Literature DB >> 30891657

Computerized neurocognitive training for improving dietary health and facilitating weight loss.

Evan M Forman1, Stephanie M Manasse2, Diane H Dallal2, Rebecca J Crochiere2, Caitlin M Loyka2, Meghan L Butryn2, Adrienne S Juarascio2, Katrijn Houben3.   

Abstract

Nearly 70% of Americans are overweight, in large part because of overconsumption of high-calorie foods such as sweets. Reducing sweets is difficult because powerful drives toward reward overwhelm inhibitory control (i.e., the ability to withhold a prepotent response) capacities. Computerized inhibitory control trainings (ICTs) have shown positive outcomes, but impact on real-world health behavior has been variable, potentially because of limitations inherent in existing paradigms, e.g., low in frequency, intrinsic enjoyment, personalization, and ability to adapt to increasing ability. The present study aimed to assess the feasibility, acceptability, and efficacy of a gamified and non-gamified, daily, personalized, and adaptive ICT designed to facilitate weight loss by targeting consumption of sweets. Participants (N = 106) were randomized to one of four conditions in a 2 (gamified vs. non-gamified) by 2 (ICT vs. sham) factorial design. Participants were prescribed a no-added-sugar diet and completed 42 daily, at-home trainings, followed by two weekly booster trainings. Results indicated that the ICTs were feasible and acceptable. Surprisingly, compliance to the 44 trainings was excellent (88.8%) and equivalent across both gamified and non-gamified conditions. As hypothesized, the impact of ICT on weight loss was moderated by implicit preference for sweet foods [F(1,95) = 6.17, p = .02] such that only those with higher-than-average implicit preference benefited (8-week weight losses for ICT were 3.1% vs. 2.2% for sham). A marginally significant effect was observed for gamification to reduce the impact of ICT. Implications of findings for continued development of ICTs to impact health behavior are discussed.

Entities:  

Keywords:  Diet; Gamification; Health behavior; Inhibitory control training; Obesity; Weight loss

Mesh:

Year:  2019        PMID: 30891657      PMCID: PMC6752994          DOI: 10.1007/s10865-019-00024-5

Source DB:  PubMed          Journal:  J Behav Med        ISSN: 0160-7715


  52 in total

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7.  Improving Inhibitory Control Abilities (ImpulsE)-A Promising Approach to Treat Impulsive Eating?

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8.  Changing value through cued approach: an automatic mechanism of behavior change.

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9.  A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial.

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Review 10.  What Is Trained During Food Go/No-Go Training? A Review Focusing on Mechanisms and a Research Agenda.

Authors:  Harm Veling; Natalia S Lawrence; Zhang Chen; Guido M van Koningsbruggen; Rob W Holland
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  9 in total

1.  The project REBOOT protocol: Evaluating a personalized inhibitory control training as an adjunct to cognitive behavioral therapy for bulimia nervosa and binge-eating disorder.

Authors:  Stephanie M Manasse; Elizabeth W Lampe; Lindsay Gillikin; Adam Payne-Reichert; Fengqing Zhang; Adrienne S Juarascio; Evan M Forman
Journal:  Int J Eat Disord       Date:  2020-03-27       Impact factor: 4.861

2.  Using virtual reality to train inhibitory control and reduce binge eating: A proof-of-concept study.

Authors:  Stephanie M Manasse; Elizabeth W Lampe; Adrienne S Juarascio; Jichen Zhu; Evan M Forman
Journal:  Appetite       Date:  2020-10-10       Impact factor: 3.868

3.  Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program.

Authors:  Evan M Forman; Stephanie M Manasse; Diane H Dallal; Rebecca J Crochiere; Michael P Berry; Meghan L Butryn; Adrienne S Juarascio
Journal:  Transl Behav Med       Date:  2021-04-26       Impact factor: 3.046

4.  Modifying food items valuation and weight with gamified executive control training.

Authors:  Hugo Najberg; Maurizio Rigamonti; Michael Mouthon; Lucas Spierer
Journal:  R Soc Open Sci       Date:  2021-05-26       Impact factor: 2.963

5.  Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity.

Authors:  Philipp Alexander Schroeder; Johannes Lohmann; Manuel Ninaus
Journal:  JMIR Serious Games       Date:  2021-03-12       Impact factor: 4.143

6.  Improving Treatment Outcome in Children With Obesity by an Online Self-Control Training: A Randomized Controlled Trial.

Authors:  Eline Vermeiren; Tiffany Naets; Annelies Van Eyck; Leentje Vervoort; Marijke Ysebaert; Nele Baeck; Ann De Guchtenaere; Maria Van Helvoirt; Ann Tanghe; Luc Bruyndonckx; Benedicte Y De Winter; Stijn L Verhulst; Kim Van Hoorenbeeck; Caroline Braet
Journal:  Front Pediatr       Date:  2021-12-23       Impact factor: 3.418

7.  A Program for the Comprehensive Cognitive Training of Excess Weight (TRAINEP): The Study Protocol for A Randomized, Controlled Trial.

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Review 8.  The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review.

Authors:  Wymann S W Tang; Tricia J Y Ng; Joseph Z A Wong; Cyrus S H Ho
Journal:  J Med Internet Res       Date:  2022-08-29       Impact factor: 7.076

9.  Targeting executive function for weight loss in adults with overweight or obesity.

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  9 in total

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