Literature DB >> 35852779

Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting.

Michael Auer1, Mark D Griffiths2.   

Abstract

In recent years researchers have emphasized the importance of artificial intelligence (AI) algorithms as a tool to detect problem gambling online. AI algorithms require a training dataset to learn the patterns of a prespecified group. Problem gambling screens are one method for the collection of the necessary input data to train AI algorithms. The present study's main aim was to identify the most significant behavioral patterns which predict self-reported problem gambling. In order to fulfil the aim, the study analyzed data from a sample of real-world online casino players and matched their self-report (subjective) responses concerning problem gambling with the participants' actual (objective) gambling behavior. More specifically, the authors were given access to the raw data of 1,287 players from a European online gambling casino who answered questions on the Problem Gambling Severity Index (PGSI) between September 2021 and February 2022. Random forest and gradient boost machine algorithms were trained to predict self-reported problem gambling based on the independent variables (e.g., wagering, depositing, gambling frequency). The random forest model predicted self-reported problem gambling better than gradient boost. Moreover, problem gamblers showed a distinct pattern with respect to their gambling based on the player tracking data. More specifically, problem gamblers lost more money per gambling day, lost more money per gambling session, and deposited money more frequently per gambling session. Problem gamblers also tended to deplete their gambling accounts more frequently compared to non-problem gamblers. A subgroup of problem gamblers identified as being at greater harm (based on their response to PGSI items) showed even higher values with respect to the aforementioned gambling behaviors. The study showed that self-reported problem gambling can be predicted by AI algorithms with high accuracy based on player tracking data.
© 2022. The Author(s).

Entities:  

Keywords:  Artificial intelligence; Online casino; Online gambling; Player tracking; Problem gambling

Year:  2022        PMID: 35852779     DOI: 10.1007/s10899-022-10139-1

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  34 in total

1.  How do gamblers start gambling: identifying behavioural markers for high-risk internet gambling.

Authors:  Julia Braverman; Howard J Shaffer
Journal:  Eur J Public Health       Date:  2010-01-27       Impact factor: 3.367

2.  A descriptive analysis of demographic and behavioral data from Internet gamblers and those who self-exclude from online gambling platforms.

Authors:  Simo Dragicevic; Christian Percy; Aleksandar Kudic; Jonathan Parke
Journal:  J Gambl Stud       Date:  2015-03

3.  The Challenge of Online Gambling: The Effect of Legalization on the Increase in Online Gambling Addiction.

Authors:  Mariano Chóliz
Journal:  J Gambl Stud       Date:  2016-06

4.  Accuracy of self-reported versus actual online gambling wins and losses.

Authors:  Julia Braverman; Matthew A Tom; Howard J Shaffer
Journal:  Psychol Assess       Date:  2014-04-07

5.  Personality biomarkers of pathological gambling: A machine learning study.

Authors:  Antonio Cerasa; Danilo Lofaro; Paolo Cavedini; Iolanda Martino; Antonella Bruni; Alessia Sarica; Domenico Mauro; Giuseppe Merante; Ilaria Rossomanno; Maria Rizzuto; Antonio Palmacci; Benedetta Aquino; Pasquale De Fazio; Giampaolo R Perna; Elena Vanni; Giuseppe Olivadese; Domenico Conforti; Gennarina Arabia; Aldo Quattrone
Journal:  J Neurosci Methods       Date:  2017-11-01       Impact factor: 2.390

6.  The prevalence, incidence, and gender and age-specific incidence of problem gambling: results of the Swedish longitudinal gambling study (Swelogs).

Authors:  Max Abbott; Ulla Romild; Rachel Volberg
Journal:  Addiction       Date:  2017-11-24       Impact factor: 6.526

7.  Self-Reported Losses Versus Actual Losses in Online Gambling: An Empirical Study.

Authors:  Michael Auer; Mark D Griffiths
Journal:  J Gambl Stud       Date:  2017-09

Review 8.  Problem gambling worldwide: An update and systematic review of empirical research (2000-2015).

Authors:  Filipa Calado; Mark D Griffiths
Journal:  J Behav Addict       Date:  2016-10-27       Impact factor: 6.756

Review 9.  A meta-analysis of problem gambling risk factors in the general adult population.

Authors:  Youssef Allami; David C Hodgins; Matthew Young; Natacha Brunelle; Shawn Currie; Magali Dufour; Marie-Claire Flores-Pajot; Louise Nadeau
Journal:  Addiction       Date:  2021-02-23       Impact factor: 6.526

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