| Literature DB >> 28914072 |
Janarthanan Balakrishnan1, Mark D Griffiths2.
Abstract
Background YouTube, the online video creation and sharing site, supports both video content viewing and content creation activities. For a minority of people, the time spent engaging with YouTube can be excessive and potentially problematic. Method This study analyzed the relationship between content viewing, content creation, and YouTube addiction in a survey of 410 Indian-student YouTube users. It also examined the influence of content, social, technology, and process gratifications on user inclination toward YouTube content viewing and content creation. Results The results demonstrated that content creation in YouTube had a closer relationship with YouTube addiction than content viewing. Furthermore, social gratification was found to have a significant influence on both types of YouTube activities, whereas technology gratification did not significantly influence them. Among all perceived gratifications, content gratification had the highest relationship coefficient value with YouTube content creation inclination. The model fit and variance extracted by the endogenous constructs were good, which further validated the results of the analysis. Conclusion The study facilitates new ways to explore user gratification in using YouTube and how the channel responds to it.Entities:
Keywords: YouTube addiction; addiction gratification; behavioral addiction; online addiction; social media addiction
Mesh:
Year: 2017 PMID: 28914072 PMCID: PMC5700732 DOI: 10.1556/2006.6.2017.058
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Figure 1.Hypothetical model of this study (H1–H10 represent Hypotheses 1–10)
Demographic characteristics of the sample
| Characteristics | Frequency | % | |
|---|---|---|---|
| Gender | Male | 243 | 59.3 |
| Female | 167 | 40.7 | |
| Education | Undergraduate | 219 | 53.5 |
| Postgraduate | 165 | 40.2 | |
| Fellow/PhD/Doctoral | 26 | 6.3 | |
| Age (years) | 16–20 | 198 | 48.3 |
| 21–25 | 150 | 36.6 | |
| 26–30 | 55 | 13.4 | |
| Above 30 | 7 | 1.7 | |
| Minutes engaged in during working hours | 16–20 | 35 | 8.5 |
| 21–35 | 105 | 25.6 | |
| 36–50 | 104 | 25.4 | |
| 51–65 | 114 | 27.8 | |
| 66–72 | 52 | 12.7 | |
| Minutes engaged in during non- working hours | 20–40 | 79 | 19.3 |
| 41–60 | 85 | 20.7 | |
| 61–80 | 92 | 22.4 | |
| 81–100 | 75 | 18.3 | |
| 101–122 | 79 | 19.3 | |
| Favorite category of videos | Music | 49 | 12.0 |
| Film and entertainment | 44 | 10.7 | |
| Gaming | 65 | 15.9 | |
| Beauty and fashion | 53 | 13.0 | |
| Sports | 74 | 18.0 | |
| Technology | 42 | 10.2 | |
| Cooking and health | 24 | 5.9 | |
| News and politics | 59 | 14.3 | |
Note. Working hours refer to 9 a.m.–6 p.m.
Average minutes engaged with YouTube daily (average minutes observed by tracking 15-day-usage data of the respondents).
Results of first-order and second-order measurement models
| Construct | Items | Mean ( | Factor loadings | Composite reliability | AVE (MSV, ASV) |
|---|---|---|---|---|---|
| Information sharing | Provide information | 3.72 (1.00) | 0.78 | 0.794 | 0.562 (0.546, 0.150) |
| Share information | 3.58 (0.96) | 0.70 | |||
| Information with interests | 3.70 (1.01) | 0.76 | |||
| Self-documentation | Record learning | 3.37 (0.90) | 0.73 | 0.790 | 0.556 (0.546, 0.168) |
| Tracking | 3.28 (1.04) | 0.72 | |||
| Document life | 3.38 (0.93) | 0.79 | |||
| Social interactiona | Sharing values | 3.46 (0.93) | 0.80 | 0.810 | 0.588 (0.469, 0.128) |
| Meet new people | 3.31 (0.98) | 0.74 | |||
| Personal connection | 3.30 (0.90) | 0.76 | |||
| Entertainment | Enjoyment | 3.31 (0.99) | 0.79 | 0.753 | 0.604 (0.250, 0.096) |
| Entertaining | 3.39 (1.08) | 0.77 | |||
| Passing time | Helps pass-time | 3.14 (1.05) | 0.69 | 0.716 | 0.559 (0.324, 0.113) |
| Nothing to do better | 3.21 (1.11) | 0.80 | |||
| Self-expression | Show my personality | 3.14 (1.18) | 0.86 | 0.817 | 0.623 (0.399, 0.234) |
| To tell about myself | 3.12 (1.09) | 0.80 | |||
| Medium appeal | Immediate posting | 3.10 (1.27) | 0.82 | 0.845 | 0.687 (0.324, 0.113) |
| Easy and cost-effective | 2.91 (1.18) | 0.79 | |||
| Easier to maintain | 3.05 (1.15) | 0.80 | |||
| Convenience | Convenient to use | 2.95 (1.16) | 0.77 | 0.832 | 0.563 (0.399, 0.147) |
| Less effort | 3.04 (1.15) | 0.76 | |||
| Anytime and anywhere | 3.12 (1.11) | 0.79 | |||
| Easier to use | 2.98 (1.26) | 0.65 | |||
| Content gratificationb | Information sharing | 3.11 (0.71)c | 0.83 | 0.894 | 0.809 (0.526, 0.209) |
| Self-documentation | 3.15 (0.67)c | 0.86 | |||
| Process gratificationb | Entertainment | 3.11 (0.76)c | 0.63 | 0.763 | 0.521 (0.203, 0.080) |
| Passing time | 3.13 (0.77)c | 0.79 | |||
| Self-expression | 2.84 (0.81)c | 0.74 | |||
| Technology gratificationb | Medium appeal | 2.75 (0.82)c | 0.71 | 0.852 | 0.909 (0.203, 0.049) |
| Convenience | 2.59 (0.78)c | 0.69 | |||
| Content viewing priority | 3.39 (0.89) | 0.77 | 0.859 | 0.606 (0.158, 0.065) | |
| Feel lost without viewing | 3.27 (0.98) | 0.76 | |||
| Without | 3.42 (0.95) | 0.78 | |||
| Viewing is more important | 3.30 (1.01) | 0.80 | |||
| Content creation priority | 3.11 (1.14) | 0.75 | 0.862 | 0.614 (0.462, 0.162) | |
| Feel lost without content | 2.99 (1.13) | 0.85 | |||
| Without | 2.88 (1.20) | 0.82 | |||
| Creation is more important | 3.19 (1.03) | 0.70 | |||
| Planned use of | 3.47 (0.97) | 0.67 | 0.874 | 0.540 (0.272, 0.089) | |
| Urge to use | 3.48 (1.03) | 0.74 | |||
| Personal problem resort | 3.16 (1.05) | 0.69 | |||
| Tried cut down | 3.46 (1.08) | 0.77 | |||
| Restless without | 3.26 (1.02) | 0.81 | |||
| 3.29 (1.03) | 0.72 | ||||
Note. First-order fit indices: χ2/df = 2.309 (good fit < 3); goodness-of-fit index (GFI) = 0.912, comparative fit index (CFI) = 0.928 (good fit > 0.9); root mean square error of approximation (RMSEA) = 0.057 (good fit < 0.06). Second-order fit indices: χ2/df = 1.979 (good fit < 3); GFI = 0.914, CFI = 0.936 (good fit > 0.9); RMSEA = 0.049 (good fit < 0.06). All loadings are standardized estimates. SD: standard deviation; AVE: average variance extracted; MSV: maximum shared squared variance; ASV: average shared squared variance.
aSocial interaction is a single subcomponent of social gratification, bFactors representing the second-order measurement model, cValues denote factor scores of each second-order constructs.
p < .001.
Correlation matrix and √AVE for the first-order factor model
| Variables | V1 | V2 | V3 | V4 | V5 | V6 | V7 | V8 |
|---|---|---|---|---|---|---|---|---|
| Pass-time (V1) | 0.748 | |||||||
| Information sharing (V2) | 0.017 | 0.750 | ||||||
| Self-document (V3) | 0.016 | 0.732 | 0.746 | |||||
| Social interaction (V4) | 0.066 | 0.613 | 0.684 | 0.767 | ||||
| Convenience (V5) | 0.323 | −0.059 | −0.086 | −0.120 | 0.750 | |||
| Medium appeal (V6) | 0.342 | 0.004 | −0.154 | −0.097 | 0.836 | 0.829 | ||
| Entertainment (V7) | 0.477 | 0.112 | 0.178 | 0.163 | 0.249 | 0.228 | 0.778 | |
| Self-expression (V8) | 0.569 | −0.113 | −0.020 | −0.057 | 0.368 | 0.283 | 0.500 | 0.831 |
Note. All values represent standardized estimates. The numbers in the diagonal represent √AVE. AVE: average variance extracted.
Correlation matrix and √AVE for the second-order factor model
| Variables | CC | SG | CG | TG | PG | CV | YT |
|---|---|---|---|---|---|---|---|
| Content creation (CC) | 0.784 | ||||||
| Social gratification (SG) | 0.560 | 0.767 | |||||
| Content gratification (CG) | 0.680 | 0.725 | 0.899 | ||||
| Technology gratification (TG) | 0.053 | −0.097 | −0.083 | 0.954 | |||
| Process gratification (PG) | 0.182 | 0.060 | 0.029 | 0.451 | 0.722 | ||
| Content viewing (CV) | 0.016 | 0.316 | 0.220 | 0.146 | 0.397 | 0.779 | |
| 0.522 | 0.318 | 0.331 | 0.017 | −0.041 | 0.225 | 0.735 |
Note. All values represent standardized estimates. The numbers in the diagonal represent √AVE. AVE: average variance extracted.
Maximum likelihood estimates for the hypothetical model
| Endogenous factor (dependent) | Exogenous factor (independent) | Standardized coefficient | Hypothesis | |
|---|---|---|---|---|
| Content gratification | 0.660 | H1 – supported | ||
| Social gratification | 0.294 | .410 | H3 – supported | |
| Process gratification | 0.135ns | H5 – not supported | ||
| Technology gratification | 0.042ns | H7 – not supported | ||
| Content gratification | 0.008ns | H2 – not supported | ||
| Social gratification | 0.277 | .207 | H4 – supported | |
| Process gratification | 0.442 | H6 – supported | ||
| Technology gratification | 0.005ns | H8 – not supported | ||
| 0.512 | .404 | H9 – supported | ||
| 0.319 | H10 – supported |
Note. Model fit: χ2/df = 2.406 (good fit < 4); normed fit index (NFI) = 0.864, comparative fit index (CFI) = 0.888 (good fit > 0.85); root mean square error of approximation (RMSEA) = 0.059 (good fit < 0.08). ns: non-significant relationship.
Significant at 99% confidence level.
The total, direct, and indirect effects on YouTube addiction
| Effects on | Exogenous variables | |||||
|---|---|---|---|---|---|---|
| Content gratification | Social gratification | Process gratification | Technology gratification | |||
| Effect a | 0.222** | 0.163** | −0.121** | 0.121** | ||
| SE | 0.080 | 0.081 | 0.049 | 0.049 | ||
| LB | 0.064 | 0.005 | −0.217 | 0.025 | ||
| UB | 0.376 | 0.319 | −0.026 | 0.216 | ||
| Effect b | −0.413*** | −0.068ns | −0.487*** | 0.096** | 0.936*** | 0.528*** |
| SE | 0.066 | 0.063 | 0.046 | 0.036 | 0.039 | 0.044 |
| LB | −0.549 | −0.188 | −0.575 | 0.022 | 0.860 | 0.438 |
| UB | −0.289 | 0.059 | −0.394 | 0.163 | 1.014 | 0.612 |
| Effect c | 0.636*** | 0.231*** | 0.366*** | 0.025ns | ||
| SE | 0.066 | 0.057 | 0.043 | 0.033 | ||
| LB | 0.507 | 0.121 | 0.284 | −0.041 | ||
| UB | 0.769 | 0.345 | 0.451 | 0.090 | ||
Note. All the effects are standardized. These are calculated through factor scores imputed from the measurement models. Effects a, b, and c denote total, direct, and indirect effects. n = 410; bootstrap iterations = 2,000; bias-corrected percentile bootstrap method. SE: standard error; LB: lower bound effect; UB: upper bound effect; ns: not significant.
**p < .05. ***p < .001.