| Literature DB >> 36034584 |
Gizem Senel1,2, Domna Banakou1,2, Alejandro Beacco1, Ramon Oliva1, Jaime Gallego1, Mel Slater1,2, Carlos Cabriera1.
Abstract
We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience surrounding the participants. Our goal was to understand the responses of participants, and to learn how this type of scenario might be improved for later reconstructions of other concerts. To understand the responses of participants we carried out two studies which used sentiment analysis of texts written by the participants. Study 1 (n = 25) (Beacco et al. in IEEE Virtual Reality: 538-545, 2021) had the unexpected finding that negative sentiment was caused by the virtual audience, where e.g. some participants were fearful of being harassed by audience members. In Study 2 (n = 26) notwithstanding some changes, the audience again led to negative sentiment-e.g. a feeling of being stared at. For Study 2 we compared sentiment with questionnaire scores, finding that the illusion of being at the concert was associated with positive sentiment for males but negative for females. Overall, we found sentiment was dominated by responses to the audience rather than the band. Participants had been placed in an unusual situation, being alone at a concert, surrounded by strangers, who seemed to pose a social threat for some of them. We relate our findings to the concept of Plausibility, the illusion that events and situations in the VR are really happening. The results indicate high Plausibility, since the negative sentiment, for example in response to being started at, only makes sense if the events are experienced as actually happening. We conclude with the need for co-design of VR scenarios, and the use of sentiment analysis in this process, rather than sole reliance on concepts proposed by researchers, typically expressed through questionnaires, which may not reflect the experiences of participants. Supplementary Information: The online version contains supplementary material available at 10.1007/s10055-022-00685-9.Entities:
Keywords: Concert; Evaluation; Performance; Plausibility; Presence; Sentiment analysis; Virtual reality
Year: 2022 PMID: 36034584 PMCID: PMC9396608 DOI: 10.1007/s10055-022-00685-9
Source DB: PubMed Journal: Virtual Real ISSN: 1359-4338 Impact factor: 4.697
Fig. 1Images of the scenario (a)–(b) the band playing. c The audience is dancing along with the rhythm and one of the characters looks towards the participant. d The character to the right of the participant after looking at the participant
Post-experience questions
| Variable name | Question |
|---|---|
| Essay | Please now write your answer below paying attention to the following points: The feeling to be at a concert Your movements along with the crowd (e.g. dancing, clapping, cheering) Aspects that drew you into the experience Aspects that drew you out of the experience Anything else you want to comment on (It would be helpful if your answer could be at least 150 words excluding copying the phrases above) |
| After completing the essay question the Qualtrics moved to a separate block with 3 questions each on a 1–7 Likert scale, 1 = “Not at all”, 4 = “Sometimes”, 7 = “Almost all the time” | |
| Copresence | How much, if at all, did you feel to be amongst a crowd of people? |
| Dancing | How much, if at all, were you swaying or dancing along with the audience? |
| Concert | Thinking back on your experience how much was this like attending a concert? |
Statistics for the Sentiment Scores for Study 2 by Sentiment Method (n = 26)
| Package | VarName | Min | Max | Mean | SD |
|---|---|---|---|---|---|
| Sentimentr | − 0.059 | 0.232 | 0.088 | 0.074 | |
| Vader | 0.064 | 0.993 | 0.764 | 0.260 | |
| Syuzhet | − 1.950 | 10.250 | 4.025 | 3.050 | |
| SentimentAnalysis | − 0.097 | 0.219 | 0.052 | 0.075 |
Fig. 2Histograms of sentiment scores for the 4 methods of Table 2 for Study 2. a sentimentr. b Vader. b syuzhet. d SentimentAnalysis
Pearson correlations between the sentiment scores (with significance levels), n = 26
| 0.27 (0.187) | 0.51 (0.008) | 0.43 (0.027) | |
| 1 | 0.41 (0.036) | 0.46 (0.018) | |
| 1 | 0.53 (0.005) |
Fig. 3The first two principal components (Dim1 and Dim2) of the matrix of sentiment scores with the clusters shown by the convex hulls of their corresponding points. The clusters contain 7, 5, 7 and 7 in the order cluster 1 to cluster 4, respectively
Loadings for the principal components.
| 0.47 | 0.64 | − 0.46 | 0.39 | |
| 0.45 | − 0.74 | − 0.50 | 0.08 | |
| 0.54 | 0.17 | 0.10 | − 0.82 | |
| 0.53 | − 0.12 | 0.73 | 0.41 |
The PC score for individual is the row vector multiplied by the column vector . The brackets show the proportion of variance explained by the corresponding PC
Correlations between the first two principal components and the sentiment scores (significance levels)
0.72 (0.00003) | 0.69 (0.0001) | 0.82 (0.0000003) | 0.81 (0.0000006) | |
0.55 (0.003) | − 0.64 (0.0005) | 0.15 (0.5) | − 0.11 (0.6) |
Fig. 4Mean and standard errors of the PC scores by the clusters (a) (b)
Keyword pairs, the context of those keyworks, and summary
| Keyword pairs | Context | Summary |
|---|---|---|
| Effective one | As far as virtual experiences go, this one was pretty effective at reproducing the concert experience | [1] "Part of the magic of a concert experience is the collective effervescence of the crowd that the music draws and I felt that this was missing from the experience" [2] "Knowing that this was a Dire Straits concert, I would assume that the crowd would be more diverse" [3] "As a female one of my favorite things about going to a concert is looking around at the crowd during the show and taking fashion inspiration from the women around me" [4] "The music and crowd motion drew me into the experience" [5] "At the concerts I find myself going to, I am usually one of the very few women that makes it this close to the front of the stage" |
| Weird drummer | The drummer and pianist running across the stage while hunched over was a bit weird as well, but did not impact my overall experience to a large degree | |
| Evident concert | The environment was well designed and the feeling of being at a real concert was evident during certain moments | |
| Long song | I felt that I was really at the concert. However I am not a huge fan of Dire Straits so the song was very long | |
| Diverse crowd | Knowing that this was a Dire Straits concert, I would assume that the crowd would be more diverse | |
| Female audience | I was drawn out of the presence by the fact that the audience was all female and not very varied in race and ethnicity | |
| Generic clothing | I found that the avatars clothing and style was quite generic and modest in style in comparison to what I would typically see at a show | |
| Female audience | The audience was all female, and they seemed to be looking at me a lot of the time, also disconcerting Interestingly, it took me until about halfway through the song to realize that the entire audience was female | [1] "Sometimes I decided to move a bit along with the crowd, dancing, waving arms.. " [2] "Avatars would start clapping just a little bit after the audio of the crowd started cheering, which as pretty eerie, and when the crowd in the audio was clapping to the beat, avatars were clapping off of the beat, which destroyed that cool synchronous collective feeling you get being in a crowd at a concert" [3] "The crowd was mostly realistic, but the things that broke immersion were the timing on clapping and the limited number of avatars" [4] "At times it felt a bit like being part of a crowd" [5] "I did sometimes have the feeling of being at a concert, especially when the crowd started cheering, but I am doing this in the afternoon, while I am a little tired and not exactly in a concert-going mood" |
| Female crowd | The crowd stood farther apart than expected. It was unusual that the crowd was only female | |
| High motivation | The motivation to dance and clap along was rather high | |
| Disconcerting performer | It was hard to feel immersed in the experience, the music felt real, but the avatar performers and audience were more disconcerting than immersive | |
| Realistic crowd | The crowd was mostly realistic, but the things that broke immersion were the timing on clapping and the limited number of avatars | |
| Repetitive movement | Movements were repetitive and animations imprecise | |
| Great sound | It definitely felt like I was at a concert, the sounds were great at drawing me into the experience The sound traveling from one ear to the other when I changed direction was great | [1] "I wouldn’t say that it felt like I was alone but I would much prefer to be completely alone without any of the audience in that concert" [2] "It definitely felt like I was at a concert, the sounds were great at drawing me into the experience" [3] "The audiences near me on the other hand are very disturbing" [4] "The timing of screaming and clapping sound of the audiences did not match with their animation either" [5] "I noticed myself swaying along with the crowd at some points during the concert" |
| Nice music | The live music was nice | |
| Effective audience | The audience’s cheering was also effective | |
| Good effect | No spatial audio effect is not good for the VR experience I think | |
| Mandatory audio | Spatial audio should be mandatory for this kind of application since people can move their bodies and head around | |
| Immersive sound | Upon beginning the experience, I noticed two things: the sounds being very immersive, but the human models taking away from some of this feeling of immersion | |
| Believable movement | On the other hand, the movements of the crowd were mostly believable | |
| Great direction | The sound traveling from one ear to the other when I changed direction was great | |
| Slight sense | The sense of being at concert was slight | |
| Impactful audio | In particular, the high fidelity audio of a live recording was impactful in that way [the sense of being at a concert] | |
| Distract use | The guys on stage didn’t look realistic and that pulled me out. Their use of the instruments was distracting | |
| Weird thumb | Didn’t look like they were playing guitar and the thumbs especially were weird | |
| Ok clapping | The clapping in the audience was ok if you didn’t look too close | |
| Fun seconds | First few seconds was fun. Hearing the band starting the song and addressing the audience, hearing and seeing the audience response and move for the first time are really exciting | |
| Gone immersion | [continuation of previous entry] But as soon as I looked around, my immersion was instantly gone because the audiences around me just stopped reacting to the music and looked at me instead | |
| Strange animation | Some audiences animations were really strange | |
| Decent venue | The venue and lighting were decent in my opinion | |
| Disturbing audience | The audiences near me on the other hand are very disturbing | |
| Irresistible movement | When the audience put their hands in the air I also felt compelled to do the same. The movements were quite irresistible | [1] "So it didn’t feel close to real in that sense but it still felt like I experience something" [2] "Not having hands made me feel a bit less in the experience" [3] "Made it feel a bit like some sort of fantasy experience" [4] "Having the crowd was also fun as I felt that I somehow have shared the experience with others" [5] "The crowd moved a lot more naturally than a lot of other NPC-based experiences so that helped me get in to the groove more" |
| Good sound | The sound was quite good. As I moved my head around it felt like it was localised to the stage so that helped me feel more like I was there | |
| Excellent quality | One thing I will say is that the recorded sound quality of the performance was excellent and I felt in the Quest 2 headset that it did simulate a live sound experience | |
| Stationary hand | They should have been moving their arms as if they had a pick in their hand. Both the guitarists and bassist’s left hand were mostly stationary, while they should have been sliding up and down the neck of their instruments according what notes they were playing at a given time | |
| Quantifiable programmer | Again, I am not a computer programmer at all, but a lot of musical data would be easily digitized (stuff like tempo, meter, pitch, etc. is all very quantifiable) and if you could get an application like Logic/Protools/Garageband to play the song in midi, perhaps it would be possible to send that midi-data into the animation software to get the Avatars to move in time with the song? | |
| Enough stage | The stage was not large enough and could have been better dressed with front monitors and lighting, amps, steps, etc | |
| Female crowd | The crowd were exclusively female, which would be highly unlikely for a Dire Straits concert – and none of them were drinking (also, if this was in the 1980s, people would have been smoking) | |
| Friendly face | However, there were a girl on the right of me that was literally staring at me when I looked at her. And her face was not friendly at all. At some point she even started to move closer and dancing in a very uncomfortable proximity from me But having an eye-contact with a third girl who had a really friendly face was super nice! | |
| Nice move | And the clapping thing of the audience as well as some synchronized moves was nice and inviting | |
| Distracting creeps | The creeps from the audience and the standing-too-close girl were very distracting | |
| Important audience | But the audience was sometimes more important that the band itself in this experience" | |
| Unnerving fact | Also, the fact that they turn to look at me every time I glance at them was unnerving | |
Fig. 5Box plots of the questionnaire responses (a) Overall. b By the Gaze condition. The thick horizontal lines are the medians, the boxes are the interquartile ranges (IQR), the whiskers extend from max(min value, lower quartile − 1.5*IQR) to min(max value, upper quartile + 1.5*IQR)
Fig. 6Scatter plot of concert on PCs by gender (a) (b)
Summaries of the posterior distributions showing for each parameter the mean of the distribution, the standard deviation, the 95% credible interval
| Parameter | Coefficient of: | Mean | SD | 2.5% | 97.5% | Prob > 0 |
|---|---|---|---|---|---|---|
| Concert | ||||||
| | − 2.59 | 4.09 | − 10.94 | 5.26 | 0.262 | |
| | Gender | 0.80 | 1.02 | − 1.12 | 2.81 | 0.779 |
| | 1.07 | 0.39 | 0.34 | 1.87 | 0.998 | |
| | − 1.53 | 0.71 | − 2.97 | − 0.17 | 0.013 | |
| | 1.88 | 0.64 | 0.69 | 3.17 | 0.999 | |
| | − 3.79 | 1.78 | − 7.29 | − 0.27 | 0.019 | |
| | HMD1 | 0.56 | 1.40 | − 2.17 | 3.31 | 0.654 |
| | HMD2 | − 0.08 | 1.06 | − 2.14 | 2.01 | 0.471 |
| Copresence | ||||||
| | − 0.98 | 2.94 | − 6.76 | 4.81 | 0.371 | |
| | Gender | 1.17 | 0.94 | − 0.66 | 3.06 | 0.901 |
| | 0.45 | 0.34 | − 0.20 | 1.15 | 0.909 | |
| | − 0.73 | 0.61 | − 1.93 | 0.50 | 0.111 | |
| | 0.81 | 0.50 | -0.14 | 1.82 | 0.950 | |
| | 1.31 | 1.65 | − 1.85 | 4.68 | 0.781 | |
| | HMD1 | 2.11 | 1.58 | − 0.98 | 5.31 | 0.913 |
| | HMD2 | 0.87 | 1.16 | − 1.45 | 3.16 | 0.779 |
| Dancing | ||||||
| | − 0.11 | 9.87 | − 19.33 | 18.84 | 0.495 | |
| | Gender | 1.62 | 0.92 | − 0.18 | 3.48 | 0.961 |
| | 0.43 | 0.35 | − 0.26 | 1.11 | 0.892 | |
| | − 0.85 | 0.62 | − 2.08 | 0.38 | 0.089 | |
| | − 0.14 | 0.59 | − 1.31 | 1.03 | 0.412 | |
| | 2.13 | 1.82 | − 1.32 | 5.85 | 0.887 | |
| | HMD1 | 5.85 | 2.05 | 2.11 | 10.16 | 1.000 |
| | HMD2 | 3.48 | 1.39 | 0.91 | 6.36 | 0.996 |
Prob > 0 is the posterior probability that the parameter > 0
Statistics for the Sentiment Scores for all sentences by Sentiment Method (n = 611)
| Package | VarName | Min | Max | Mean | SD |
|---|---|---|---|---|---|
| Sentimentr | − 1.736 | 1.292 | 0.083 | 0.293 | |
| Vader | − 0.818 | 0.947 | 0.157 | 0.357 | |
| Syuzhet | − 2.350 | 4.350 | 0.425 | 0.813 | |
| SentimentAnalysis | − 1.000 | 1.000 | 0.073 | 0.218 |
Fig. 7Histograms of sentiment scores for the 4 methods of Table 8 for all sentences combined. a sentimentr. b Vader. c syuzhet. d SentimentAnalysis
Pearson correlations between the sentiment scores over all sentences, n = 611
| 0.509 | 0.579 | 0.492 | |
| 1 | 0.608 | 0.479 | |
| 1 | 0.505 |
All significance levels are 0
Loadings for the principal components
| − 0.50 | 0.06 | − 0.80 | − 0.32 | |
| − 0.50 | 0.42 | 0.55 | − 0.52 | |
| − 0.52 | 0.31 | 0.03 | 0.79 | |
| − 0.47 | − 0.85 | 0.22 | 0.01 |
The PC score for sentences is the row vector multiplied by the column vector . The brackets show the proportion of variance explained by the corresponding PC
Correlations between the first two principal components and the sentiment scores over all sentences (n = 611)
| − 0.80 | − 0.81 | − 0.84 | − 0.76 | |
| 0.05 | 0.31 | 0.23 | − 0.63 |
All significance levels are effectively 0 except between and which is 0.25
Fig. 8The first two principal components (Dim1 and Dim2) of the matrix of sentiment scores over all sentences with the clusters shown by the convex hulls of their corresponding points. The clusters contain 183, 334, and 94 in the order cluster 1 to cluster 3, respectively
Means and Standard Errors of the PCs by cluster
| Mean | SE | Mean | SE | |
|---|---|---|---|---|
| Cluster 1 | − 1.901 | 0.065 | 0.105 | 0.069 |
| Cluster 2 | 0.352 | 0.031 | − 0.062 | 0.031 |
| Cluster 3 | 2.452 | 0.086 | 0.015 | 0.085 |
Fig. 9Boxplots of sentiment by cluster for and
Fig. 10Word clouds of keyword pairs showing nominal subjects and the adjectives that describe them, by cluster. All frequencies are 1 except for those with the lighter colour
Summaries of the text in the clusters using lexRank, showing the top 15 sentences in each case. Sentences are classified as either relevant to PI, or Psi factors (i), (ii), (iii). A—sign indicates a contribution to negative sentiment
| Cluster 1 ( |
|---|
[1] "The sound was good and felt like real live music at times". (Psi (iii)) [2] "It definitely felt like I was at a concert, the sounds were great at drawing me into the experience" [3] "I felt included in the concert crowd, watching them dancing would encourage me to move and dance as well but after a while, the movements were repetitive so I felt a bit more self-aware" [4] "I didn’t clap my hand because I just didn’t feel like in concert even though the sound quality and song sounded like in the actual concert" [5] "Having the crowd was also fun as I felt that I somehow have shared the experience with others" [6] "So it didn’t feel close to real in that sense but it still felt like I experience something" [7] "The spatial sound actually makes it feel like at an actual concert, the audiences really helps this experience to be very interactive". (PI) [8] "I enjoyed the movement around me, being surrounded by people dancing was good, although not realistic/appropriate for the performance or particularly in time with the music". (Psi -(iii)) [9] "The spatial sound helped make it feel more real as well, along with crowd movements and noises". (PI) [10] "It felt nice to be in a crowd of people dancing and I felt compelled to join in" [11] "The set up is so familiar—a crowd, darkness, a well lit stage, the music, the fact that if you turn your head, the sound is directional, and the identifiable members of the band—all drew me, making it feel more like a real experience". (PI, Psi (iii)) [12] "When the people around me started dancing I really felt like dancing as well, especially during the parts when they were all cheering and clapping" [13] "Lastly, towards the end of the performance, I clapped and made sounds (woohoo, etc.) but because I could not hear anyone else making sounds it felt weird: it would have been awesome if there was more noise from the crowd like a real concert". (Psi -(iii)) [14] "The band performance did not feel real so I wasn't so engaged with the music as I normally would do in a concert, but would be keen to see and actual live concert through VR.. " [15] "I enjoyed being able to move around the crowd" |
[1] "I was feeling the need to move closer to the stage during the whole experience (as I would do in a real concert) ". (Psi –(iii)) [2] "I did not really feel like moving at all mainly because the band wasn't moving, the music was not loud enough, the people around me didn't move too much and also didn't move like the crowd in the back". (Psi -(iii)) [3] "Movements: I moved as if I was at a real concert" [4] "The crowd did not move the way people usually move in a concert and usually they sing along, there is always some crowd noise". (Psi -(iii)) [5] "The sound music, the lighting and the crowd really drew me into the experience" [6] "Feeling the crowd dancing around me drew me in" [7] "The band themselves drew me out a bit- they didn't move much while they played". (Psi -(iii)) [8] "The audience really drew me into the experience" [9] "Not having hands made me feel a bit less in the experience". (Psi -(iii)) [10] "The music and crowd motion drew me into the experience" [11] "Otherwise, I thought it was a very immersive experience and I felt like I was in a crowded concert!" [12] "At no time did I really have the feeling of being at a real concert" [13] "One aspect that drew me out was there were times in the audio that it sounded like the audience was clapping but when I looked around, the audience was not visually clapping". (Psi -(iii)) [14] "The whole illusion felt like a real concert venue- the lighting, the crowd (but with more room to move than in real life) " [15] "It was nice to be a part of concert but the movement of the crowd was a bit odd, some of the people only moved when I looked in their direction". (Psi -(iii)) |
[1] "It was hard to feel immersed in the experience, the music felt real, but the avatar performers and audience were more disconcerting than immersive the audience was all female, and they seemed to be looking at me a lot of the time, also disconcerting". (Psi –(ii) –(iii)) [2] "Two very creepy looking people on my right kept staring at me the whole time and that made me uncomfortable". (Psi –(ii)) [3] "At one point the avatar to my left made a strange arm movement that broke the illusion of presence". (Psi –(iii)) [4] "As negative, I have to say that everything seemed too static: starting from my inability to move, but also the fact that the crowd didn't move and that there were no groups amongst the crowd, just people dancing alone". (Psi –(iii)) [5] "The two people dancing on the left and right of me definitely drew me into the experience, but also made me quite uncomfortable" [6] "Turning their bodies and looking at me for such a long time made me feel uncomfortable". (Psi –(ii)) [7] "Furthermore, the quite static and unnatural movements of the band and the audience were always a point that continuously reminded me that this is not a real concert". (Psi –(iii)) [8] "Some audiences animations were really strange". (Psi –(iii)) [9] "In many moments when I turned my head or some other movement, the image of my virtual hands appeared that were staying in strange ways, that aspect disconnected me a bit from the experience and I had to move my arms so that the image of the hands disappeared". (Psi –(iii)) [10] "I noticed that all of the crowd seemed to be woman, all of 5–6 different avatar types which was a little strange". (Psi –(iii)) [11] "The crowd was mostly realistic, but the things that broke immersion were the timing on clapping and the limited number of avatars". (Psi –(iii)) [12] "The solid eye contact of the man on my right was a little creepy, and as a woman, made me feel uncomfortable". (Psi –(ii)) [13] "When I looked around the woman to my right seemed to hold my gaze, this felt weird, I guess it drew me in, or it made me feel uncomfortable, I then looked further around and another woman looked at me, just for too long to be normal". (PI, Psi –(i)) [14] "Furthermore, it was very strange to be in an audience with all women". (Psi –(iii)) [15] "The faces were also occupying a bit of the Uncanny Valley, which made me feel a little bit uncomfortable and took me out of the experience a bit" |