Literature DB >> 21761407

The development of the uncanny valley in infants.

David J Lewkowicz1, Asif A Ghazanfar.   

Abstract

When adults view very realistic humanoid robots or computer avatars they often exhibit an aversion to them. This phenomenon, known as the "uncanny valley," is assumed to be evolutionary in origin, perhaps tapping into modules for disgust or attractiveness that detect violations of our normal expectations regarding social signals. Here, we test an alternative hypothesis that the uncanny valley is developmental in origin and, thus, that specific early experience with real human faces leads to its eventual emergence. To test this idea, we measured visual preferences in response to all possible pairs of a human face, realistic avatar face, and an unrealistic avatar face in groups of 6-, 8-, 10-, and 12-month-old infants. Consistent with the developmental hypothesis, we found that the uncanny valley effect emerges at 12 months of age suggesting that perceptual experience with real human faces is critical to its emergence.
Copyright © 2011 Wiley Periodicals, Inc.

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Year:  2011        PMID: 21761407      PMCID: PMC3197970          DOI: 10.1002/dev.20583

Source DB:  PubMed          Journal:  Dev Psychobiol        ISSN: 0012-1630            Impact factor:   3.038


  27 in total

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9.  Nature and nurture in own-race face processing.

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  18 in total

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Review 6.  Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness.

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Review 7.  Ethorobotics: A New Approach to Human-Robot Relationship.

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8.  Infant discrimination of humanoid robots.

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9.  A Bayesian Model of the Uncanny Valley Effect for Explaining the Effects of Therapeutic Robots in Autism Spectrum Disorder.

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Journal:  PLoS One       Date:  2015-09-21       Impact factor: 3.240

10.  EEG theta and Mu oscillations during perception of human and robot actions.

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