| Literature DB >> 35161508 |
Tony Szturm1, Sanjay Tejraj Parmar2, Kavisha Mehta1, Deepthi R Shetty2, Anuprita Kanitkar3, Rasit Eskicioglu4, Neha Gaonkar5.
Abstract
The objective of this exploratory randomized controlled trial (RCT) was to provide evidence for the feasibility and therapeutic value of a novel game-based dual-task balance exercise program in children with cerebral palsy (CP). Twenty children with CP were recruited and randomized into two groups: (a) the conventional balance training group (CG) and (b) the experimental group (XG), which received a game-based dual-task (DT) balance exercise program. Both groups received their respective therapy programs for 12 weeks at a frequency of three sessions per week. Semi-structured interviews with the parents and children and qualitative analysis were conducted to evaluate the children's experiences with the game-based exercise program. The quantitative analysis included (a) the Pediatric Balance Scale (PBS), (b) Gross Motor Function Measure-88 (GMFM-88), and (c) computerized measures of standing balance performance during various dual-task conditions. Compliance was 100% for all 20 participants. Four themes captured the range of each participant's experiences and opinions: (a) reasons for participation, (b) likes and dislikes with the technologies, (c) positive effects of the program, and (d) future expectations. Children in the XG demonstrated greater improvements in PBS, GMFM, and DT balance measures as compared to children in the CG. The findings demonstrate feasible trial procedures and acceptable DT-oriented training with a high compliance rate and positive outcomes. These findings support further research and development and progression to the next phase of a full-scale RCT to evaluate the clinical effectiveness of the game-based DT balance exercise program for children with CP.Entities:
Keywords: balance training; cerebral palsy; dual-task training; telerehabilitation
Mesh:
Year: 2022 PMID: 35161508 PMCID: PMC8838424 DOI: 10.3390/s22030761
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1CONSORT Flow Diagram.
Figure 2Illustration of the assessment game setup. As presented in Panel (B), the participant stands while viewing a computer monitor. An inertial-based mouse is secured to the sports cap, and head rotation is used to interact with the visuospatial cognitive games. Panels (A,C) present snapshots of the VMT and VCG modules. Panel (A) (VMT) shows cursors of different shapes appearing on the computer monitor. The target is a circle, and its motion was computer-controlled and moved at a predetermined frequency of 0.5 Hz with an amplitude of 70% of the monitor width. The second cursor is a rectangle, which is slaved to the head-mounted IB mouse. Children were instructed to rotate their heads and overlap the rectangle cursor with the target circle for several cycles (i.e., 30 s). The coordinates of the rectangle and target cursor were recorded at 100 Hz for offline analysis. Panel (D) presents synchronous plots of the target cursor motion and user movement trajectories (head rotation) for a typical VM tracking task. The maximum is the leftmost position, and the minimum is the right-most position. Panel (C) (VCG) objects are categorized as targets or distractors. The game objects appear at random locations at the top of the display every 2 s and move in a diagonal trajectory to the bottom of the display. Children were required to move the paddle to catch the target objects while avoiding the distractors. The coordinates of the game paddle and target objects were recorded (100 Hz) for offline analysis of the success rate (SR). Panel (E) presents the trajectory for one VCG game movement response from target appearance to target disappearance. Panel (F) presents overlay trajectories of all game movement responses for one game session.
Demographic data.
| Experiment | Mean Age (SD) | Gender | GMFCS Level |
|---|---|---|---|
| XG | 6.34(2.3) | F-3 | I-5 |
| CG | 6.33(2.2) | F-3 | I-6 |
Expectations and problem list.
| Expectations | Problem List | |
|---|---|---|
| Participant | Quotes from the interview: | Quotes from the interview: |
| P1 | “This therapy, which included both balancing as well as playing the game simultaneously would help him to become better at balance and doing challenging tasks | “He always had frequent falls while, crossing hurdles/obstacles.” |
| P2 | “This therapy where the balance was challenged would help her improve her independence while walking.” | “My daughter could not walk independently initially”; |
| P3 | “Standing on different surface would help him in his balance. I thought this treatment would help him with his balance issues.” | “She was scared to leave my hand and walk” |
| P4 | “Standing on different surfaces along with playing games was the therapy and I feel this would help him a lot, as it was very good thing to improve his balance” | “had frequent falls.” |
| P4 | “Also his concentration.” | |
| P5 | “Before participating in this program, my son did not walk independently; he was scared to do so. I believed he would do so by playing the games while standing on different platforms.” | “my son did not walk independently” |
| P6 | “I thought she would finally walk confidently, thus enrolled her in the therapy.” | “My daughter while joining this therapy was always scared to walk” |
| P7 | “Playing the games while standing on different surfaces would increase his concentration “and his balance.” | |
| P7 | “I thought my son would finally concentrate on one thing the games while standing/balancing on the floor, surfaces (bolster, balance disk)” |
Likes and dislikes.
| Likes and Dislikes | Choices of Games | |
|---|---|---|
| Participant | Quotes from the interview: | Quotes from the interview: |
| P1 | “There was nothing I did not like.” | “He loved Zhu Zhu Pets and Feeding frenzy” |
| P2 | “I liked how computer games were used.”, “this was more fun than the typical therapy programs my child has done in the past.” | “She loved all the games, chicken invaders she liked the most.” |
| P2 | “Different surfaces was challenging for her.” | |
| P2 | “Usually she loves colorful things, so these games she enjoyed.” | |
| P3 | “as games got difficult, he was a little uncomfortable initially. But he did get better and did improve.” | “Aditya loved playing feeding frenzy, birds town, zhu zhu pets” |
| P3 | “The games got challenging as well, which he really enjoyed.” | |
| P4 | “When the games got difficult, it was challenging for him to balance and this was frustrating | “Zhu zhu pets, feeding frenzy he enjoyed.” |
| P5 | “He loved all the games enjoyed watching the cartoons and playing the colorful games.” | “Feeding frenzy, birds’ town he enjoyed.” |
| P6 | “She loved all the games. | “She loved all the games.” |
| P7 | “He loved colorful cartoons on the screen.” | “The concentrated on the screen, loved playing chicken invaders and birds town.” |
Effects of the game-based exercise program.
| Participant | Quotes from the Interview: |
|---|---|
| P1 | “Different surfaces on which he stood improved his balance I feel” |
| P1 | “His concentration improved.” |
| P1 | “Yes he now crosses hurdles, climbs stairs without losing his balance.” |
| P1 | |
| P2 | “She now is less fearful to walk.” |
| P2 | “Her activities like climbing on the bed/chair has begun.” |
| P3 | “His concentration also improved.” |
| P3 | “Yes his knees are now more straight, and he is confident while walking, stair climbing, crossing hurdles.” |
| P3 | |
| P3 | |
| P4 | “Yes his balance has surely improved and is more confident.” |
| P4 | |
| P5 | “Yes my son now walks independently after the 12 weeks session.” |
| P6 | “As she moves her head while playing the games, her balance was challenged. This helped her improve her control over her balance and feet.” |
| P6 | |
| P7 | “His concentration has increased” |
| P7 | “Now stands and walks with minimal falls.” |
| P7 | “Now stands and walks with minimal falls.” |
Future expectations.
| Participant | Quotes from the Interview: |
|---|---|
| P1 | “Yes I would like to continue the therapy.” |
| P2 | “Yes, I would love to continue this therapy as it has worked well for my daughter.” |
| P3 | “Yes” |
| P4 | “Yes” |
| P5 | “Yes” |
| P6 | “Yes” |
| P7 | “Yes, I would love to continue the therapy.” |
Presented ANOVA results are f-statistic (f), p-value (p), and effect size (ef) for each outcome measure. All conditions, eyes open (EO), eyes closed (EC), VCG, and VMT, were performed while standing on a sponge.
| Time | Group | Time*Group | |
|---|---|---|---|
| TPL-EO | 0.7, 0.4, 0.04 | 0.2, 0.7, 0.01 | 6.5, 0.02, 0.3 |
| TPL-EC | 1, 0.3, 0.1 | 2.4, 1.1, 0.1 | 4.9, 0.04, 0.2 |
| TPL-VMT | 2, 0.2, 0.1 | 3.1, 0.1, 0.2 | 5.7, 0.03, 0.2 |
| TPL-VCG | 20.6, 0, 0.5 | 0.5, 0.5, 0.03 | 0.9, 0.3, 0.1 |
| VCG-SR | 8, 0.01, 0.3 | 5, 0.04, 0.2 | 0, 1, 0 |
| VMT-TRE | 0.03, 0.9, 0 | 0.9, 0.4, 0.1 | 0.2, 0.6, 0.01 |
| PBS | 23.4, 0, 0.6 | 0.3, 0.6, 0.01 | 12.3, 0.03, 0.4 |
| GMFM-stand | 8.6, 0, 0.3 | 0, 1, 0 | 1.5, 0.2, 0.1 |
| GMFM-walk | 9.3, 0, 0.3 | 0.1, 0.8, 0 | 3.8, 0.1, 0.2 |
(TPL is total path length, SR is success rate, and TRE is total residual error.)
Figure 3Line plots presenting group means and standard errors of means (SEM) pre- and post-intervention.
Results of paired t-test of comparison between pre- and post-intervention COP-TPL. Presented are group, means and standard errors of means (SEM), t-statistic, p-value, and effect size.
| Mean (SEM) | t-Statistic | Effect Size | |||
|---|---|---|---|---|---|
| Pre | Post | ||||
| XG | |||||
| EO | 50.9 (5.8) | 39.3 (5.7) | 2.52 | 0.03 | 0.8 |
| EC | 57.7 (7.3) | 48.3 (5.4) | 1.68 | 0.1 | 0.5 |
| VMT | 59.9 (8.7) | 45.4 (5.4) | 2.4 | 0.05 | 0.1 |
| VCG | 64.6 (5.8) | 46.3 (6.6) | 4.23 | 0.001 | 1.3 |
| CG | |||||
| EO | 38.7 (5.3) | 44.6 (5.5) | −1.15 | 0.3 | 0.3 |
| EC | 39.1 (4.5) | 42.7 (4.2) | −1.96 | 0.1 | 0.6 |
| VMT | 36.8 (3.9) | 40.6 (4.6) | −1.01 | 0.3 | 0.3 |
| VCG | 51.9 (6.7) | 44.1 (4.8) | 2.35 | 0.04 | 0.7 |
(EO is eyes open, EC is eyes closed, VMT is visuomotor tracking task, and VCG is visual cognitive game.)
List of computer video games used in this study, obtained from www.bigfishgames.com (15 November 2021). Note that matching and shooting games require children to use a small wireless hand-held clicker with a left mouse button to press when needed for game play.
| Big Fish Game | Axis Play | Start Difficulty | Type | Clicker | Precision | Background | Distractor | Executive Function |
|---|---|---|---|---|---|---|---|---|
| Abundante | Horizontal | Difficult | Match 3 | Yes | Moderate | Low optokinetic | No | Matching and puzzle solving |
| Action ball | Horizontal | Moderate | Brick Buster | No | Moderate | High optokinetic | Yes | Visual tracking and spatial |
| Acqua Ball | Horizontal | Easy | Brick Buster | No | Low | Medium optokinetic | Yes | Visual tracking and spatial |
| Astrobugs Revenge | Horizontal | Difficult | Match 3 | Yes | High | Medium optokinetic | No | Matching |
| Ark Light | Variable | Moderate | Shooting | Yes | Moderate | Medium optokinetic | Yes | Search and select |
| Birds Town | Horizontal | Moderate | Match 3 | Yes | High | Low optokinetic | No | Matching |
| Brave Piglet | Vertical | Moderate | Shooting | Yes | High | Low optokinetic | Yes | Visual tracking and spatial |
| Bricks of Egypt | Horizontal | Easy | Brick Buster | No | Variable | Low optokinetic | Yes | Visual tracking and spatial |
| Butterfly Escape | Horizontal | Moderate | Match 3 | Yes | High | Low optokinetic | Yes | Visual tracking and spatial |
| Chicken Invaders | Variable | High | Shooting | Yes | Moderate | High optokinetic | Yes | Search and select |
| Digby Donuts | Horizontal | Moderate | Catch and Sort | Yes | Moderate | Low optokinetic | No | Search precision sort |
| Feeding Frenzy | Variable | Difficult | Aim and Move | No | High | Low optokinetic | Yes | Visual tracking and spatial |
| Invadazoid | Horizontal | Difficult | Brick Buster | No | High | Moderate optokinetic | Yes | Visual tracking and spatial |
| Jar of Marbles | Horizontal | Easy | Match 3 | Yes | Medium | Low optokinetic | No | Matching three, aligning |
| Jet Jumper | Variable | Difficult | Driving Game | Yes | High | High optokinetic | Yes | Visual tracking and driving |
| Luxor 3 | Horizontal | Moderate | Match 3 | Yes | High | Moderate optokinetic | Yes | Match 3, aligning |
| Luxor HD | Horizontal | Moderate | Match 3 | Yes | High | Moderate optokinetic | Yes | Match 3, aligning |
| Reaxion | Horizontal | Moderate | Brick Buster | No | Variable | Moderate optokinetic | Yes | Visual tracking and spatial |
| Ricochet Recharge | Horizontal | Moderate | Brick Buster | No | High | Moderate optokinetic | No | Visual tracking and spatial |