Literature DB >> 28141523

The Plausibility of a String Quartet Performance in Virtual Reality.

Ilias Bergstrom, Sergio Azevedo, Panos Papiotis, Nuno Saldanha, Mel Slater.   

Abstract

We describe an experiment that explores the contribution of auditory and other features to the illusion of plausibility in a virtual environment that depicts the performance of a string quartet. 'Plausibility' refers to the component of presence that is the illusion that the perceived events in the virtual environment are really happening. The features studied were: Gaze (the musicians ignored the participant, the musicians sometimes looked towards and followed the participant's movements), Sound Spatialization (Mono, Stereo, Spatial), Auralization (no sound reflections, reflections corresponding to a room larger than the one perceived, reflections that exactly matched the virtual room), and Environment (no sound from outside of the room, birdsong and wind corresponding to the outside scene). We adopted the methodology based on color matching theory, where 20 participants were first able to assess their feeling of plausibility in the environment with each of the four features at their highest setting. Then five times participants started from a low setting on all features and were able to make transitions from one system configuration to another until they matched their original feeling of plausibility. From these transitions a Markov transition matrix was constructed, and also probabilities of a match conditional on feature configuration. The results show that Environment and Gaze were individually the most important factors influencing the level of plausibility. The highest probability transitions were to improve Environment and Gaze, and then Auralization and Spatialization. We present this work as both a contribution to the methodology of assessing presence without questionnaires, and showing how various aspects of a musical performance can influence plausibility.

Entities:  

Year:  2017        PMID: 28141523     DOI: 10.1109/TVCG.2017.2657138

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  7 in total

1.  Sound localization in web-based 3D environments.

Authors:  Chinmay Rajguru; Giada Brianza; Gianluca Memoli
Journal:  Sci Rep       Date:  2022-07-15       Impact factor: 4.996

2.  Virtual mortality and near-death experience after a prolonged exposure in a shared virtual reality may lead to positive life-attitude changes.

Authors:  Itxaso Barberia; Ramon Oliva; Pierre Bourdin; Mel Slater
Journal:  PLoS One       Date:  2018-11-05       Impact factor: 3.240

3.  Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls.

Authors:  Mina C Johnson-Glenberg
Journal:  Front Robot AI       Date:  2018-07-24

4.  "We Wait"-The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.

Authors:  Anthony Steed; Ye Pan; Zillah Watson; Mel Slater
Journal:  Front Robot AI       Date:  2018-10-04

5.  Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning.

Authors:  Aitor Rovira; Mel Slater
Journal:  Sci Rep       Date:  2022-03-09       Impact factor: 4.379

6.  The sentiment of a virtual rock concert.

Authors:  Gizem Senel; Domna Banakou; Alejandro Beacco; Ramon Oliva; Jaime Gallego; Mel Slater; Carlos Cabriera
Journal:  Virtual Real       Date:  2022-08-23       Impact factor: 4.697

7.  Generic HRTFs May be Good Enough in Virtual Reality. Improving Source Localization through Cross-Modal Plasticity.

Authors:  Christopher C Berger; Mar Gonzalez-Franco; Ana Tajadura-Jiménez; Dinei Florencio; Zhengyou Zhang
Journal:  Front Neurosci       Date:  2018-02-02       Impact factor: 4.677

  7 in total

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