| Literature DB >> 29904326 |
Michael Auer1, Mark D Griffiths2.
Abstract
Providing personalized feedback about the amount of money that gamblers have actually spent may-in some cases-result in cognitive dissonance due to the mismatch between what gamblers actually spent and what they thought they had spent. In the present study, the participant sample (N = 11,829) was drawn from a Norwegian population that had played at least one game for money in the past six months on the Norsk Tipping online gambling website. Players were told that they could retrieve personalized information about the amount of money they had lost over the previous 6-month period. Out of the 11,829 players, 4045 players accessed information about their personal gambling expenditure and were asked whether they thought the amount they lost was (i) more than expected, (ii) about as much as expected, or (iii) less than expected. It was hypothesized that players who claimed that the amount of money lost gambling was more than they had expected were more likely to experience a state of cognitive dissonance and would attempt to reduce their gambling expenditure more than other players who claimed that the amount of money lost was as much as they expected. The overall results contradicted the hypothesis because players without any cognitive dissonance decreased their gambling expenditure more than players experiencing cognitive dissonance. However, a more detailed analysis of the data supported the hypothesis because specific playing patterns of six different types of gambler using a machine-learning tree algorithm explained the paradoxical overall result.Entities:
Keywords: Behavioral tracking; Cognitive dissonance; Gambling; Gambling expenditure; Online gambling
Year: 2017 PMID: 29904326 PMCID: PMC5986838 DOI: 10.1007/s11469-017-9808-1
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 3.836
Percentages of players (n = 4045) who reported they had gambled more or less money than they expected or had spent about the same
| Median theoretical loss | Number | |
|---|---|---|
| More than expected | 774 | 1236 (31%) |
| About as much as expected | 507 | 2547 (63%) |
| Less than expected | 377 | 262 (6%) |
| Total | 556 | 4045 (100%) |
The percentage of females reporting that they had spent more than they expected (see Table 2) was higher than in males (X 2 = 12.358, df = 2, p < 0.002). The median loss for females 30 days before was NOK 696 and the corresponding amount for males was NOK 364 (X 2 = 207.15, df = 1, p < 0.001)
Percentages of players (n = 4045) who reported they had gambled more or less money than they expected or had spent about as much as expected by gender
| More than expected | About as much | Less than expected | Total | |
|---|---|---|---|---|
| Female | 403 (34%) | 701 (60%) | 71 (6%) | 1175 |
| Male | 833 (29%) | 1846 (64%) | 191 (7%) | 2870 |
| Total | 1236 (31%) | 2547 (63%) | 262 (6%) | 4045 |
The average age across the two first groups was 42 years (see Table 3), and players who reported that they lost less than expected were on average 39 years which was statistically significant (F = 6.246, df = 4043, p = 0.0125)
Percentages of players (n = 4045) who reported they had gambled more or less money than they expected or had spent about as much as expected by age
| Mean age | Number | |
|---|---|---|
| More than expected | 42 | 1236 |
| About as much as expected | 42 | 2547 |
| Less than expected | 39 | 262 |
| 4045 |
Change in theoretical loss among players (n = 4045) seven days after they received personalized feedback about their gambling behavior
| Change in theoretical loss | Number | |
|---|---|---|
| More than expected | − 35% | 1236 |
| About the same | − 44% | 2547 |
| Less than expected | − 56% | 262 |
| Total | − 42% | 4045 |
Change of theoretical loss seven days after accessing a personalized message among high-intensity gamblers (n = 410) and low-intensity gamblers (n = 3635)
| Intensity group | Answer | Change TL | TL before | Number |
|---|---|---|---|---|
| Low 90% | More | − 35% | 204 | 1075 |
| About as much | − 44% | 188 | 2320 | |
| Less | − 56% | 167 | 240 | |
| Top 10% | More | − 34% | 1891 | 161 |
| About as much | − 45% | 2254 | 227 | |
| less | − 65% | 1981 | 22 |
Behavioral segmentation on players (n = 3783) using a recursive tree algorithm
| Group 1 | Group 2 | Group 3 | Group 4 | Group 5 | Group 6 | Total | |
|---|---|---|---|---|---|---|---|
| Response | More | More | About as much | About as much | About as much | About as much | |
| 7-day TL change | − 34% | − 36% | − 22% | − 31% | − 9% | − 69% | − 42% |
| Loss (in NOK) | − 769 | − 730 | − 1591 | − 444 | 3195 | − 280 | − 592 |
| Playing days | 13 | 14 | 17 | 11 | 17 | 5 | 10 |
| Lottery | 29% | 31% | 27% | 51% | 14% | 55% | 43% |
| Sports betting | 19% | 1% | 14% | 7% | 24% | 5% | 9% |
| VLT | 5% | 0% | 7% | 4% | 11% | 2% | 4% |
| Casino | 25% | 2% | 33% | 12% | 39% | 11% | 19% |
| Scratchcard | 13% | 59% | 5% | 12% | 4% | 20% | 16% |
| Age | 32 | 46 | 49 | 44 | 48 | 39 | 42 |
| Gender | 26% | 42% | 20% | 31% | 10% | 35% | 29% |
| Past exclusions | 30% | 9% | 40% | 13% | 43% | 12% | 22% |
| TL trend | 51% | 31% | 29% | 25% | 23% | 27% | 28% |
|
| 62% | 100% | 100% | 0% | 84% | 22% | 48% |
|
| 177 | 162 | 1051 | 520 | 128 | 1745 | 3783 |