Literature DB >> 27882910

Does Nintendo Wii Balance Board improve standing balance? A randomized controlled trial in children with cerebral palsy.

Valeska Gatica-Rojas1, Guillermo Méndez-Rebolledo2, Eduardo Guzman-Muñoz3, Alex Soto-Poblete4, Ricardo Cartes-Velásquez5, Edith Elgueta-Cancino6, L Eduardo Cofré Lizama7.   

Abstract

BACKGROUND: Evidence on the effect of systemic exercise programs to improve the standing balance with the Nintendo Wii system is very limited and its post-treatment effectiveness is unknown in cerebral palsy (CP) patients. AIM: Primary aim was to compare the effect of Nintendo Wii balance board (Wii-therapy) and standard physiotherapy (SPT), on the performance of standing balance in children and adolescents with CP. Secondary aim was to determine the post-treatment effectiveness of Wii-therapy and SPT.
DESIGN: Two-arm, matched-pairs, parallel-groups, randomized, controlled clinical trial.
SETTING: Outpatient Rehabilitation Centre in the city of Talca. POPULATION: Patients with CP type spastic hemiplegia (SHE) and spastic diplegia (SDI), aged 7 to 14 years, and level I or II of GMFCS or GMFCS-ER. Were excluded patients with FSIQ<80, epilepsy, previous surgeries and application of Botulinum Toxin-A in the lower limb, uncorrected vision and hearing disorders.
METHODS: Thirty-two CP patients (10.7±3.2 years old) were randomly assigned to either Wii-therapy (SDI=7; SHE=9) or SPT intervention (SDI=7; SHE=9). In each group, patients received three sessions per week over a period of 6 weeks. Standing balance was assessed at baseline and every 2 weeks. Additionally, two follow-up assessments (4 additional weeks) were performed to determine post-treatment effectiveness. Standing balance was quantified on force platform obtaining the outcomes area of center-of-pressure (CoP) sway (CoPSway), standard deviation in the medial-lateral (SDML) and the anterior-posterior (SDAP) directions, and velocity in both directions (VML and VAP).
RESULTS: Compared to SPT, Wii-therapy significantly reduced the CoPSway (P=0.02) and SDAP in the eyes-open condition (P=0.01). However, the effects wane after 2-4 weeks. Post-hoc analysis revealed that only SHE children benefited from Wii-therapy.
CONCLUSIONS: Wii-therapy was better than SPT in improving standing balance in patients with CP, but improves the balance only in SHE patients. Also, Wii-therapy effectiveness waned 2-4 weeks after the end the intervention. CLINICAL REHABILITATION IMPACT: A systematic exercise program like Wii-therapy using the Nintendo Wii Balance Board device can be considered to improves the standing balance in patients with CP, specifically in the SHE type. This program is easy to transfer to physiotherapists and rehabilitation centers.

Entities:  

Mesh:

Year:  2016        PMID: 27882910     DOI: 10.23736/S1973-9087.16.04447-6

Source DB:  PubMed          Journal:  Eur J Phys Rehabil Med        ISSN: 1973-9087            Impact factor:   2.874


  7 in total

Review 1.  Combining balance-training interventions with other active interventions may enhance effects on postural control in children and adolescents with cerebral palsy: a systematic review and meta-analysis.

Authors:  Priscila Albuquerque de Araújo; Juliana Maria Pimenta Starling; Vinícius Cunha Oliveira; Ana Paula Bensemann Gontijo; Marisa Cotta Mancini
Journal:  Braz J Phys Ther       Date:  2019-05-03       Impact factor: 3.377

Review 2.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

3.  Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial.

Authors:  Tony Szturm; Sanjay Tejraj Parmar; Kavisha Mehta; Deepthi R Shetty; Anuprita Kanitkar; Rasit Eskicioglu; Neha Gaonkar
Journal:  Sensors (Basel)       Date:  2022-01-19       Impact factor: 3.576

4.  Effect of Virtual Reality on Balance Function in Children With Cerebral Palsy: A Systematic Review and Meta-analysis.

Authors:  Wei Liu; Yuanyan Hu; Junfeng Li; Jindong Chang
Journal:  Front Public Health       Date:  2022-04-25

5.  Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis.

Authors:  Sen Li; Yang Song; Zhidong Cai; Qingwen Zhang
Journal:  BMC Sports Sci Med Rehabil       Date:  2022-07-23

6.  Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study.

Authors:  Hsiu-Ching Chiu; Louise Ada; Shin-Da Lee
Journal:  BMJ Open       Date:  2018-05-15       Impact factor: 2.692

Review 7.  Standardized Outcomes Measures in Physical Therapy Practice for Treatment and Rehabilitation of Cerebral PALSY: A Systematic Review.

Authors:  Maria Dolores Apolo-Arenas; Aline Ferreira de Araújo Jerônimo; Alejandro Caña-Pino; Orlando Fernandes; Joana Alegrete; Jose Alberto Parraca
Journal:  J Pers Med       Date:  2021-06-26
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.