Literature DB >> 27825723

Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review.

Sang D Choi1, Liangjie Guo2, Donghun Kang3, Shuping Xiong4.   

Abstract

Training balance and promoting physical activities in the elderly can contribute to fall-prevention. Due to the low adherence of conventional physical therapy, fall interventions through exergame technologies are emerging. The purpose of this review study is to synthesize the available research reported on exergame technology and interactive interventions for fall prevention in the older population. Twenty-five relevant papers retrieved from five major databases were critically reviewed and analyzed. Results showed that the most common exergaming device for fall intervention was Nintendo Wii, followed by Xbox Kinect. Even though the exergame intervention protocols and outcome measures for assessing intervention effectiveness varied, the accumulated evidences revealed that exergame interventions improved physical or cognitive functions in the elderly. However, it remains inconclusive whether or not the exergame-based intervention for the elderly fall prevention is superior to conventional physical therapy and the effect mechanism of the exergaming on elderly's balance ability is still unclear.
Copyright © 2016 Elsevier Ltd. All rights reserved.

Keywords:  Ageing; Exergame technology; Fall prevention

Mesh:

Year:  2016        PMID: 27825723     DOI: 10.1016/j.apergo.2016.10.013

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  17 in total

1.  Effectiveness and Usability of a Novel Kinect-Based Tailored Interactive Fall Intervention System for Fall Prevention in Older People: A Preliminary Study.

Authors:  Taekyoung Kim; Shuping Xiong
Journal:  Front Public Health       Date:  2022-05-31

2.  Effects of multitask training on cognition and motor control in people with schizophrenia spectrum disorders.

Authors:  Tzu-Yun Chien; Jen-Suh Chern; San-Ping Wang; Yu Yang
Journal:  PLoS One       Date:  2022-06-30       Impact factor: 3.752

3.  Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study.

Authors:  Ines Ayed; Adel Ghazel; Antoni Jaume-I-Capó; Gabriel Moya-Alcover; Javier Varona; Pau Martínez-Bueso
Journal:  J Healthc Eng       Date:  2018-07-09       Impact factor: 2.682

4.  Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis.

Authors:  T B F Pacheco; C S P de Medeiros; V H B de Oliveira; E R Vieira; F A C de Cavalcanti
Journal:  Syst Rev       Date:  2020-07-18

5.  The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.

Authors:  Jinhui Li; Mojisola Erdt; Luxi Chen; Yuanyuan Cao; Shan-Qi Lee; Yin-Leng Theng
Journal:  J Med Internet Res       Date:  2018-06-28       Impact factor: 5.428

6.  Comparison of a group-delivered and individually delivered lifestyle-integrated functional exercise (LiFE) program in older persons: a randomized noninferiority trial.

Authors:  Carl-Philipp Jansen; Corinna Nerz; Franziska Kramer; Sarah Labudek; Jochen Klenk; Judith Dams; Hans-Helmut König; Lindy Clemson; Clemens Becker; Michael Schwenk
Journal:  BMC Geriatr       Date:  2018-11-06       Impact factor: 3.921

7.  Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.

Authors:  Najmeh Khalili-Mahani; Bob De Schutter
Journal:  JMIR Serious Games       Date:  2019-06-06       Impact factor: 4.143

8.  Beneficial Effects of Interactive Physical-Cognitive Game-Based Training on Fall Risk and Cognitive Performance of Older Adults.

Authors:  Kochaphan Phirom; Teerawat Kamnardsiri; Somporn Sungkarat
Journal:  Int J Environ Res Public Health       Date:  2020-08-21       Impact factor: 3.390

Review 9.  The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis.

Authors:  Anna Nishchyk; Weiqin Chen; Are Hugo Pripp; Astrid Bergland
Journal:  JMIR Aging       Date:  2021-06-30

10.  Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial.

Authors:  Chi-Min Yang; Jun Scott Chen Hsieh; Yi-Chen Chen; Shu-Yu Yang; Hao-Chiang Koong Lin
Journal:  Medicine (Baltimore)       Date:  2020-07-10       Impact factor: 1.817

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