| Literature DB >> 28058130 |
Ludwig Schmid1, Andrea Glässel2, Corina Schuster-Amft3.
Abstract
Background. During the past decade, virtual reality (VR) has become a new component in the treatment of patients after stroke. Therefore aims of the study were (a) to get an insight into experiences and expectations of physiotherapists and occupational therapists in using a VR training system and (b) to investigate relevant facilitators, barriers, and risks for implementing VR training in clinical practice. Methods. Three focus groups were conducted with occupational therapists and physiotherapists, specialised in rehabilitation of patients after stroke. All data were audio-recorded and transcribed verbatim. The study was analysed based on a phenomenological approach using qualitative content analysis. Results. After code refinements, a total number of 1289 codes emerged out of 1626 statements. Intercoder reliability increased from 53% to 91% until the last focus group. The final coding scheme included categories on a four-level hierarchy: first-level categories are (a) therapists and VR, (b) VR device, (c) patients and VR, and (d) future prospects and potential of VR developments. Conclusions. Results indicate that interprofessional collaboration is needed to develop future VR technology and to devise VR implementation strategies in clinical practice. In principal, VR technology devices were seen as supportive for a general health service model.Entities:
Year: 2016 PMID: 28058130 PMCID: PMC5183768 DOI: 10.1155/2016/6210508
Source DB: PubMed Journal: Stroke Res Treat
Figure 1YouGrabber® setup. A model is displayed during virtual reality-based training on the YouGrabber system. The screen shows a game to direct a car on a curvy street with movement of both upper limbs.
Personal characteristics of all interviewees.
| Researchers | LS | CS | AG | |
|---|---|---|---|---|
| Personal characteristics | Age | 31 | 38 | 42 |
| Sex | Male | Female | Female | |
| Profession | Physiotherapist | Physiotherapist | Physiotherapist | |
| Credentials | MSc | PhD, MPtSc | PhD, MPH, MSc | |
| Professional experience (yrs) | 6 | 14 | 22 | |
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| Experience VR | Experience YouGrabber® | Yes | Yes | No |
| Experience other VR systems | Yes | Yes | No | |
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| Experience qualitative research | Experience in chairing interviews ( | 2 | 19 | 52 |
| Experience in coding | No | Yes | Yes | |
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| Transparency | Transparent assumptions | No | Yes | No |
| Transparent personal interest | Yes | Yes | Yes | |
VR: virtual reality; n: number.
Sociodemographic characteristics of focus group participants.
| Part. | ID | Age | Sex | Education | Prof. exp. (yrs) | Patients on YG | Treating YG study patients | Exp. with other VR systems |
|---|---|---|---|---|---|---|---|---|
| 1 | Th1 | 28 | Female | OT | 2 | 55 | No | No |
| 2 | Th2 | 37 | Female | PT | 16 | 7 | Yes | No |
| 3 | Th3 | 38 | Female | PT | 13 | 2 | Yes | Yes |
| 4 | Th4 | 46 | Male | OT | 13 | 60 | No | Yes |
| 5 | Th5 | 55 | Male | PT | 30 | 3 | Yes | No |
| 6 | Th6 | 25 | Female | PT | 3 | 3 | Yes | No |
| 7 | Th7 | 43 | Female | PT | 18 | 6 | Yes | Yes |
| 8 | Th8 | 27 | Female | PT | 5 | 2 | Yes | No |
| 9 | Th9 | 43 | Female | OT | 19 | 2 | Yes | No |
Part.: participants; ID: identification number; Prof. exp.: professional experience; OT: occupational therapist; PT: physiotherapist.
Interview guide for focus groups.
| Sequence | Topic | Number | Question |
|---|---|---|---|
| Introduction | 1 | What are your general experiences on the YouGrabber system? | |
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| Main part | YouGrabber | 2 | What was your expectation before your first YouGrabber training? |
| 3 | How did you experience the patients on YouGrabber? | ||
| 4 | What developments did you notice on the patients? | ||
| 5 | What changes did you make in the handling of YouGrabber? | ||
| 6 | How did you as a therapist feel during the YouGrabber trainings? | ||
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| Main part | Virtual reality | 7 | What facilitators or barriers do you see in the treatment with virtual reality? |
| 8 | What challenges or risks do you see in the treatment with virtual reality? | ||
| 9 | How do you appraise future possibilities of virtual reality in stroke rehabilitation? | ||
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| Conclusion | 10 | Do you have something to add? | |
| 11 | What feedback can you give about this interview? | ||
Figure 2Qualitative research circle applied in the present work: from research question to results.
Category scheme structured on four levels.
| First level | Second level | Third level | Fourth level |
|---|---|---|---|
| Therapists and VR | Role of therapists | Interaction | Active |
| Therapeutic outlook | Activity-oriented | ||
| Body function-oriented | |||
| Skills | |||
|
| |||
| Therapists and VR | Therapists' actions | Approach in OT and PT | Advantages |
| Coaching | |||
| Calibration | |||
| Documentation | |||
| Effect of therapy | |||
| Instruction | |||
| Patient analysis | |||
| Patient monitoring | |||
|
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| Therapists and VR | Health service model | Efficiency | |
| Therapy setting | Group therapy | ||
| Individual therapy | |||
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| Therapists and VR | Patient selection | Clinical reasoning | |
| Exclusion criteria | |||
| Team decision | |||
| Therapy goal | |||
|
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| VR device | Expected and unexpected expectations and evaluation | Device characteristics | |
| No expectations | |||
| Patient development | |||
| Patient motivation | |||
| Risks in VR treatment | |||
| Therapists' action and tasks | |||
| Therapist role | |||
|
| |||
| VR device | Device handling and learning effects | General | Negative |
| Positive | |||
| Device calibration | |||
| Experience in handling | |||
| Fear degradation | |||
| Handling | Safety in handling | ||
| Speed in handling | |||
| Routine in handling | |||
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| VR device | Device characteristics | Malfunction | Infrared detection |
| Graphics | |||
| Hardware | |||
| Parameter | |||
| Adjustment | |||
| Time delay | |||
| Games | Applicable | ||
| Complex | |||
| Flawed | |||
| Frustrating | |||
| Functional | |||
| Multivariant | |||
| Rare | |||
|
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| Patients and VR | Therapy effects on patients | Cognitive function | Awareness |
| Concentration | |||
| Emotion | |||
| Endurance | |||
| Motor function | Dual task | ||
| Not measurable | |||
| Pain | |||
| Vegetative function | |||
|
| |||
| Patients and VR | Patient motivation | Direct feedback | |
| Progression | |||
| Game character | |||
| Requirement of rehabilitation | |||
| Influence of media | |||
| Patient progress | |||
|
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| Patients and VR | Patient demotivation | Patient as test-individual | |
| System error | Anxiety | ||
| Frustration | |||
| Nuisance | |||
| Pressure | |||
| Scepticism | |||
|
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| Patients and VR | Patient development | Activity of daily life | Transfer in daily life |
| No transfer in daily life | |||
| Not measurable | |||
| Automation of movement | |||
| Behaviour | |||
| On device | Game | ||
| Independence | |||
|
| |||
| Future prospects and development | Risks and challenges | Contraindications | |
| Costs | |||
| Euphoria | |||
| Lack of sensory input | |||
| Misuse | |||
| Movement quality | |||
| Transfer into daily life | |||
| Therapeutic input | |||
| Workload | |||
| Self-training | |||
| Easiness | |||
| Motor learning principles | Motivation | ||
| Intensity | |||
| Resource-oriented | |||
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| Future prospects and development | Chances and opportunities in VR | Endurance | |
| Body function-oriented | |||
| Direct feedback | |||
| Repetition | |||
| Addition to conventional approaches in OT and PT | |||
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| Future prospects and development | Future developments and networking | Research | |
| Marketing | |||
| Lobby | |||
| Supplier | |||
| Rehabilitation centre | |||
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| Future prospects and development | Expected improvements | Games | |
| Hardware | |||
| Software | |||
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| Pick-up category | Ambience | ||
| Virtual reality | Other VR systems | ||
Figure 3Relationship between research question, first-level categories, and study conclusion. VR: virtual reality.