| Literature DB >> 27815667 |
Michael Auer1, Mark D Griffiths2.
Abstract
Many research findings in the gambling studies field rely on self-report data. A very small body of empirical research also suggests that when using self-report, players report their gambling losses inaccurately. The aim of the present study was to evaluate the differences between objective and subjective gambling spent data by comparing gambler's actual behavioral tracking data with their self-report data over a 1-month period. A total of 17,742 Norwegian online gamblers were asked to participate in an online survey. Of those surveyed, 1335 gamblers answered questions relating to gambling expenditure that could be compared with their actual gambling behavior. The study found that the estimated loss self-reported by gamblers was correlated with the actual objective loss and that players with higher losses tended to have more difficulty estimating their gambling expenditure (i.e., players who spent more money gambling also appeared to have more trouble estimating their expenses accurately). Overall, the findings demonstrate that caution is warranted when using self-report data relating to amount of money spent gambling in any studies that are totally reliant on self-report data.Entities:
Keywords: Behavioral tracking; Gambling expenditure; Pre-commitment; Responsible gambling
Mesh:
Year: 2017 PMID: 27815667 PMCID: PMC5579145 DOI: 10.1007/s10899-016-9648-0
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Key variables comparison of survey responders who provided estimates to how much they spent gambling (n = 1335) with the total sample of online gamblers (n = 17,742)
| Total sample (n = 17,742) | Responders (n = 1335) |
| |||||
|---|---|---|---|---|---|---|---|
| Mean | Median | SD | Mean | Median | SD | ||
| Age (years) | 41 | 39 | 13 | 45 | 45 | 13 | <0.001 |
| % Female | 31 | 0 | 46 | 27 | 0 | 44 | <0.001 |
| GGR (NOK) | 1563 | 701 | 14,148 | 2027 | 1027 | 6878 | <0.001 |
| Amount bet | 12,143 | 1220 | 37,220 | 13,554 | 1941 | 38,960 | <0.001 |
| Customer tenure (months) | 94 | 107 | 38 | 107 | 112 | 35 | <0.001 |
Comparison between subjective and objective gambling expenditure related to overall win or loss during a one-month period by players (n = 1335)
| Subjective | |||
|---|---|---|---|
| Won | Lost | Total | |
|
| |||
| Won | 18 (3) | 53 (68) | 71 |
| Lost | 32 (47) | 1210 (1195) | 1242 |
| No Activity | 0 (1) | 22 (21) | 22 |
| Total | 50 | 1285 | 1335 |
Comparison between subjective and objective gambling expenditure (NOK) by players (n = 1335)
| Estimated value | Actual value (GGR) | Estimated value (cleaned) | Bias | Bias/average. GGR | |
|---|---|---|---|---|---|
| Min. | −10,000,000 | −122,737 | −123,000 | −123,400 | −200.00 |
| Q1 | 400 | 448 | 400 | −725 | −0.58 |
| Median | 1000 | 1027 | 1000 | −105 | −0.15 |
| Mean | 761,900 | 2027 | 2952 | 925 | 0.43 |
| Q3 | 2000 | 2461 | 2000 | 400 | 0.39 |
| Max | 1,000,000,000 | 159,845 | 160,000 | 159,100 | 209.20 |
Fig. 1Bland Altman plot of the subjective data and objective data of players (n = 1335)
Fig. 2Bland Altman plot of the subjective data and objective data of players (n = 1335) with a limited range of the x-axis metric and the y-axis metric
Distribution of the normalized bias (bias divided by average GGR) for each game type preferences category among players (n = 1335)
| Median |
| |
|---|---|---|
| Lottery | −0.16 | 63 |
| Casino | −0.27 | 2 |
| Scratchcards | −0.01 | 8 |
| Sports betting | −0.20 | 61 |
| VLTs | −0.16 | 90 |
Bias classification across game-preferences among players (n = 1335)
| Unfavorable (%) | Correct (%) | Favorable (%) |
| |
|---|---|---|---|---|
| Lottery | 7 | 81 | 12 | 0.001 |
| Casino | 13 | 71 | 16 | 0.045 |
| Scratchcards | 10 | 64 | 26 | 0.009 |
| Sports betting | 16 | 63 | 21 | 0.03 |
| VLTs | 11 | 74 | 15 | 0.35 |
| Total | 9 | 74 | 17 |