Literature DB >> 22254685

Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor.

Belinda Lange1, Chien-Yen Chang, Evan Suma, Bradley Newman, Albert Skip Rizzo, Mark Bolas.   

Abstract

The use of the commercial video games as rehabilitation tools, such as the Nintendo WiiFit, has recently gained much interest in the physical therapy arena. Motion tracking controllers such as the Nintendo Wiimote are not sensitive enough to accurately measure performance in all components of balance. Additionally, users can figure out how to "cheat" inaccurate trackers by performing minimal movement (e.g. wrist twisting a Wiimote instead of a full arm swing). Physical rehabilitation requires accurate and appropriate tracking and feedback of performance. To this end, we are developing applications that leverage recent advances in commercial video game technology to provide full-body control of animated virtual characters. A key component of our approach is the use of newly available low cost depth sensing camera technology that provides markerless full-body tracking on a conventional PC. The aim of this research was to develop and assess an interactive game-based rehabilitation tool for balance training of adults with neurological injury.

Entities:  

Mesh:

Year:  2011        PMID: 22254685     DOI: 10.1109/IEMBS.2011.6090521

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  52 in total

1.  Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke.

Authors:  Allison Ellington; Richard Adams; Marga White; Paul Diamond
Journal:  Am J Occup Ther       Date:  2015 May-Jun

2.  A Context-Aware Application to Increase Elderly Users Compliance with Physical Rehabilitation Exercises at Home via Animatronic Biofeedback.

Authors:  Borja Gamecho; Hugo Silva; José Guerreiro; Luis Gardeazabal; Julio Abascal
Journal:  J Med Syst       Date:  2015-08-30       Impact factor: 4.460

3.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Authors:  Rachel Proffitt; Belinda Lange
Journal:  Phys Ther       Date:  2014-10-24

4.  A comparison of older adults' subjective experiences with virtual and real environments during dynamic balance activities.

Authors:  Rachel Proffitt; Belinda Lange; Christina Chen; Carolee Winstein
Journal:  J Aging Phys Act       Date:  2013-12-11       Impact factor: 1.961

Review 5.  How a diverse research ecosystem has generated new rehabilitation technologies: Review of NIDILRR's Rehabilitation Engineering Research Centers.

Authors:  David J Reinkensmeyer; Sarah Blackstone; Cathy Bodine; John Brabyn; David Brienza; Kevin Caves; Frank DeRuyter; Edmund Durfee; Stefania Fatone; Geoff Fernie; Steven Gard; Patricia Karg; Todd A Kuiken; Gerald F Harris; Mike Jones; Yue Li; Jordana Maisel; Michael McCue; Michelle A Meade; Helena Mitchell; Tracy L Mitzner; James L Patton; Philip S Requejo; James H Rimmer; Wendy A Rogers; W Zev Rymer; Jon A Sanford; Lawrence Schneider; Levin Sliker; Stephen Sprigle; Aaron Steinfeld; Edward Steinfeld; Gregg Vanderheiden; Carolee Winstein; Li-Qun Zhang; Thomas Corfman
Journal:  J Neuroeng Rehabil       Date:  2017-11-06       Impact factor: 4.262

6.  A Device for Local or Remote Monitoring of Hand Rehabilitation Sessions for Rheumatic Patients.

Authors:  Danilo Pani; Gianluca Barabino; Alessia Dessì; Iosto Tradori; Matteo Piga; Alessandro Mathieu; Luigi Raffo
Journal:  IEEE J Transl Eng Health Med       Date:  2014-01-09       Impact factor: 3.316

7.  Validity and reliability of Kinect skeleton for measuring shoulder joint angles: a feasibility study.

Authors:  M E Huber; A L Seitz; M Leeser; D Sternad
Journal:  Physiotherapy       Date:  2015-04-09       Impact factor: 3.358

8.  Modifying Kinect placement to improve upper limb joint angle measurement accuracy.

Authors:  Na Jin Seo; Mojtaba F Fathi; Pilwon Hur; Vincent Crocher
Journal:  J Hand Ther       Date:  2016-10-18       Impact factor: 1.950

9.  Design and Evaluation of an Interactive Exercise Coaching System for Older Adults: Lessons Learned.

Authors:  Ferda Ofli; Gregorij Kurillo; Štěpán Obdržálek; Ruzena Bajcsy; Holly Brugge Jimison; Misha Pavel
Journal:  IEEE J Biomed Health Inform       Date:  2015-01-13       Impact factor: 5.772

10.  A Kinect-Based System for Lower Limb Rehabilitation in Parkinson's Disease Patients: a Pilot Study.

Authors:  Guillermo Palacios-Navarro; Iván García-Magariño; Pedro Ramos-Lorente
Journal:  J Med Syst       Date:  2015-08-12       Impact factor: 4.460

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