| Literature DB >> 28701409 |
David Clarke1, Fiona Jones2, Ruth Harris3, Glenn Robert3.
Abstract
BACKGROUND: Co-production is defined as the voluntary or involuntary involvement of users in the design, management, delivery and/or evaluation of services. Interest in co-production as an intervention for improving healthcare quality is increasing. In the acute healthcare context, co-production is promoted as harnessing the knowledge of patients, carers and staff to make changes about which they care most. However, little is known regarding the impact of co-production on patient, staff or organisational outcomes in these settings. AIMS: To identify and appraise reported outcomes of co-production as an intervention to improve quality of services in acute healthcare settings.Entities:
Keywords: acute healthcare; co-production; rapid evidence synthesis; systematic review
Mesh:
Year: 2017 PMID: 28701409 PMCID: PMC5734495 DOI: 10.1136/bmjopen-2016-014650
Source DB: PubMed Journal: BMJ Open ISSN: 2044-6055 Impact factor: 2.692
Figure 1Adapted Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) flow diagram.
Reported outcomes of co-production in acute healthcare settings
| Type of outcomes | Evidence synthesis | Studies4 | Example |
| Patient and staff involvement | Patients perceived being really listened to by staff, having the sense that involvement was genuinely collaborative and that staff were committed to working with patients to improve services. |
| Key to success was thought to be the strong relationship between patients and staff that has been built over time. |
| Patients and staff recognised levels of participation and collaboration were distinct from any quality improvement activity they had experienced previously. |
| EBD’s techniques facilitated building trust and rapport | |
| Staff realised that they often really did not have a good understanding and insight into patients’ experiences of the services they provided. |
| Letting their ‘own’ patients talk about their experiences in a common ‘action’ setting affects professional staff, as patient stories make visible what the impact of (already known) problems really is on patients. The active role of patients and the way they express their experiences create a sense of urgency to act on the improvement issues raised. | |
| There were also negative perceptions reported by a small number of patients and staff. These related to questioning the value of the amount of staff and patient time invested and to not being able to see or experience actual service changes. |
| “‘[The project] Seemed to go on for a long time …’ and I don’t think we were properly prepared for that … my initial impression was that it would be perhaps a couple of interviews, and a discussion” (older patient—33p). | |
| Negative staff experiences and perceptions were also evident; these all related to challenges in conducting co-production or co-design projects. |
| Staff (and patients) reported little or no change had occurred. “there’s got to be something at the end of it” (staff member—33p). | |
| Generating ideas and suggestions for changes to processes, practices and clinical environments | The number of ideas generated or issues highlighted ranged from 5 to 11 core issues, through 48 co-design activities to 400 ideas generated by staff in an oncology service project. | ||
| A significant number of factors affecting patient experience from across the range of acute healthcare settings related to the structure and process of care and service provision. |
| New template for patient letters. | |
| Acute hospital admission and care have impacts beyond individual patients; involvement of families and carers—evident in five of the studies—appears to have helped ensure that those involved in the patients’ journey were also able to comment on and shape that experience. |
| Administrative staff receive customer care training watch the patient experiences (DVD). | |
| The structured co-production and co-design methods employed empowered both patients and staff to collaboratively review services and to plan and undertake changes in their workplaces. |
| Despite concerns about activities being ‘a bit daunting at first’, participants supported researchers’ perceptions that sharing experiences via storytelling and emotional mapping helped to build empathy and cohesion in the project group. | |
| Involving designers/design researchers in co-production projects added value, although challenging staff and patients way of thinking about their healthcare journey and experiences and how these could be improved within existing service settings. However, as design-led techniques may be unfamiliar to staff and patients, these and their purpose need to be carefully explained if they are not be seen as time wasting or games. |
| Forum theatre training to improve staff awareness of ‘customer care’. | |
| Tangible change in services and impact on patient or carer experiences | Patient and carer experience: overall, patients reported positive experiences of participation. Despite the barriers identified, participants across settings viewed the benefits of patient and staff involvement in structured co-production/co-design projects as outweighing the challenges. |
| Carers who received the co-designed intervention reported significantly better understanding of symptoms and side effects and that their information needs were more often met than the control group. Confidence in coping improved between baseline and follow-up for the intervention group and declined for the control. |
| Service changes (processes and environmental change): it was not always possible to distinguish changes that had been implemented from those which were planned. Reporting of service improvement outcomes per se was a limitation of the included studies, but the projects reported largely indicated that the structured co-production and co-design methods employed empowered both patients and staff to collaboratively review services and to plan and undertake changes in their workplaces. |
| Introduction of mini-Schwartz rounds on ICU. | |
DVD, digital video disc; EBD, experience-based design; EBCD, experience-based co-design; ICU, intensive care unit.