| Literature DB >> 28249033 |
Yanling Liu1,2, Haiying Lan1, Zhaojun Teng1, Cheng Guo1, Dezhong Yao2.
Abstract
Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The aim of the present study was to investigate attentional bias in facial recognition after short term exposure to violent video games and to characterize the neural correlates of this effect. In order to accomplish this, participants were exposed to either neutral or violent video games for 25 min and then event-related potentials (ERPs) were recorded during two emotional search tasks. The first search task assessed attentional facilitation, in which participants were required to identify an emotional face from a crowd of neutral faces. In contrast, the second task measured disengagement, in which participants were required to identify a neutral face from a crowd of emotional faces. Our results found a significant presence of the ERP component, N2pc, during the facilitation task; however, no differences were observed between the two video game groups. This finding does not support a link between attentional facilitation and violent video game exposure. Comparatively, during the disengagement task, N2pc responses were not observed when participants viewed happy faces following violent video game exposure; however, a weak N2pc response was observed after neutral video game exposure. These results provided only inconsistent support for the disengagement hypothesis, suggesting that participants found it difficult to separate a neutral face from a crowd of emotional faces.Entities:
Mesh:
Year: 2017 PMID: 28249033 PMCID: PMC5332106 DOI: 10.1371/journal.pone.0172940
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Mean ratings and one-way ANOVA for a neutral and violent video game.
| Dimension | ||||
|---|---|---|---|---|
| Difficulty | 4.20 (1.69) | 3.40 (0.99) | 1.35 | 0.20 |
| Lack of pauses | 5.00 (1.50) | 4.00 (1.35) | 1.72 | 0.18 |
| Action | 4.30 (1.42) | 4.13 (1.46) | 0.28 | 0.78 |
| Frustration | 3.90 (1.91) | 3.33 (1.50) | 0.83 | 0.41 |
| Enjoyment | 4.20 (0.63) | 4.60 (1.06) | 1.18 | 0.25 |
| Violent content | 1.50 (0.71) | 5.70 (0.88) | 12.66 | < .01 |
| Violent graphics | 1.30 (0.48) | 5.73 (1.03) | 12.62 | < .01 |
Means and SD for the three kinds of facial emotion.
| Angry face | Neutral face | Happy face | |
|---|---|---|---|
| Arousal | 6.03 (0.61) | 3.37 (0.58) | 6.12 (0.53) |
| Pleasure | 1.67 (0.38) | 3.41 (1.03) | 6.33 (0.45) |
Accuracy and RT for task A (Mean, SD).
| Violent video game | Neutral video game | |||||
|---|---|---|---|---|---|---|
| Angry | Happy | Neutral | Angry | Happy | Neutral | |
| Accuracy | .85 (.11) | .88 (.08) | .85 (.10) | .86 (.08) | .89 (.09) | .88 (.09) |
| RT | 399.88 (87.35) | 390.16 (87.60) | 463.18 (122.56) | 444.86 (126.57) | 433.86 (111.63) | 533.43 (177.37) |
Accuracy and RT for task B (Mean, SD).
| Violent video game | Neutral video game | |||||||
|---|---|---|---|---|---|---|---|---|
| Conformity | Unconformity | Conformity | Unconformity | |||||
| Happy | Anger | Happy | Anger | Happy | Anger | Happy | Anger | |
| Accuracy | .94 (.06) | .91 (.07) | .82 (.09) | .77 (.08) | .93 (.06) | .91 (.06) | .83 (.07) | .77 (.08) |
| RT | 451.68 (88.97) | 486.51 (88.84) | 421.14 (69.65) | 447.68 (72.54) | 514.51 (148.78) | 531.21 (147.67) | 444.56 (103.13) | 482.07 (99.42) |