| Literature DB >> 28286543 |
Elisa Pedroli1, Patrizia Padula1, Andrea Guala2, Maria Teresa Meardi3, Giuseppe Riva4, Giovanni Albani5.
Abstract
Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction.Entities:
Mesh:
Year: 2017 PMID: 28286543 PMCID: PMC5327757 DOI: 10.1155/2017/7048676
Source DB: PubMed Journal: Comput Math Methods Med ISSN: 1748-670X Impact factor: 2.238
Demographic characteristics of the sample.
| ID | Gender | Age (years) | Education (years) |
|---|---|---|---|
| 1 | M | 12 | 7 |
| 2 | M | 9 | 4 |
| 3 | F | 12 | 7 |
| 4 | M | 9 | 4 |
| 5 | M | 9 | 4 |
| 6 | M | 11 | 6 |
| 7 | M | 10 | 6 |
| 8 | M | 12 | 6 |
| 9 | M | 12 | 7 |
| 10 | F | 10 | 5 |
Figure 1Example of the environment of task 2.
Figure 2Experimental paradigm of ABT.
Figure 3Experimental paradigm of Posner's task.
Results of attentional tests.
| Index | T1 | T2 |
|
| |
|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | ||||
| Posner's test (milliseconds) | Cued target | 379.72 (90.88) | 435.78 (83.28) | −2.090 | 0.037 |
| Mean time | |||||
| Equal target | 355.78 (50.48) | 389.61 (69.66) | −1.274 | 0.203 | |
| Mean time | |||||
| Unequal target | 370.48 (66.23) | 416.94 (74.82) | −1.988 | 0.047 | |
| Mean time | |||||
|
| |||||
| Attentional Blink Test | Accuracy | 90.95 (15.94) | 87.62 (13.13) | −1.770 | 0.077 |
Results of “reading test of words and not words.”
| Index | T1 | T2 |
|
| |
|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | ||||
| Short nonword | Errors | 5.70 (4.11) | 5.30 (3.06) | −.526 | 0.599 |
| Time (seconds) | 42.20 (9.31) | 39.40 (10.61) | −1.228 | 0.219 | |
| Long nonword | Errors | 8.00 (3.27) | 7.40 (2.32) | −.307 | 0.759 |
| Time (seconds) | 70.50 (11.32) | 65.30 (15.49) | −1.612 | 0.107 | |
| High frequency short word | Errors | 1.20 (1.4) | 1.30 (1.42) | −.378 | 0.705 |
| Time (seconds) | 27.40 (8.61) | 27.60 (9.09) | −.356 | 0.722 | |
| High frequency long word | Errors | 2.60 (1.84) | 2.40 (1.9) | −.520 | 0.603 |
| Time (seconds) | 40.90 (15.99) | 38.40 (13.962) | −1.277 | 0.202 | |
| Low frequency short word | Errors | 3.40 (2.07) | 3.60 (2.07) | −.299 | 0.765 |
| Time (seconds) | 37.80 (9.52) | 35.30 (10.54) | −1.555 | 0.120 | |
| Low frequency long word | Errors | 7.10 (3.7) | 5.70 (2.67) | −1.427 | 0.154 |
| Time (seconds) | 63.40 (20.91) | 57.60 (17.87) | −1.684 | 0.092 |