention.
| Intensity measure | Mean (SD) | Within-subject variability; ±90% CLa |
| Mean heart rate (%) | 86.3 (5.4) | 4.7; ±0.2 |
| Peak heart rate (%) | 89.9 (6.1) | 5.7; ±0.2 |
| Session RPEb (AUc) | 7.5 (2.2) | 1.6; ±0.1 |
aCL: confidence limit.
bRPE: rating of perceived exertion.
cAU: arbitrary unit.
Exercise intensity data for the high-intensity training (HIT) repetition duration.
| Intensity measure | 10-s repetitions | 20-s repetitions | 30-s repetitions |
| Mean heart rate (%) | 84.7 ± 5.3 | 85.9 ± 6.6 | 88.2 ± 3.5 |
| Peak heart rate (%) | 86.8 ± 4.9 | 89.5 ± 7.7 | 93.2 ± 3.4 |
| Session RPEa (AUb) | 7.4 ± 2.2 | 7.5 ± 2.4 | 7.6 ± 2.0 |
aRPE: rating of perceived exertion.
bAU: arbitrary unit.
Figure 5Group mean (large open squares) and individual (small closed triangles) heart rates (session mean and session peak) and ratings of perceived exertion (RPE) across the 6-week exergaming intervention period (session numbers 1-18). AU: arbitrary unit.