| Literature DB >> 33937503 |
Afsoon Asadzadeh1, Taha Samad-Soltani1.
Abstract
The pandemics of major infectious diseases often cause public health, economic, and social problems. Virtual reality (VR) and augmented reality (AR), as two novel technologies, have been used in many fields for emergency management of disasters. The objective of this paper was to review VR and AR applications in the emergency management of infectious outbreaks with an emphasis on the COVID-19 outbreak. A search was conducted in MEDLINE (PubMed), Embase, IEEE, Cochrane Library, Google engine, Google scholar, and related websites for papers published up to May 2, 2020. The VR technology has been used for preventing or responding to infections by simulating human behaviors, infection transmission, and pathogen structure as a means for improving skills management and safety protection. Telehealth, telecommunication, and drug discovery have been among the other applications of VR during this pandemic. Moreover, AR has also been used in various industries, including healthcare, marketing, universities, and schools. Providing high-resolution audio and video communication, facilitating remote collaboration, and allowing the visualization of invisible concepts are some of the advantages of using this technology. However, VR has been used more frequently than AR in the emergency management of previous infectious diseases with a greater focus on education and training. The potential applications of these technologies for COVID-19 can be categorized into four groups, i.e., 1) entertainment, 2) clinical context, 3) business and industry, and 4) education and training. The results of this study indicate that VR and AR have the potential to be used for emergency management of infectious diseases. Further research into employing these technologies will have a substantial impact on mitigating the destructive effects of infectious diseases. Making use of all the potential applications of these technologies should be considered for the emergency management of the current pandemic and mitigating its negative impacts.Entities:
Keywords: Augmented reality; COVID-19; Disaster management; Infectious diseases; Pandemic; Virtual reality
Year: 2021 PMID: 33937503 PMCID: PMC8076725 DOI: 10.1016/j.imu.2021.100579
Source DB: PubMed Journal: Inform Med Unlocked ISSN: 2352-9148
Search strategy.
| Search | Details |
|---|---|
| #1 | “emergency management” OR “Viral disease” OR “outbreak” OR “infectious diseases” OR “epidemic disaster” OR “pandemic disease” OR “COVID-19” OR “COVID 19” OR “coronavirus” OR “Severe Acute Respiratory Syndrome” OR “SARS” OR “Ebola” OR “Middle East Respiratory Syndrome” OR “MERS” OR “Avian influenza A” OR “H7N9” OR “Pandemic Influenza A″ OR “H1N1” OR “Malaria” OR “Zika virus” OR “Influenza” OR “Cholera” OR “Smallpox” OR “Tularaemia” OR “Yellow fever” OR “H5N1” OR “Avian Flu” OR “Rift Valley fever” OR “Plague” OR “Nipah virus infection” OR “Monkeypox” OR “Marburg virus disease” OR “Lassa fever” OR “Hendra virus infection” OR “Crimean-Congo haemorrhagic fever” OR “Chikungunya” OR “communicable disease” |
| #2 | “Virtual reality” OR “VR” OR “Augmented reality” OR “AR” OR “Mixed reality” OR “MR” |
| #3 | #1 AND #2 |
| Limits: English language |
Applications of VR and AR in infectious diseases.
| Emergency management | Infection type | Technology applications/advantages | References | |
|---|---|---|---|---|
| Preparedness and response | Infections | Realizing training objectives by simulating human behavior and visual warning of the predicted spread of infection. | [ | |
| Preparedness | Infections and microorganisms | Prevention of the transmission of the infection by teaching hand hygiene. | [ | |
| Preparedness | Respiratory system pathogenic agents | Providing a tool for learning about infectious diseases. | [ | |
| Preparedness | H1N1 and others | Realizing training objectives at universities under quarantine. | [ | |
| Preparedness | Emergency pandemic (flu to bioterrorism) | Teaching public health preparedness exercises. | [ | |
| Response | Ebola | Improving and controlling basic health and safety factors. | [ | |
| Preparedness | Ebola and others | Preparation against disease-related disasters by training for improving safety, collaboration, and management. | [ | |
| Response | SARS | Controlling the spread of the outbreak by simulating human behaviors and interactions. | [ | |
| Preparedness and response | SARS | Teaching methods for controlling transmission. | [ | |
| Preparedness | Influenza | Increasing beliefs and perceptions of individuals about the role of vaccination against transmission of the virus. | [ | |
| Preparedness | Influenza | Improving communication skills of residents under influenza vaccine hesitancy conditions. | [ | |
| Response | COVID-19 | Video calls (potential applications). | [ | |
| Simulation of the real-togetherness (potential applications). | [ | |||
| Reduction of the negative effects of the outbreak (potential applications). | [ | |||
| Palliative care (potential applications). | [ | |||
| Providing good death in the last days for patients (potential applications). | [ | |||
| Recording patients for their families (potential applications). | [ | |||
| Educating and learning about the COVID-19 virus. | [ | |||
| Seeing into the patient's lungs. | [ | |||
| Telehealth VR system for many disorders. | [ | |||
| Tele-communication to share patient experiences. | [ | |||
| Academic teleconferences within the VR environment. | [ | |||
| Training and collaboration. | [ | |||
| Helping the discovery of potential molecular targets for the inhibition of COVID-19 proteins. | [ | |||
| Utility in any industry during quarantine. | [ | |||
| Preparedness | Hospital infections | Training cleanup. | [ | |
| Preparedness and Response | Viral diseases | Providing education on virus transmission and spreading. | [ | |
| Preparedness | Infectious diseases | Improving hand hygiene and preventing infectious disease transmission. | [ | |
| Response | Avian influenza | Realizing prevention and training objectives by providing location information and transmission patterns. | [ | |
| Preparedness | Influenza | Being used as an educational tool for increasing the elements of the Attention, Relevance, Confidence, Satisfaction (ARCS) model when faced with the negative effects of influenza. | [ | |
| Preparedness | Dengue virus | Education and epidemiological surveillance. | [ | |
| Response | COVID-19 | Providing high-resolution audio and video communication. | [ | |
| Directly sending patient data to the healthcare system. | [ | |||
| In any industry during quarantine. | [ | |||
| Visualization of invisible concepts. | [ | |||
| Annotation. | [ | |||
| Storytelling for training. | [ | |||
| Encouraging people to donate. | [ |
Fig. 1Classification of VR and AR applications in COVID-19.
Fig. 2Overview of VR and AR applications in the COVID-19 outbreak.