Literature DB >> 23419898

The effects of an action video game on visual and affective information processing.

Kira Bailey1, Robert West.   

Abstract

Playing action video games can have beneficial effects on visuospatial cognition and negative effects on social information processing. However, these two effects have not been demonstrated in the same individuals in a single study. The current study used event-related brain potentials (ERPs) to examine the effects of playing an action or non-action video game on the processing of emotion in facial expression. The data revealed that 10h of playing an action or non-action video game had differential effects on the ERPs relative to a no-contact control group. Playing an action game resulted in two effects: one that reflected an increase in the amplitude of the ERPs following training over the right frontal and posterior regions that was similar for angry, happy, and neutral faces; and one that reflected a reduction in the allocation of attention to happy faces. In contrast, playing a non-action game resulted in changes in slow wave activity over the central-parietal and frontal regions that were greater for targets (i.e., angry and happy faces) than for non-targets (i.e., neutral faces). These data demonstrate that the contrasting effects of action video games on visuospatial and emotion processing occur in the same individuals following the same level of gaming experience. This observation leads to the suggestion that caution should be exercised when using action video games to modify visual processing, as this experience could also have unintended effects on emotion processing. Published by Elsevier B.V.

Mesh:

Year:  2013        PMID: 23419898     DOI: 10.1016/j.brainres.2013.02.019

Source DB:  PubMed          Journal:  Brain Res        ISSN: 0006-8993            Impact factor:   3.252


  8 in total

Review 1.  Neural Basis of Video Gaming: A Systematic Review.

Authors:  Marc Palaus; Elena M Marron; Raquel Viejo-Sobera; Diego Redolar-Ripoll
Journal:  Front Hum Neurosci       Date:  2017-05-22       Impact factor: 3.169

2.  Unconscious Processing of Facial Expressions in Individuals with Internet Gaming Disorder.

Authors:  Xiaozhe Peng; Fang Cui; Ting Wang; Can Jiao
Journal:  Front Psychol       Date:  2017-06-23

3.  Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.

Authors:  Yanling Liu; Haiying Lan; Zhaojun Teng; Cheng Guo; Dezhong Yao
Journal:  PLoS One       Date:  2017-03-01       Impact factor: 3.240

4.  Exploring the relationship between video game expertise and fluid intelligence.

Authors:  Athanasios V Kokkinakis; Peter I Cowling; Anders Drachen; Alex R Wade
Journal:  PLoS One       Date:  2017-11-15       Impact factor: 3.240

5.  Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population.

Authors:  Federica Pallavicini; Ambra Ferrari; Fabrizia Mantovani
Journal:  Front Psychol       Date:  2018-11-07

6.  Single-Trial Recognition of Video Gamer's Expertise from Brain Haemodynamic and Facial Emotion Responses.

Authors:  Ana R Andreu-Perez; Mehrin Kiani; Javier Andreu-Perez; Pratusha Reddy; Jaime Andreu-Abela; Maria Pinto; Kurtulus Izzetoglu
Journal:  Brain Sci       Date:  2021-01-14

7.  Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.

Authors:  Ewa Miedzobrodzka; Jacek Buczny; Elly A Konijn; Lydia C Krabbendam
Journal:  Front Psychol       Date:  2021-05-21

Review 8.  Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
.

Authors:  Simone Kühn; Jürgen Gallinat; Anna Mascherek
Journal:  Dialogues Clin Neurosci       Date:  2019-09       Impact factor: 5.986

  8 in total

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