Literature DB >> 33500960

Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls.

Mina C Johnson-Glenberg1.   

Abstract

This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation in the 3rd dimension. These are referred to as the two profound affordances of VR. The primary focus of this article is on the embodiment afforded by gesture in 3D for learning. The new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned. Several examples of gesture-rich lessons are presented. The final section includes an extensive set of design principles for immersive VR in education, and finishes with the Necessary Nine which are hypothesized to optimize the pedagogy within a lesson.
Copyright © 2018 Johnson-Glenberg.

Entities:  

Keywords:  VR; XR; educational design; embodiment; gesture; immersive virtual reality; mixed reality; stem education

Year:  2018        PMID: 33500960      PMCID: PMC7805662          DOI: 10.3389/frobt.2018.00081

Source DB:  PubMed          Journal:  Front Robot AI        ISSN: 2296-9144


  33 in total

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Journal:  Psychon Bull Rev       Date:  2008-06

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Journal:  Neuroimage       Date:  2001-07       Impact factor: 6.556

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Authors:  S Goldin-Meadow; H Nusbaum; S D Kelly; S Wagner
Journal:  Psychol Sci       Date:  2001-11

Review 8.  Learning through gesture.

Authors:  Susan Goldin-Meadow
Journal:  Wiley Interdiscip Rev Cogn Sci       Date:  2011-03-01

9.  Virtual reality training in neurosurgery: Review of current status and future applications.

Authors:  Ali Alaraj; Michael G Lemole; Joshua H Finkle; Rachel Yudkowsky; Adam Wallace; Cristian Luciano; P Pat Banerjee; Silvio H Rizzi; Fady T Charbel
Journal:  Surg Neurol Int       Date:  2011-04-28

10.  Embodied science and mixed reality: How gesture and motion capture affect physics education.

Authors:  Mina C Johnson-Glenberg; Colleen Megowan-Romanowicz
Journal:  Cogn Res Princ Implic       Date:  2017-05-24
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6.  Shopping in Reality or Virtuality? A Validation Study of Consumers' Price Memory in a Virtual vs. Physical Supermarket.

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  6 in total

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