| Literature DB >> 27994844 |
Stephanie Lay1, Nicola Brace1, Graham Pike1, Frank Pollick2.
Abstract
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to methodological circularity unless the properties that give rise to the emotional response are appropriately defined and quantified. In addition, many studies do not sufficiently control the variation in human likeness portrayed in stimulus images, meaning that the nature of stimuli that elicit the UVE is also not well defined or quantified. This article describes design criteria for UVE research to overcome the above problems by measuring three variables (human likeness, eeriness, and emotional response) and by using stimuli spanning the artificial to human continuum. These criteria allow results to be plotted and compared with the hypothesized uncanny valley curve and any effect observed can be quantified. The above criteria were applied to the methods used in a subset of existing UVE studies. Although many studies made use of some of the necessary measurements and controls, few used them all. The UVE is discussed in relation to this result and research methodology more broadly.Entities:
Keywords: circularity; eeriness; human likeness; research methods; uncanny valley
Year: 2016 PMID: 27994844 PMCID: PMC5154395 DOI: 10.1177/2041669516681309
Source DB: PubMed Journal: Iperception ISSN: 2041-6695
Research Design Principles and Test for Investigating the UVE.
| (1) Stimuli should cover a range of levels of human likeness, with a minimum of five points including human and nonhuman anchor points. It is not possible to draw conclusions about a continuum of human likeness when only two illustrative points are being compared or when the range does not include a human and nonhuman anchor. A full range would include 0% and 100% human, and 25%, 50%, and 75% human likeness. |
| (2) To produce the graph’s |
| (3) The |
| (4) A rating of eeriness should be collected from participants for each of the stimuli in addition to the familiarity or emotional response measure. Without it, any observed valley could be explained as a mere dip in response to the stimuli, and it would not be possible to confidently assert that the valley was uncanny in its nature. |
| (5) If the principles earlier have been followed, it is possible to plot the two measurements of human likeness and emotional response against each other. To show a valley effect, the path described by the response measurement should display a single clear dip or deviation from a linear path, occurring somewhere between 50% and 100% on the human likeness axis. When this is considered against the ratings of eeriness, it should be possible to decide whether this represents an uncanny valley or not. |
UVE = uncanny valley effect.
Summary of Studies Detailing Whether the Design Criteria Were Met.
| Research area | Study | 1. Use of a range of stimuli varying in human likeness | 2. Stimuli controlled or measured for human likeness | 3. | 4. Rating of eeriness collected | 5. Deviation in response if 2 and 3 can be plotted | All criteria met? |
|---|---|---|---|---|---|---|---|
| Anomalous features |
| Yes | Yes | Yes | Yes | Yes | Yes |
|
| Yes | Yes | Yes | Yes | No | No | |
|
| Yes | Yes | Yes | No | Yes | No | |
| Category boundaries and categorical perception |
| Yes | Yes | Yes | Yes | Yes | Yes |
|
| Yes | Yes | No | No | – | No | |
|
| Yes | Yes | No | No | – | No | |
|
| Yes | Yes | Yes | No | No | No | |
|
| Yes | Yes | Yes | No | No | No | |
|
| Yes | Yes | Yes | No | Yes | No | |
|
| No | Yes | No | No | – | No | |
|
| Yes | Yes | Yes | No | Yes | No | |
| Empathy and animacy |
| No | No | Yes | Yes | – | No |
|
| Yes | Yes | Yes | No | Yes | No | |
|
| Yes | No | Yes | No | – | No | |
|
| Yes | Yes | Yes | Yes | Yes | Yes | |
|
| No | No | Yes | No | – | No | |
|
| No | No | Yes | No | – | No | |
|
| Yes | Yes | Yes | Yes | Yes | Yes | |
| Error sensitivity |
| Yes | Yes | Yes | Yes | No | No |
| Evolutionary aesthetics |
| No | Yes | No | No | – | No |
|
| No | Yes | Yes | No | Yes | No | |
|
| Yes[ | Yes | No | No | – | No | |
| Individual differences |
| Yes | Yes | No | No | – | No |
| Macdorman and Entezari (2015) | Yes | Yes | Yes | Yes | Yes | Yes | |
|
| No | No | No | No | – | No | |
|
| No | No | No | No | – | No | |
|
| No | No | No | No | – | No | |
| Perceptual mismatch |
| Yes | Yes | Yes | Yes | Yes | Yes |
|
| Yes | Yes | Yes | No | Yes | No | |
|
| Yes | Yes | No | No | – | No | |
|
| Yes | Yes | Yes | Yes | Yes | Yes | |
|
| Yes | Yes | Yes | No | No | No | |
|
| Yes | Yes | Yes | Yes | Not reported | No |
No human faces were included in this study, so it is noted that the monkey faces acted as the equivalent to the human anchor.