Literature DB >> 25056999

Improvement in balance using a virtual reality-based stepping exercise: a randomized controlled trial involving individuals with chronic stroke.

Roberto Lloréns1, José-Antonio Gil-Gómez2, Mariano Alcañiz2, Carolina Colomer3, Enrique Noé3.   

Abstract

OBJECTIVE: To study the clinical effectiveness and the usability of a virtual reality-based intervention compared with conventional physical therapy in the balance recovery of individuals with chronic stroke.
DESIGN: Randomized controlled trial.
SETTING: Outpatient neurorehabilitation unit. PARTICIPANTS: A total of 20 individuals with chronic stroke.
INTERVENTIONS: The intervention consisted of 20 one-hour sessions, five sessions per week. The experimental group combined 30 minutes with the virtual reality-based intervention with 30 minutes of conventional training. The control group underwent one hour conventional therapy. MAIN MEASURES: Balance performance was assessed at the beginning and at the end of the trial using the Berg Balance Scale, the balance and gait subscales of the Tinetti Performance-Oriented Mobility Assessment, the Brunel Balance Assessment, and the 10-m Walking Test. Subjective data of the virtual reality-based intervention were collected from the experimental group, with a feedback questionnaire at the end of the trial.
RESULTS: The results revealed a significant group-by-time interaction in the scores of the Berg Balance Scale (p < 0.05) and in the 10-m Walking Test (p < 0.05). Post-hoc analyses showed greater improvement in the experimental group: 3.8 ±2.6 vs. 1.8 ±1.4 in the Berg Balance Scale, -1.9 ±1.6 seconds vs. 0.0 ±2.3 seconds in the 10-m Walking Test, and also in the number of participants who increased level in the Brunel Balance Assessment (χ(2) = 2.5, p < 0.01).
CONCLUSIONS: Virtual reality interventions can be an effective resource to enhance the improvement of balance in individuals with chronic stroke.
© The Author(s) 2014.

Entities:  

Keywords:  Stroke; balance; postural control; virtual reality

Mesh:

Year:  2014        PMID: 25056999     DOI: 10.1177/0269215514543333

Source DB:  PubMed          Journal:  Clin Rehabil        ISSN: 0269-2155            Impact factor:   3.477


  22 in total

1.  A Closed-loop Brain Computer Interface to a Virtual Reality Avatar: Gait Adaptation to Visual Kinematic Perturbations.

Authors:  Trieu Phat Luu; Yongtian He; Samuel Brown; Sho Nakagome; Jose L Contreras-Vidal
Journal:  Int Conf Virtual Rehabil       Date:  2015-12-17

Review 2.  The effect of exercise on balance in patients with stroke, Parkinson, and multiple sclerosis: a systematic review and meta-analysis of clinical trials.

Authors:  Nader Salari; Aida Hayati; Mohsen Kazeminia; Adibeh Rahmani; Masoud Mohammadi; Reza Fatahian; Shamarina Shohaimi
Journal:  Neurol Sci       Date:  2021-10-28       Impact factor: 3.830

3.  Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain-computer interface to a virtual reality avatar.

Authors:  Trieu Phat Luu; Yongtian He; Samuel Brown; Sho Nakagame; Jose L Contreras-Vidal
Journal:  J Neural Eng       Date:  2016-04-11       Impact factor: 5.379

Review 4.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

5.  Effect of a virtual reality exercise program accompanied by cognitive tasks on the balance and gait of stroke patients.

Authors:  In-Wook Lee; Yong-Nam Kim; Dong-Kyu Lee
Journal:  J Phys Ther Sci       Date:  2015-07-22

6.  Tracking systems for virtual rehabilitation: objective performance vs. subjective experience. A practical scenario.

Authors:  Roberto Lloréns; Enrique Noé; Valery Naranjo; Adrián Borrego; Jorge Latorre; Mariano Alcañiz
Journal:  Sensors (Basel)       Date:  2015-03-19       Impact factor: 3.576

7.  Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic stroke.

Authors:  Carolina Colomer; Roberto Llorens; Enrique Noé; Mariano Alcañiz
Journal:  J Neuroeng Rehabil       Date:  2016-05-11       Impact factor: 4.262

Review 8.  Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review.

Authors:  Ling Chen; Wai Leung Ambrose Lo; Yu Rong Mao; Ming Hui Ding; Qiang Lin; Hai Li; Jiang Li Zhao; Zhi Qin Xu; Rui Hao Bian; Dong Feng Huang
Journal:  Biomed Res Int       Date:  2016-12-07       Impact factor: 3.411

9.  Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters.

Authors:  Adrián Borrego; Jorge Latorre; Roberto Llorens; Mariano Alcañiz; Enrique Noé
Journal:  J Neuroeng Rehabil       Date:  2016-08-09       Impact factor: 4.262

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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