| Literature DB >> 27784317 |
P Lehoux1, J Jimenez-Pernett2, F A Miller3, B Williams-Jones4.
Abstract
BACKGROUND: Using a combination of videos and online short stories, we conducted four face-to-face deliberative workshops in Montreal (Quebec, Canada) with members of the public who later joined additional participants in an online forum to discuss the social and ethical implications of prospective technologies. This paper presents the participants' appraisal of our intervention and provides novel qualitative insights into the use of videos and online tools in public deliberations.Entities:
Keywords: Evaluation; Health innovation; Knowledge transfer and exchange; Online forum; Prospective analyses; Public involvement; Video-based deliberations
Mesh:
Year: 2016 PMID: 27784317 PMCID: PMC5081965 DOI: 10.1186/s12913-016-1870-z
Source DB: PubMed Journal: BMC Health Serv Res ISSN: 1472-6963 Impact factor: 2.655
The rationale and objectives of the three-year study
| The three thematic areas |
| • Our broader study aims to generate substantive knowledge about the social and ethical issues raised by new health technology and methodological knowledge on the use of multimedia-based tools in public deliberation. |
| • We chose to structure the study around thematic areas, not specific diseases or technologies, in order to address a large spectrum of usability and ethical issues, while considering the needs and preferences of different social groups across the life course: 1) the use of enhancement technologies in teenagers; 2) preventive interventions for “at risk” adults; and 3) ageing in a high-tech world. |
| Substantive objective 1 |
| • To analyze the ways in which members of the public, in face-to-face and online multimedia-based deliberative environments, reason and deliberate about the desirability of technical and social changes that may affect the three thematic areas within a 25-year timeframe; |
| • |
| Substantive objective 2 |
| • To identify the usability and ethical issues raised by various design assumptions (e.g., intended use, complexity, impact on autonomy) and features (e.g., accuracy, immediacy, invasiveness, costliness) in these three thematic areas; |
| • |
| Methodological objective |
| • To assess the extent to which the sociotechnical scenario method fosters critical, reflective and creative reasoning and deliberations regarding the design of health innovations. |
| • |
Fig. 1A schematic illustration of our multimedia-based intervention theory
An overview of the three fictional technologies
| Enhancement technologies in teenagers—PBF shirt |
| • A shirt with embedded sensors that provide real-time feedback about the mental state and cognitive performance of the person wearing it |
| • Used with meditation techniques, the shirt can help one learn about oneself |
| Preventive interventions for genetically “at risk” adults—Cardiac “rectifier” |
| • Implantable cardiac “rectifier” that destroys cells genetically susceptible to cause arrhythmia later |
| • The rectifier transmits data to a centralized system where experts confirm its plan of action |
| Ageing in a high-tech world—Personal robot |
| • An assistive personal robot connected to the Internet, which can interact with individuals and the built environment (using face, voice and object recognition) |
| • The robot is used at home and can “learn” from its owner by asking questions and memorizing responses |
Fig. 2A flow diagram of the participants recruited and of the data gathered
Characteristics of the participants (n = 46)
| Number | Percent | ||
|---|---|---|---|
| Age | 18–29 | 9 | 20 % |
| 30–39 | 6 | 13 % | |
| 40–49 | 3 | 7 % | |
| 50–59 | 7 | 15 % | |
| 60–69 | 17 | 37 % | |
| >70 | 4 | 8 % | |
| Gender | Female | 33 | 72 % |
| Male | 13 | 28 % | |
| Education | High school | 4 | 9 % |
| Collegial | 5 | 11 % | |
| University | 37 | 80 % | |
| Household income | < $20,000 | 4 | 9 % |
| $20,000 to $39,999 | 9 | 19 % | |
| $40,000 to $59,999 | 17 | 37 % | |
| > $60,000 | 16 | 35 % | |
| Ease with technology | More or less comfortable | 10 | 22 % |
| Mostly comfortable | 27 | 59 % | |
| Very comfortable | 9 | 19 % |
Appraisal of the videos and scenarios
| Total | Agree | More or less agree | Disagree | DNA | |||||
|---|---|---|---|---|---|---|---|---|---|
|
|
| % |
| % |
| % |
| % | |
| The videos have helped me understand the technologies | 46 | 44 | 96 % | 1 | 2 % | 0 | 0 % | 1 | 2 % |
| The videos have helped me understand the online scenarios | 43 | 39 | 91 % | 3 | 7 % | 0 | 0 % | 1 | 2 % |
| The online scenarios helped me reflect about issues raised by the technologies | 43 | 42 | 98 % | 1 | 2 % | 0 | 0 % | 0 | 0 % |
| The online scenarios stimulated discussion | 43 | 37 | 86 % | 6 | 14 % | 0 | 0 % | 0 | 0 % |
| I felt concerned by the dilemmas faced by the characters | 43 | 32 | 74 % | 9 | 21 % | 2 | 5 % | 0 | 0 % |
Appraisal of the quality of the deliberations and of one’s engagement throughout the process
| Total | Agree | More or less agree | Disagree | DNA | |||||
|---|---|---|---|---|---|---|---|---|---|
|
|
| % |
| % |
| % |
| % | |
| Moderator | |||||||||
| The moderator contributed to stimulate the group’s reflections | 46 | 39 | 86 % | 3 | 6 % | 1 | 2 % | 3 | 6 % |
| The moderator respected the opinions of participants | 46 | 43 | 94 % | 0 | 0 % | 0 | 0 % | 3 | 6 % |
| Quality of the deliberative processes | |||||||||
| I have had the opportunity to express myself freely | 46 | 46 | 100 % | 0 | 0 % | 0 | 0 % | 0 | 0 % |
| The arguments of the other participants appeared well thought out | 46 | 37 | 81 % | 6 | 13 % | 1 | 2 % | 2 | 4 % |
| Group exchanges have furthered my reflections | 46 | 32 | 70 % | 9 | 20 % | 3 | 6 % | 2 | 4 % |
| Personal engagement | |||||||||
| My arguments were well thought out | 46 | 38 | 83 % | 8 | 17 % | 0 | 0 % | 0 | 0 % |
| I was attentive to the views of other participants | 46 | 41 | 89 % | 3 | 7 % | 2 | 4 % | 0 | 0 % |
| I remained interested throughout the experience | 43 | 36 | 84 % | 5 | 12 % | 2 | 4 % | 0 | 0 % |
Fig. 3Sharing one’s thoughts in the face-to-face workshop and on the online forum
Fig. 4Ease with the verbal and written formats of the deliberations
Perceived effects of the deliberative intervention
| Total | Agree | More or less agree | Disagree | DNA | |||||
|---|---|---|---|---|---|---|---|---|---|
|
|
| % |
| % |
| % |
| % | |
| Critical and reflective thinking | |||||||||
| I reflected more about the pros and cons of technologies | 46 | 39 | 85 % | 5 | 11 % | 1 | 2 % | 1 | 2 % |
| I discovered effects of technology that I had never imagined | 46 | 39 | 85 % | 5 | 11 % | 2 | 4 % | 0 | 0 % |
| I looked for additional information on the topics discussed | 43 | 13 | 30 % | 13 | 30 % | 13 | 30 % | 4 | 10 % |
| Learning | |||||||||
| I know more about the way technologies may transform society | 46 | 43 | 94 % | 2 | 4 % | 1 | 2 % | 0 | 0 % |
| I know more about the way values may influence technology design and use | 46 | 39 | 85 % | 4 | 9 % | 2 | 4 % | 1 | 2 % |
What this study adds to current knowledge
| • Making explicit one’s intervention theory helps to fill a research gap by producing knowledge on how the components and processes of tailor-made interventions are linked to their outcomes |
| • This study confirms the methodological feasibility of a deliberative intervention that relies on videos and scenarios to enable productive deliberations among non-experts |
| • Our findings help understand why face-to-face and online deliberations need to be combined if the goal is to increase deliberative depth and foster learning across groups |