| Literature DB >> 28430156 |
Xinyang Deng1, Wen Jiang2, Jiandong Zhang3.
Abstract
The zero-sum matrix game is one of the most classic game models, and it is widely used in many scientific and engineering fields. In the real world, due to the complexity of the decision-making environment, sometimes the payoffs received by players may be inexact or uncertain, which requires that the model of matrix games has the ability to represent and deal with imprecise payoffs. To meet such a requirement, this paper develops a zero-sum matrix game model with Dempster-Shafer belief structure payoffs, which effectively represents the ambiguity involved in payoffs of a game. Then, a decomposition method is proposed to calculate the value of such a game, which is also expressed with belief structures. Moreover, for the possible computation-intensive issue in the proposed decomposition method, as an alternative solution, a Monte Carlo simulation approach is presented, as well. Finally, the proposed zero-sum matrix games with payoffs of Dempster-Shafer belief structures is illustratively applied to the sensor selection and intrusion detection of sensor networks, which shows its effectiveness and application process.Entities:
Keywords: Dempster–Shafer evidence theory; belief function; imprecise payoff; intrusion detection; matrix game; sensor selection
Year: 2017 PMID: 28430156 PMCID: PMC5426918 DOI: 10.3390/s17040922
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Example of a D-S belief structure’s CDF with respect to its associated variable x.
A zero-sum matrix game with D-S belief structure payoffs.
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Figure 2The CDF of the value of the game given in Table 1 with respect to the associated variable x.
A zero-sum matrix game with D-S belief structure payoffs.
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Figure 3Obtained CDF of the value of the game shown in Table 1 with respect to the associated variable x by using the LHS-based Monte Carlo simulation while sampling size T = 10,000.
Figure 4CDF of the value of the game shown in Table 2 with respect to the associated variable x by using the LHS-based Monte Carlo simulation with different sampling sizes T.
Figure 5The detection ranges of Sensors A and B in the form of crisp numbers.
Figure 6Two cases in sensor selection for submarine detection.
Figure 7Squared detection ranges for Sensors A and B in the form of crisp numbers.
Figure 8The detection ranges of Sensors A and B in the form of D-S belief structures.
Figure 9CDFs of the values of sensor games given in Figure 8 with respect to the associated variable x.
Figure 10Squared detection ranges for Sensors A and B in the form of D-S belief structures.
Figure 11CDFs of the values of sensor games given in Figure 10 with respect to the associated variable x.
The payoff matrix of the defender in a zero-sum attacker/defender game.
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Figure 12The minimum security level (MSL) of the sensor network with respect to parameters and in terms of .
The payoff matrix of the defender in a zero-sum attacker/defender game with belief structure payoffs. IDS, intrusion detection system.
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Figure 13The value of fluctuation coefficient Q with respect to different mean values of and .