Literature DB >> 32945860

Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program.

Evan M Forman1, Stephanie M Manasse1, Diane H Dallal1, Rebecca J Crochiere1, Michael P Berry1, Meghan L Butryn1, Adrienne S Juarascio1.   

Abstract

A major contributor to the obesity epidemic is the overconsumption of high-calorie foods, which is partly governed by inhibitory control, that is, the ability to override pre-prepotent impulses and drives. Computerized inhibitory control trainings (ICTs) have demonstrated qualified success at affecting real-world health behaviors, and at improving weight loss, particularly when repeated frequently over an extended duration. It has been proposed that gamification (i.e., incorporating game-like elements such as a storyline, sounds, graphics, and rewards) might enhance participant interest and thus training compliance. Previous findings from a mostly female sample did support this hypothesis; however, it might be expected that the effects of gamification differ by gender such that men, who appear more motivated by gaming elements, stand to benefit more from gamification. The present study evaluated whether gender moderated the effect of a gamified ICT on weight loss. Seventy-six overweight individuals received a no-sugar-added dietary prescription and were randomized to 42 daily and 2 weekly ICTs focused on sweet foods that were either gamified or nongamified. Results supported the hypothesis that gamification elements had a positive effect on weight loss for men and not women (p = .03). However, mechanistic hypotheses for the moderating effect (in terms of enjoyment, compliance, and improvements in inhibitory control) were generally not supported (p's > .20). These results suggest that gamification of ICTs may boost weight loss outcomes for men and not women, but further research is needed to determine the specific mechanisms driving this effect and to arrive at gamification elements that enhance effects for both men and women. © Society of Behavioral Medicine 2020. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

Entities:  

Keywords:  Gamification; Gender; Inhibitory control training; Weight loss

Mesh:

Year:  2021        PMID: 32945860      PMCID: PMC8075611          DOI: 10.1093/tbm/ibaa091

Source DB:  PubMed          Journal:  Transl Behav Med        ISSN: 1613-9860            Impact factor:   3.046


  40 in total

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2.  Reflective and impulsive determinants of social behavior.

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3.  When impulses take over: moderated predictive validity of explicit and implicit attitude measures in predicting food choice and consumption behaviour.

Authors:  Malte Friese; Wilhelm Hofmann; Michaela Wänke
Journal:  Br J Soc Psychol       Date:  2007-09-18

4.  Intent-to-treat analysis for longitudinal studies with drop-outs.

Authors:  R Little; L Yau
Journal:  Biometrics       Date:  1996-12       Impact factor: 2.571

5.  Computerized neurocognitive training for improving dietary health and facilitating weight loss.

Authors:  Evan M Forman; Stephanie M Manasse; Diane H Dallal; Rebecca J Crochiere; Caitlin M Loyka; Meghan L Butryn; Adrienne S Juarascio; Katrijn Houben
Journal:  J Behav Med       Date:  2019-03-19

6.  Engagement, compliance and retention with a gamified online social networking physical activity intervention.

Authors:  Jillian Ryan; Sarah Edney; Carol Maher
Journal:  Transl Behav Med       Date:  2017-12       Impact factor: 3.046

7.  Overcoming the urge to splurge: influencing eating behavior by manipulating inhibitory control.

Authors:  Katrijn Houben
Journal:  J Behav Ther Exp Psychiatry       Date:  2011-02-24

8.  Improving Inhibitory Control Abilities (ImpulsE)-A Promising Approach to Treat Impulsive Eating?

Authors:  Hanna Preuss; Marlies Pinnow; Katja Schnicker; Tanja Legenbauer
Journal:  Eur Eat Disord Rev       Date:  2017-09-13

9.  A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial.

Authors:  Tegan Blackburne; Alexandra Rodriguez; Stuart John Johnstone
Journal:  JMIR Serious Games       Date:  2016-07-13       Impact factor: 4.143

Review 10.  What Is Trained During Food Go/No-Go Training? A Review Focusing on Mechanisms and a Research Agenda.

Authors:  Harm Veling; Natalia S Lawrence; Zhang Chen; Guido M van Koningsbruggen; Rob W Holland
Journal:  Curr Addict Rep       Date:  2017-02-22
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  2 in total

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Review 2.  The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review.

Authors:  Wymann S W Tang; Tricia J Y Ng; Joseph Z A Wong; Cyrus S H Ho
Journal:  J Med Internet Res       Date:  2022-08-29       Impact factor: 7.076

  2 in total

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