Literature DB >> 28567393

The promise of an augmented reality game-Pokémon GO.

Ji-Young An1, Claudio R Nigg1.   

Abstract

Year:  2017        PMID: 28567393      PMCID: PMC5440307          DOI: 10.21037/atm.2017.03.12

Source DB:  PubMed          Journal:  Ann Transl Med        ISSN: 2305-5839


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  9 in total

1.  Pokémon GO May Increase Physical Activity and Decrease Sedentary Behaviors.

Authors:  Claudio R Nigg; Desiree Joi Mateo; Jiyoung An
Journal:  Am J Public Health       Date:  2016-11-17       Impact factor: 9.308

2.  Apps of steel: are exercise apps providing consumers with realistic expectations?: a content analysis of exercise apps for presence of behavior change theory.

Authors:  Logan T Cowan; Sarah A Van Wagenen; Brittany A Brown; Riley J Hedin; Yukiko Seino-Stephan; P Cougar Hall; Joshua H West
Journal:  Health Educ Behav       Date:  2012-09-17

3.  Just a fad? Gamification in health and fitness apps.

Authors:  Cameron Lister; Joshua H West; Ben Cannon; Tyler Sax; David Brodegard
Journal:  JMIR Serious Games       Date:  2014-08-04       Impact factor: 4.143

4.  Health Behavior Theory in Physical Activity Game Apps: A Content Analysis.

Authors:  Hannah E Payne; Victor Ba Moxley; Elizabeth MacDonald
Journal:  JMIR Serious Games       Date:  2015-07-13       Impact factor: 4.143

Review 5.  Behavioral functionality of mobile apps in health interventions: a systematic review of the literature.

Authors:  Hannah E Payne; Cameron Lister; Joshua H West; Jay M Bernhardt
Journal:  JMIR Mhealth Uhealth       Date:  2015-02-26       Impact factor: 4.773

6.  Influence of Pokémon Go on Physical Activity: Study and Implications.

Authors:  Tim Althoff; Ryen W White; Eric Horvitz
Journal:  J Med Internet Res       Date:  2016-12-06       Impact factor: 5.428

7.  Serious Games and Gamification for Mental Health: Current Status and Promising Directions.

Authors:  Theresa M Fleming; Lynda Bavin; Karolina Stasiak; Eve Hermansson-Webb; Sally N Merry; Colleen Cheek; Mathijs Lucassen; Ho Ming Lau; Britta Pollmuller; Sarah Hetrick
Journal:  Front Psychiatry       Date:  2017-01-10       Impact factor: 4.157

Review 8.  Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps.

Authors:  E A Edwards; J Lumsden; C Rivas; L Steed; L A Edwards; A Thiyagarajan; R Sohanpal; H Caton; C J Griffiths; M R Munafò; S Taylor; R T Walton
Journal:  BMJ Open       Date:  2016-10-04       Impact factor: 2.692

9.  Gotta catch'em all! Pokémon GO and physical activity among young adults: difference in differences study.

Authors:  Katherine B Howe; Christian Suharlim; Peter Ueda; Daniel Howe; Ichiro Kawachi; Eric B Rimm
Journal:  BMJ       Date:  2016-12-13
  9 in total
  2 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20
  2 in total

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