Literature DB >> 28527788

Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults.

Simone Kühn1, Robert C Lorenz2, Markus Weichenberger3, Maxi Becker4, Marten Haesner5, Julie O'Sullivan5, Anika Steinert5, Elisabeth Steinhagen-Thiessen5, Susanne Brandhorst6, Thomas Bremer6, Jürgen Gallinat4.   

Abstract

While previous attempts to train self-control in humans have frequently failed, we set out to train response inhibition using computer-game elements. We trained older adults with a newly developed game-based inhibition training on a tablet for two months and compared them to an active and passive control group. Behavioural effects reflected in shorter stop signal response times that were observed only in the inhibition-training group. This was accompanied by structural growth in cortical thickness of right inferior frontal gyrus (rIFG) triangularis, a brain region that has been associated with response inhibition. The structural plasticity effect was positively associated with time spent on the training-task and predicted the final percentage of successful inhibition trials in the stop task. The data provide evidence for successful trainability of inhibition when game-based training is employed. The results extend our knowledge on game-based cognitive training effects in older age and may foster treatment research in psychiatric diseases related to impulse control.
Copyright © 2017 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Aging; Cognitive training; Cortical thickness; Inhibition; Longitudinal; Plasticity; Self-control

Mesh:

Year:  2017        PMID: 28527788     DOI: 10.1016/j.neuroimage.2017.05.026

Source DB:  PubMed          Journal:  Neuroimage        ISSN: 1053-8119            Impact factor:   6.556


  12 in total

1.  Computerized neurocognitive training for improving dietary health and facilitating weight loss.

Authors:  Evan M Forman; Stephanie M Manasse; Diane H Dallal; Rebecca J Crochiere; Caitlin M Loyka; Meghan L Butryn; Adrienne S Juarascio; Katrijn Houben
Journal:  J Behav Med       Date:  2019-03-19

2.  The project REBOOT protocol: Evaluating a personalized inhibitory control training as an adjunct to cognitive behavioral therapy for bulimia nervosa and binge-eating disorder.

Authors:  Stephanie M Manasse; Elizabeth W Lampe; Lindsay Gillikin; Adam Payne-Reichert; Fengqing Zhang; Adrienne S Juarascio; Evan M Forman
Journal:  Int J Eat Disord       Date:  2020-03-27       Impact factor: 4.861

3.  Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program.

Authors:  Evan M Forman; Stephanie M Manasse; Diane H Dallal; Rebecca J Crochiere; Michael P Berry; Meghan L Butryn; Adrienne S Juarascio
Journal:  Transl Behav Med       Date:  2021-04-26       Impact factor: 3.046

Review 4.  Controlling for Placebo Effects in Computerized Cognitive Training Studies With Healthy Older Adults From 2016-2018: Systematic Review.

Authors:  Alexander Masurovsky
Journal:  JMIR Serious Games       Date:  2020-06-26       Impact factor: 4.143

5.  The Effects of Cognitive Training on Brain Network Activity and Connectivity in Aging and Neurodegenerative Diseases: a Systematic Review.

Authors:  Tim D van Balkom; Odile A van den Heuvel; Henk W Berendse; Ysbrand D van der Werf; Chris Vriend
Journal:  Neuropsychol Rev       Date:  2020-06-12       Impact factor: 7.444

6.  Effects of Computerized Updating and Inhibition Training in Older Adults: The ACTOP Three-Arm Randomized Double-Blind Controlled Trial.

Authors:  Arnaud Boujut; Lynn Valeyry Verty; Samantha Maltezos; Maxime Lussier; Samira Mellah; Louis Bherer; Sylvie Belleville
Journal:  Front Neurol       Date:  2020-12-03       Impact factor: 4.003

7.  Cortical and subcortical responsiveness to intensive adaptive working memory training: An MRI surface-based analysis.

Authors:  Qiong Wu; Isabelle Ripp; Mónica Emch; Kathrin Koch
Journal:  Hum Brain Mapp       Date:  2021-03-16       Impact factor: 5.038

8.  How (not) to increase older adults' tendency to anthropomorphise in serious games.

Authors:  Barbara C N Müller; Shengnan Chen; Sari R R Nijssen; Simone Kühn
Journal:  PLoS One       Date:  2018-07-10       Impact factor: 3.240

Review 9.  Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
.

Authors:  Simone Kühn; Jürgen Gallinat; Anna Mascherek
Journal:  Dialogues Clin Neurosci       Date:  2019-09       Impact factor: 5.986

Review 10.  The impact of the digital revolution 
on human brain and behavior: where 
do we stand?
.

Authors:  Martin Korte
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

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