| Literature DB >> 29301311 |
Jean-Jacques Rémond1, Lucia Romo2.
Abstract
This study investigates the intricacies between the player interface proposed by the screens, (in particular on smartphone applications or in video games) and gambling. Recent research indicates connections between "immersion" and excessive screen practice. We want to understand the causal-effects between online gambling and the "immersion" variable and understand their relationship and its contingencies. This article empirically investigates whether and how it is possible to observe immersion with its sub-dimensions in gambling on different screens. The objective of this study was to analyze: (1) the costs and benefits associated with gambling practice on screens (2) the link between gambling practice and screen practice (video game, Internet, mobile screen); (3) to observe the propensity to immersion for individuals practicing gambling on screens; and (4) to examine the comorbidities and cognitive factors associated with the practice of gambling on screen. A total of 432 adults (212 men, 220 women), recruited from Ile-de-France (France), responded to a battery of questionnaires. Our study suggests that immersion variables make it possible to understand the cognitive participation of individuals towards screens in general, the practice of gambling on screens and the excessive practice of screens.Entities:
Keywords: cognitive distortion; comorbidity; gambling; immersion; problematic Internet use; screen addiction; video-game addiction
Mesh:
Year: 2018 PMID: 29301311 PMCID: PMC5800157 DOI: 10.3390/ijerph15010058
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Costs and prevalence of gambling.
| Cost Buying by Material | Total ( | ICJP NPb ( | ICJP Ar ( | CPGI Path ( | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SD (€) | |||||||||||
| (Total sample, Mean) | 0.27 | 0.33 | 0.93 | ||||||||
| 12.23 | 38.04 | 12.95 | 40.92 | 9 | 8.94 | 2 | / | 0.78 | 0.73 | 0.37 | |
| / | 3.45 | 0.27 | 0.51 | ||||||||
| 0.91 | 3.74 | 1.03 | 3.96 | 15.5 | 35.36 | / | / | <0.001 | 0.78 | 0.62 | |
| (Total sample, Mean) | 3.21 | 1.75 | 0.23 | ||||||||
| 55.31 | 88.07 | 45.12 | 60.74 | 113.33 | 192.94 | 85 | 91.92 | 0.001 | 0.08 | 0.82 | |
| 3.88 | 6.6 | 0.21 | |||||||||
| 21.03 | 86.1 | 3.1 | 9.58 | 143.75 | 239.21 | 50 | / | <0.001 | <0.001 | 0.84 | |
| (Total sample, Mean) | 1.66 | 0.43 | 1.21 | ||||||||
| 118.33 | 141.79 | 112.5 | 142.59 | 200 | 180.28 | 60 | 56.57 | 0.1 | 0.66 | 0.24 | |
| / | / | ||||||||||
| 1.05 | 3.15 | 1.25 | 3.42 | / | / | / | / | ||||
CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological.
Scores of the intensity of the practices on the screens (PIUQ, SAS, VAT) for gambling players (ICJP).
| Scales | ICJP NPb ( | ICJP Ar ( | ICJP Path ( | Anova 1 | Anova 2 | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| PIUQ practices | total sample ( | Mean (%) | ||||||||
| PIUQ NP | 131 | 33 | / | / | ||||||
| PIUQ a little | 239 | 62.2 | 10 | 52.63 | 3 | 37.5 | ||||
| PIUQ Prob | 27 | 6.8 | 9 | 47.37 | 5 | 62.5 | ||||
| PIUQ PrSign | 9 | 2.27 | / | / | ||||||
| M. | ET. | M. | ET. | M. | ET. | |||||
| PIUQ Tot | 28.93 | 9.99 | 41.16 | 7.68 | 44.63 | 5.53 | 21.1 | 0.001 | 11.9 | 0.001 |
| AC | 2.89 | 1.17 | 3.44 | 1.01 | 4 | 0.56 | 5.41 | 0.004 | 4.28 | 0.02 |
| CN | 2.59 | 0.99 | 3.58 | 0.77 | 3.63 | 0.98 | 13.05 | 0.001 | 7.59 | 0.001 |
| SP | 2.09 | 1.1 | 3.47 | 1.25 | 3.5 | 0.76 | 20.34 | 0.001 | 5.8 | 0.005 |
| P | 2.11 | 0.89 | 2.89 | 0.99 | 3.75 | 0.64 | 19.81 | 0.001 | 6.92 | 0.002 |
| DT | 2.41 | 0.83 | 3.35 | 0.64 | 3.72 | 0.46 | 21.04 | 0.001 | 11.99 | 0.001 |
| SAS practices | Total Sample ( | Mean (%) | Total Sample ( | Mean (%) | Total Sample ( | Mean (%) | ||||
| SAS NP | 392 | 98.74 | 16 | 84.21 | 6 | 75 | ||||
| SAS Dp | 11 | 2.77 | 2 | 10.53 | 2 | 25 | ||||
| SAS Abus | 3 | 0.76 | 1 | 5.26 | / | |||||
| M. | ET. | M. | ET. | M. | ET. | |||||
| SAS Tot | 69.43 | 28.69 | 90.26 | 32.55 | 103.88 | 25.52 | 10.04 | 0.001 | 5.45 | 0.007 |
| PVQ | 9.46 | 4.59 | 12.42 | 5.29 | 16.13 | 4.52 | 11.57 | 0.001 | 8.49 | 0.001 |
| AP | 15.98 | 7.82 | 20.26 | 9.1 | 23.38 | 7.19 | 5.97 | 0.002 | 2.8 | 0.07 |
| RS | 12.15 | 6.15 | 15.21 | 6.36 | 19.38 | 3.89 | 7.49 | 0.001 | 2.98 | 0.05 |
| ROC | 13.63 | 6.48 | 17.68 | 8.23 | 21.25 | 5.7 | 8.52 | 0.001 | 3.12 | 0.05 |
| SU | 10.75 | 4.97 | 14.11 | 5.04 | 12.75 | 3.58 | 4.7 | 0.009 | 4.13 | 0.02 |
| T | 7.45 | 4.24 | 10.58 | 4.27 | 11 | 4.78 | 7.41 | 0.001 | 3.32 | 0.04 |
| VAT practices | Total Sample ( | Mean (%) | Total Sample ( | Mean (%) | Total Sample ( | Mean (%) | ||||
| VAT NP | 353 | 88.92 | 8 | 42.11 | 3 | 37.5 | ||||
| VAT Path | 53 | 13.35 | 11 | 57.89 | 5 | 62.5 | ||||
| M. | ET. | M. | ET. | M. | ET. | |||||
| VAT Tot | 23.11 | 11.43 | 36 | 10.37 | 35.38 | 15.95 | 15.49 | 0.001 | 3.87 | 0.03 |
| PC | 7.28 | 3.81 | 10.89 | 3.41 | 9.88 | 5.25 | 9.65 | 0.001 | 5.2 | 0.009 |
| Pré | 4.81 | 2.67 | 7.47 | 2.74 | 7.75 | 3.81 | 13.13 | 0.001 | 2.3 | 0.11 |
| SS | 1.69 | 1.11 | 2.47 | 1.43 | 2.63 | 1.6 | 6.85 | 0.001 | 0.65 | 0.65 |
| AMH | 3.14 | 1.8 | 5.11 | 2.08 | 5.75 | 2.66 | 17.89 | 0.001 | 1.09 | 0.34 |
| C | 6.19 | 3.41 | 10.05 | 3.24 | 9.38 | 4.72 | 14.51 | 0.001 | 5.44 | 0.007 |
Table 2: CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological; PIUQ: Problematic Internet Use Questionnaire, (NP): Non pathological; (Little): little risk; Prob: Problems; PrSign: significant problem; (SC): Self-checking; (NC): Negative consequences; (PW): Psychological weaning; (C): concern; (TD): Total dimension. SAS: Smartphone Addiction Scale, (NP): Non-pathological; (PD): Probable dependence; (Abuse): excessive abuse with repercussions on daily life; (DDL): Disruption of daily life; (PA): Positive Anticipation; (WS): Withdrawal Social; (COR): Cyberspace-oriented relationship; (OU): Over-use; (T): Tolerance. VAT: Video Game Addiction Test, (NP): Non-pathological; (Path): Pathological; (LoC): Loss of Control; (C): Concern; (WS): Weaning syndrome; (AMM): Adaptation/Modification of Mood; (C): Conflicts. Anvoa 2 with variable control “gambling players playing on at least one of the three screen types” (smartphone/touch pad, computer, console). The significance threshold is the threshold p < 0.05.
Comorbidities and gambling on screens.
| Scales and Sub-Dimensions | CPGI NPb ( | CPGI Ar ( | CPGI Path ( | Anova 1 | Anova 2 | Anova 3 | Anova 4 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M. | SD. | M. | SD. | M. | SD. | |||||||||
| 2.07 | 0.001 | 2.37 | 0.33 | 2.04 | 0.006 | 53.21 | 0.02 | |||||||
| GRCS | 43.61 | 26.08 | 50.75 | 33.69 | 93.5 | 12.5 | 4.07 | 0.02 | 3.98 | 0.14 | 6.51 | 0.003 | 1.11 | 0.37 |
| - ALJ | 8.67 | 5.23 | 10.75 | 7.44 | 14.75 | 3.77 | 1.41 | 0.25 | 7.1 | 0.07 | 2.54 | 0.09 | 1.47 | 0.28 |
| - IC | 6.13 | 4.05 | 18.5 | 3.87 | 5.38 | 4.69 | 8.32 | 0.001 | 0.85 | 0.5 | 17.12 | 0.001 | 1.35 | 0.31 |
| - PP | 12.43 | 8.5 | 13.38 | 8.21 | 26 | 3.74 | 4.3 | 0.01 | 15.32 | 0.02 | 4.94 | 0.01 | 1.1 | 0.37 |
| - IA | 9.02 | 6.77 | 12.13 | 9.4 | 16.75 | 5.38 | 2.46 | 0.09 | 3.05 | 0.19 | 2.61 | 0.08 | 1.51 | 0.27 |
| - IF | 7.35 | 4.73 | 9.13 | 7.4 | 17.5 | 1.91 | 5.64 | 0.003 | 3.22 | 0.18 | 7.56 | 0.001 | 1.43 | 0.29 |
| UPPS | 46.76 | 8.9 | 51.75 | 11.34 | / | 0.02 | 0.89 | 2.34 | 0.24 | 1.04 | 0.36 | 2.94 | 0.1 | |
| - UN | 9.46 | 3.42 | 10.63 | 2.88 | / | 0.22 | 0.64 | 1.52 | 0.35 | 0.48 | 0.62 | 0.45 | 12.82 | |
| - UP | 11.26 | 3.01 | 11 | 2.45 | / | 1.5 | 0.22 | 0.52 | 0.64 | 0.22 | 0.8 | 1.31 | 0.32 | |
| - RS | 11.37 | 2.82 | 12 | 2.73 | / | 0.64 | 0.43 | 5.75 | 0.09 | 0.79 | 0.46 | 1.51 | 0.27 | |
| - MPer | 7.22 | 2.8 | 9.38 | 2.67 | / | 5.06 | 0.03 | 1.97 | 0.28 | 2.21 | 0.13 | 6.17 | 0.02 | |
| - MPré | 7.46 | 2.36 | 8.75 | 2.71 | / | 4.08 | 0.04 | 1.96 | 0.29 | 1.48 | 0.24 | 7.88 | 1.17 | |
| ERQ | 4.28 | 1.11 | 4.13 | 1.1 | 4.93 | 0.74 | 1.39 | 0.25 | 5.2 | 0.11 | 0.76 | 0.47 | 0.3 | 0.75 |
| - RC | 4.34 | 1.42 | 4.29 | 1.5 | 4.96 | 0.94 | 1.96 | 0.14 | 3.41 | 0.17 | 0.37 | 0.69 | 0.1 | 0.91 |
| - RE | 4.21 | 1.24 | 3.88 | 1.19 | 4.88 | 1.09 | 0.35 | 0.7 | 8.78 | 0.06 | 0.89 | 0.42 | 0.88 | 0.17 |
| HAD | 11.23 | 5.4 | 10.2 | 1.08 | 16.5 | 8 | 4.09 | 0.02 | 32.03 | 0.009 | 3.82 | 0.03 | 3.67 | 0.07 |
| Anxiety | 6.54 | 3.38 | 5 | 3.21 | 9 | 3.37 | 0.29 | 0.75 | 5.55 | 0.09 | 1.91 | 0.16 | 1.83 | 0.21 |
| Depression | 4.02 | 2.92 | 3 | 1.6 | 7.75 | 6.24 | 0.82 | 0.44 | 8.07 | 0.06 | 3.36 | 0.04 | 5.08 | 0.03 |
CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological; HAD: Hospital Anxiety and Depression; GRCS: Gambling Related Cognition Scale; IF: Interpretation Favorable; IC: Illusion of Control; PP: Predictive power; ERG: Expectations Related to the Game; AI: Inability to Stop Playing; ERQ: Emotion Relationship Questionnaire; CR: Cognitive reassessment; ER: Expressive repression; UPPS: Impulsive Behavior Scale; NU: Negative urgency; PE: Positive Emergency; SS: Sensation Seeking; LPe: Lack of perseverance; LPr: Lack of premedication. The Anova for the UPPS concerned only problematic and non-pathological gamblers. Anova 2 with control of the variable “practice of gambling on console and mobile screens”. Anova 3 with control of the variable “practice of gambling on a computer”. Anova 4 with control of the variable “practice of gambling all confused screens”. The significance threshold is the threshold p < 0.05.
Scores related to propensity to immersion according to the intensity of gambling alone/gambling on screens.
| Immersion Variables | CPGI NPb ( | CPGI Ar ( | CPGI Path ( | Anova 1 | Anova 2 | Anova 3 | Anova 4 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M. | SD. | M. | SD. | M. | SD. | |||||||||
| Immersion (QPI) | 53.46 | 18.22 | 55.16 | 19.17 | 63.5 | 11.98 | 2.26 | 0.01 | 34.84 | 0.001 | 24.85 | 0.001 | 80.10 | 0.001 |
| Focus | 17.88 | 6.53 | 16.37 | 6.61 | 18.38 | 3.54 | 0.52 | 0.59 | 21.47 | 0.001 | 45.65 | 0.001 | 26.86 | 0.001 |
| Implication | 14.66 | 6.58 | 15.37 | 6.19 | 17 | 3.63 | 0.6 | 0.55 | 12.5 | 0.001 | 10.85 | 0.001 | 31.53 | 0.001 |
| Emotion | 11.96 | 5.84 | 11.47 | 4.34 | 14.13 | 3.36 | 0.63 | 0.53 | 23.69 | 0.001 | 25.98 | 0.001 | 26.45 | 0.001 |
| Game | 5.61 | 4.23 | 8.47 | 4.25 | 10.25 | 2.87 | 8.68 | 0.001 | 286.94 | 0.001 | 142.33 | 0.001 | 760.52 | 0.001 |
CPGI: Canadian Pathological Game Index, (NPb): Non-problematic; (Ar): At risk; (Path): Pathological; QPI: Immersion propensity questionnaire. Anova 2 with control of the variable “Intensity of practices on the Internet”. Anova 3 with control of the variable “Intensity of the practices of video games”. Anova 4 with control of the variable “Intensity of practices on mobile screens”. The significance threshold is the threshold p < 0.05.