| Literature DB >> 28595611 |
Lynne V Gauthier1, Chelsea Kane2, Alexandra Borstad3, Nancy Strahl4, Gitendra Uswatte5, Edward Taub5, David Morris6, Alli Hall2, Melissa Arakelian4, Victor Mark5,7,8.
Abstract
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase use of the more affected arm/hand, and promote brain plasticity for individuals with upper extremity hemiparesis post-stroke. Randomized controlled trials consistently demonstrate that CI therapy is superior to other rehabilitation paradigms, yet it is available to only a small minority of the estimated 1.2 million chronic stroke survivors with upper extremity disability. The current study aims to establish the comparative effectiveness of a novel, patient-centered approach to rehabilitation utilizing newly developed, inexpensive, and commercially available gaming technology to disseminate CI therapy to underserved individuals. Video game delivery of CI therapy will be compared against traditional clinic-based CI therapy and standard upper extremity rehabilitation. Additionally, individual factors that differentially influence response to one treatment versus another will be examined.Entities:
Keywords: CI therapy; Constraint-induced movement therapy; Hemiparesis; Motor; Protocol; Randomized controlled trial; Rehabilitation; Research design; Stroke; Video game; Virtual reality
Mesh:
Year: 2017 PMID: 28595611 PMCID: PMC5465449 DOI: 10.1186/s12883-017-0888-0
Source DB: PubMed Journal: BMC Neurol ISSN: 1471-2377 Impact factor: 2.474
Minimum Active and Passive Range of Motion (ROM) required for participation
| Shoulder | Elbow | Wrist | Fingers | Thumb | |
|---|---|---|---|---|---|
| Minimum passive ROM | Flexion ≥90° | Extension to ≥150° | Extension ≥0° | MCP extension to ≥145° | Extension or abduction of thumb ≥10° |
| Minimum active ROM | Flexion ≥45° and | Extension ≥20° | Extension ≥10° | Extension MCP and (PIP or DIP) joints of at least 2 fingers ≥10° | Extension or abduction of thumb ≥10° |
MCP metacarpophalangeal, PIP proximal interphalangeal, DIP distal interphalangeal
Study Structure
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| 35 face-to-face hours | ||||
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| 5 face-to-face hours | ||||
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| 5 face-to-face hours | ||||
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| 5 face-to-face hours | 2 h consultation in clinic, 15 h in-home gaming followed by post-treatment testing |
Upper extremity motions corresponding to game actions
| Motion | Game action elicited |
|---|---|
| Shoulder flexion/extension with elbow extension | Row kayak down river |
| Shoulder abduction with elbow extension | Steer kayak toward hemiparetic side |
| Horizontal shoulder adduction across midline | Steer kayak away from hemiparetic side |
| Elbow flexion/extension | Catch fish with a net |
| Elbow flexion/extension and grasp/release | Collect bottles from a river |
| Forearm supination with shoulder flexion and elbow extension | Catch parachute to receive supplies |
| Finger flexion/extension and thumb abduction/adduction, shoulder flexion to position hand over target | Pick fruit from bushes |
| Forearm supination with shoulder flexion to position hand over target | Turn over card |
| Wrist extension with shoulder flexion to position hand over target | Flick letters in word puzzle |
Fig. 1Screen capture of the Recovery Rapids gaming environment
Borg CR10 Rating of Perceived Exertion Scale
| Classification | Descriptor |
|---|---|
| 0 | Nothing at all |
| 0.5 | Very, very light |
| 1 | Very light |
| 2 | Fairly light |
| 3 | Moderate |
| 4 | Somewhat hard |
| 5 | Hard |
| 6 | - |
| 7 | Very Hard |
| 8 | - |
| 9 | - |
| 10 | Very, very hard (maximum) |
Testing measures collected at each time point
| Datum | Primary | Secondary | Addresses | Pre | Post | 6mo |
|---|---|---|---|---|---|---|
| Motion Capture via wearable sensors | X | Nonuse for daily activities | X | X | X | |
| Motor Activity Log (MAL) | X | Nonuse for daily activities | X | X | X | |
| WMFT Performance Time | Xa | Motor Speed | X | X | Xb | |
| Grip strength of WMFT | Xa | Weakness | X | X | Xb | |
| Kinematics during game play | X | ROM, motor control, ataxia, precision, speed | X | |||
| Neuro-QOL | X | Quality of Life | X | X | X | |
| Brief Kinesthesia Test (BKT) | X | Sensory proprioception | X | X | Xb | |
| Touch Test Monofilaments | X | Tactile sensation | X | X | Xb | |
| 9-Hole Peg Test | X | Dexterity | X | X | Xb | |
| Montreal Cognitive Assessment (MoCA) | X | Cognitive Screen | X | |||
| Satisfaction Questionnaire | X | Satisfaction with treatment received | X |
aWMFT is primary outcome measure for pre- and post-testing but is a secondary outcome measure at 6-month follow up.
bIf participant is able to be physically present for administration.
Fig. 2Schematic illustrating the randomization process
ICD-9 and ICD-10 codes describing hemiplegia/monoplegia secondary to stroke
| Diagnosis | ICD-9 Code | ICD-10 Code |
|---|---|---|
| Cerebral Infarction, unspecified | 434.91 | I63.9 |
| Hemiparesis/hemiplegia | 342.90, 438.20–22 | G81.90, I69.359, I69.351, I69.354, I69.159 |
| Monoparesis/monoplegia | 344.40, 344.5 | G83.30–34, G83.20–24, I69.939 |
| Flaccid hemiparesis/hemiplegia | 342.00–02 | G81.00 |
| Spastic hemiparesis/hemiplegia | 342.10–12 | G81.10–14 |
| Monoplegia of upper limb | 344.40–42 | G83.20–24 |