Literature DB >> 29505080

Escape Room Recruitment Event: Description and Lessons Learned.

Liane Connelly, Beth E Burbach, Colleen Kennedy, Lisa Walters.   

Abstract

BACKGROUND: The U.S. nursing workforce is facing a severe shortage of professionals due to an anticipated retirement of more than 500,000 RNs in the next 5 years.
METHOD: An Escape to Nursing event was created and delivered in a rural medical center college of nursing in the spring of 2017. This faculty team developed four distinct rooms that were designed with key nursing concepts and patient health conditions. Recruits worked in teams to solve the patient health care puzzle, which then enabled them to proceed to the next room.
RESULTS: Feedback was positive from the recruits, including comments about expanding the game to more health care scenarios and reaching out to more recruits. Additional recruitment may lead to better turnout of recruits.
CONCLUSION: Linear, sequential formatting for the escape room game design is recommended for use with recruits into nursing. The use of escape rooms for recruitment is a positive activity. [J Nurs Educ. 2018;57(3):184-187.]. Copyright 2018, SLACK Incorporated.

Entities:  

Mesh:

Year:  2018        PMID: 29505080     DOI: 10.3928/01484834-20180221-12

Source DB:  PubMed          Journal:  J Nurs Educ        ISSN: 0148-4834            Impact factor:   1.726


  5 in total

1. 

Authors:  Amélie Chabrier; Suzanne Atkinson; Pascal Bonnabry; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2019-10-21

2.  The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach.

Authors:  Gijs Terlouw; Derek Kuipers; Job van 't Veer; Jelle T Prins; Jean Pierre E N Pierie
Journal:  JMIR Serious Games       Date:  2021-03-23       Impact factor: 4.143

3.  Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study.

Authors:  Guadalupe Molina-Torres; Miguel Rodriguez-Arrastia; Raquel Alarcón; Nuria Sánchez-Labraca; María Sánchez-Joya; Pablo Roman; Mar Requena
Journal:  JMIR Serious Games       Date:  2021-03-24       Impact factor: 4.143

4.  Game-related assessments for personnel selection: A systematic review.

Authors:  Pedro J Ramos-Villagrasa; Elena Fernández-Del-Río; Ángel Castro
Journal:  Front Psychol       Date:  2022-09-28

5.  A Virtual Escape Room versus Lecture on Infectious Disease Content: Effect on Resident Knowledge and Motivation.

Authors:  Sara P Dimeo; Caroline Astemborksi; Jonathan Smart; Emily L Jones
Journal:  West J Emerg Med       Date:  2022-01-03
  5 in total

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