| Literature DB >> 27658469 |
Maria Leonora G Comello1, Xiaokun Qian, Allison M Deal, Kurt M Ribisl, Laura A Linnan, Deborah F Tate.
Abstract
BACKGROUND: Online interventions providing individual health behavior assessment should deliver feedback in a way that is both understandable and engaging. This study focused on the potential for infographics inspired by the aesthetics of game design to contribute to these goals.Entities:
Keywords: eHealth; game design; infographics; personalized feedback; visuals
Year: 2016 PMID: 27658469 PMCID: PMC5054233 DOI: 10.2196/jmir.5976
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Stimuli by module and condition.aConditions are traditional (text-only for tobacco; column for nontobacco), progress (game‐inspired bar), and scorecard (game‐inspired side‐by‐side comparison).bProgress bar format was not applicable (N/A) to tobacco module, which provides dichotomous feedback.
Characteristics of participants (N=1162) in experiments assessing infographics.
| Characteristic | Mean (SD) | No. | % | |
| Age in years | 32.5 (11.1) | |||
| Male | 624 | 53.70 | ||
| Female | 538 | 46.30 | ||
| White | 939 | 80.81 | ||
| Black | 89 | 7.66 | ||
| American Indian | 5 | 0.43 | ||
| Asian | 84 | 7.23 | ||
| Native American | 7 | 0.60 | ||
| Hawaiian/Pacific Islander | 6 | 0.52 | ||
| Multiple | 32 | 2.75 | ||
| Hispanic | 76 | 6.54 | ||
| Non-Hispanic | 1085 | 93.37 | ||
| Less than high school | 6 | 0.52 | ||
| High school/GEDa | 115 | 9.90 | ||
| Some college | 341 | 29.35 | ||
| 2-year college | 127 | 10.93 | ||
| 4-year college | 452 | 38.90 | ||
| Master’s degree | 92 | 7.92 | ||
| PhD, JD, or MD degree | 29 | 2.50 | ||
aGeneral equivalency diploma.
Cell sizes by module and condition, and percentages of participants not meeting behavioral goals by module.
| Module | Conditiona | No. (%)b | No. (%) not meeting goal | ||
| Traditional | Progress | Scorecard | |||
| Tobacco use | 52 | N/Ac | 52 | 104 (8.95) | 26 (25.0) |
| Alcohol use | 58 | 59 | 58 | 175 (15.06) | 88 (50.3) |
| Physical activity | 56 | 60 | 55 | 171 (14.72) | 93 (54.4) |
| Vegetable consumption | 51 | 52 | 53 | 156 (13.43) | 134 (85.9) |
| Fruit consumptiond | 96 | 88 | 93 | 277 (23.84) | 195 (70.4) |
| Weight managementd | 95 | 91 | 93 | 279 (24.01) | 154 (55.2) |
aConditions are traditional (text-only for tobacco; column for nontobacco), progress (game‐inspired bar), and scorecard (game‐inspired side‐by‐side comparison).
bTotal participants for all modules: N=1162.
cProgress bar format was not applicable (N/A) to tobacco module, which provides dichotomous feedback.
dMore participants were recruited for modules of fruits and weight (relative to other modules) to allow for analysis of variables not related to this study.
Figure 2Percentages and means for information processing outcomes by condition and module. Bars extend to upper and lower bounds of the 95% CIs. For comprehension and recall, percentages reflect those who answered correctly. For perceived cognitive load, means are on a 1–5 scale; lower means denote lower perceived load (ie, easier processing). Time to answer comprehension questions was measured in seconds and was adjusted for number of questions in the module; lower means denote less time taken to answer (ie, easier processing). Traditional condition was text-only for the tobacco module, and traditional column chart for nontobacco modules.
Figure 3Means for engagement outcomes by condition and module. Bars extend to upper and lower bounds of the 95% CIs. Higher means denote more positive emotional tone, greater perceived effectiveness, and more positive attitude toward the infographic. Traditional condition was text-only for the tobacco module and traditional column chart for nontobacco modules.