| Literature DB >> 28053988 |
Ling Chen1, Wai Leung Ambrose Lo1, Yu Rong Mao1, Ming Hui Ding1, Qiang Lin1, Hai Li1, Jiang Li Zhao1, Zhi Qin Xu1, Rui Hao Bian1, Dong Feng Huang1.
Abstract
Objective. To critically evaluate the studies that were conducted over the past 10 years and to assess the impact of virtual reality on static and dynamic balance control in the stroke population. Method. A systematic review of randomized controlled trials published between January 2006 and December 2015 was conducted. Databases searched were PubMed, Scopus, and Web of Science. Studies must have involved adult patients with stroke during acute, subacute, or chronic phase. All included studies must have assessed the impact of virtual reality programme on either static or dynamic balance ability and compared it with a control group. The Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of the included studies. Results. Nine studies were included in this systematic review. The PEDro scores ranged from 4 to 9 points. All studies, except one, showed significant improvement in static or dynamic balance outcomes group. Conclusions. This review provided moderate evidence to support the fact that virtual reality training is an effective adjunct to standard rehabilitation programme to improve balance for patients with chronic stroke. The effect of VR training in balance recovery is less clear in patients with acute or subacute stroke. Further research is required to investigate the optimum training intensity and frequency to achieve the desired outcome.Entities:
Mesh:
Year: 2016 PMID: 28053988 PMCID: PMC5174165 DOI: 10.1155/2016/7309272
Source DB: PubMed Journal: Biomed Res Int Impact factor: 3.411
Figure 1Flow diagram of study selection.
Characteristics of included primary studies.
| Citation year | Participants | Intervention | Frequency of stimulation | Outcome measure | Main results |
|---|---|---|---|---|---|
| Kim et al., 2009 [ |
| E: IREX VR games + PT | 16 sessions, | BBS, BPM, 10 m walking test, MMAS, and sway angle during static standing and walking | BBS, MMAS, and postural sway angles during static standing and walking were higher in intervention group than in control group ( |
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| Yang et al., 2011 [ |
| E: VR treadmill + PT OT | 9 sessions, | Postural sway excursion during standing, sit-to-stand, and level walking | Sway excursion in medial-lateral direction and sit-to-stand transfers in intervention group were significantly lower compared to control group ( |
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| Cho et al., 2012 [ |
| E: Nintendo Wii Fit + PT OT | 18 sessions, | BBS, TUG, and postural sway velocity during standing | BBS and TUG in intervention group were significantly higher in the intervention group than in control group ( |
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| Cho and Lee, 2013 [ |
| E: VR-based treadmill using real-world video recording | 18 sessions, | BBS, TUG, and gait performance | Greater improvement in the BBS, TUG, velocity, and cadence in intervention group compared to control group ( |
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| Fritz et al., 2013 [ |
| E: Nintendo Wii Sports and Wii Fit and PS games EyeToy: Play 2 and Kinetic | 20 sessions, | BBS, FMA, gait performance, 6-minute walk test, and 3-meter walk | No statistically significant differences between or within groups ( |
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| Cho and Lee, 2014 [ |
| E: VR-based treadmill using real-world video recording + PT, OT, and FES | 18 sessions, | BBS, TUG, postural sway, and gait temporospatial parameters | Significant improvements were reported in BBS, postural sway during gait, and gait parameters in both groups ( |
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| McEwen et al., 2014 [ |
| E: IREX VR games in standing | 10 to 12 sessions, | TUG, TMWT, and Chedoke-McMaster Stroke Assessment scale leg domain | Both groups had improvement in all outcome measures. |
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| Morone et al., 2014 [ |
| E: Wii Fit + PT | 12 sessions, | BBS, BI, and 10 m walking test recorded at baseline, after intervention, and at one-month follow-up | BBS, BI, and 10 m walking test were significantly higher in intervention group than in control group ( |
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| Lloréns et al., 2015 [ |
| E: VR step training with PT | 20 sessions, | BBS, the balance and gait subscales of the Tinetti Performance-Oriented Mobility Assessment, BBAC, and the 10 m walking test | Both groups have significant improvement in BBS and 10 m walking test ( |
BBA: Brunel Balance Assessment Category; BBS: Berg Balance Scale; BI: Barthel Index; BPM: Balance Performance Monitor; C: control group; COP: center of pressure; E: experimental group; FAC: Functional Ambulation Categories; FES: functional electrical stimulation; FMA: Fugl-Meyer Assessment; IREX: Interactive Rehabilitation Exercise software; MMAS: Modified Motor Assessment Scale; OT: occupational therapy; PT: physical therapy; RCT: randomized controlled trial; TMWT: Two-Minute Walk Test; TUG: Timed Up and Go test; VR: virtual reality.
Physiotherapy Evidence Database scale criteria and scores for the trails.
| Kim et al., 2009 [ | Yang et al., 2011 [ | Cho et al., 2012 [ | Cho and Lee, 2013 [ | Fritz et al., 2013 [ | Cho and Lee, 2014 [ | McEwen et al., 2014 [ | Morone et al., 2014 [ | Lloréns et al., 2015 [ | |
|---|---|---|---|---|---|---|---|---|---|
| Random allocation | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Concealed allocation | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 |
| Baseline comparability | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 |
| Subject blinded | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
| Therapists blinded | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Assessor blinded | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
| Data for at least 1 outcome from >85% of subjects | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 |
| No missing data or, if missing, intention-to-treat analysis | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 |
| Between-group analysis | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Point estimates and variability | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
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| Total score (/10) | 9 | 4 | 6 | 7 | 6 | 7 | 6 | 5 | 8 |
1 = yes; 0 = no.