| Literature DB >> 30201604 |
Megan E Applegate1, Christopher R France2, David W Russ3,4, Samuel T Leitkam5, James S Thomas3.
Abstract
BACKGROUND: Sørensen trunk extension endurance test performance predicts the development of low back pain and is a strong discriminator of those with and without low back pain. Performance may greatly depend on psychological factors, such as kinesiophobia, self-efficacy, and motivation. Virtual reality video games have been used in people with low back pain to encourage physical activity that would otherwise be avoided out of fear of pain or harm. Accordingly, we developed a virtual reality video game to assess the influence of immersive gaming on the Sørensen test performance.Entities:
Keywords: Sørensen test; fatigue; low back pain; trunk mass; virtual reality
Year: 2018 PMID: 30201604 PMCID: PMC6231892 DOI: 10.2196/10522
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Participant characteristics.
| Characteristics | Healthy (n=24), mean (SE) | Low back pain (n=24), mean (SE) |
| Age (years) | 29.2 (2.2) | 24.3 (1.5) |
| Height (m) | 1.7 (0.0) | 1.7 (0.0) |
| Weight (kg) | 73.3 (2.6) | 71.4 (2.6) |
| Body mass index (kg/m2) | 24.8 (0.7) | 24.2 (0.7) |
Figure 1Experimental setup on the fatigue table for maximal voluntary contraction of the trunk and hip.
Figure 2Experimental setup on the standard table for the virtual reality Sørensen test.
Figure 3Participant’s perspective during gameplay, displayed through the Oculus Rift headset.
Anthropometric, strength, and psychological survey measures.
| Survey measures | Healthy (n=24), mean (SE) | Low back pain (n=24), mean (SE) | |
| Trunk mass (kg) | 36.7 (1.5) | 35.4 (1.6) | .54 |
| Trunk length (m) | 0.5 (0.0) | 0.4 (0.0) | .15 |
| Vertical trunk force (N) | 476.7 (52.8) | 511.7 (35.4) | .65 |
| Trunk moment (Nm) | 42.3 (4.1) | 45.4 (5.4) | .66 |
| Hip force (N) | 131.0 (8.2) | 138.4 (8.6) | .50 |
| Erector spinae MPFa slope (%/s) | −0.1 (0.0) | −0.1 (0.0) | .32 |
| Gluteus maximus MPF slope (%/s) | −0.3 (0.0) | −0.2 (0.0) | .16 |
| Biceps femoris MPF slope (%/s) | 3.8 (0.8) | 7.6 (1.2) | .38 |
| Depression (0-60)b | 39.3 (2.1) | 37.7 (2.1) | .01 |
| Pain resilience (0-56)b | 7.6 (1.3) | 6.8 (0.9) | .61 |
| Pain catastrophizing (0-52)b | 30.9 (1.2) | 32.0 (1.3) | .59 |
| Kinesiophobia (17-68)b | 38.7 (4.1) | 44.5 (3.2) | .54 |
aMPF: median power frequency.
bRanges for the scales.
Time to task failure on the virtual reality Sørensen test.
| Participants | Healthy, mean (SE) | Low back pain, mean (SE) | Total, mean (SE) |
| Male | 107.2 (9.6) | 98.1 (9.7) | 102.7 (6.7) |
| Female | 128.7 (21.1) | 137.3 (17.8) | 133.0 (13.5) |
| Total | 118.0 (11.6) | 117.7 (10.7) | 117.8 (7.8) |
Simple correlations between time to task failure and factors entered into the linear regression analyses.
| Measures | Healthy | Low back pain | ||
| Trunk mass | −0.467 | .02 | −0.532 | .01 |
| Trunk length | 0.180 | .40 | 0.016 | .94 |
| Vertical trunk force | 0.065 | .76 | −0.061 | .78 |
| Trunk moment | −0.248 | .24 | −0.200 | .35 |
| Hip force | −0.056 | .80 | −0.299 | .16 |
| Erector spinae MPFa slope | 0.616 | .001 | 0.314 | .14 |
| Gluteus maximus MPF slope | 0.440 | .03 | −0.174 | .42 |
| Biceps femoris MPF slope | 0.513 | .01 | 0.418 | .04 |
| Self-efficacy | 0.525 | .01 | 0.235 | .27 |
| Depression | 0.128 | .55 | −0.194 | .36 |
| Pain catastrophizing | −0.158 | .46 | −0.091 | .67 |
| Pain resilience | −0.030 | .89 | −0.362 | .08 |
| Kinesiophobia | −0.106 | .62 | −0.276 | .19 |
aMPF: median power frequency.
Significant factors identified by the linear regression analyses.
| Factor | Unstandardized beta | SE | Standardized beta | |||
| (Constant) | 301.32 | 10.20 | — | 7.50 | <.001 | |
| Erector spinae MPFa | 140.21 | 45.17 | .45 | 3.10 | .01 | |
| Biceps femoris MPF | 130.24 | 44.74 | .40 | 2.91 | .01 | |
| Trunk mass | −1.12 | 0.49 | −.32 | −2.30 | .03 | |
| (Constant) | 342.21 | 61.68 | — | 5.55 | <.001 | |
| Trunk mass | −2.08 | 0.48 | −.67 | −4.34 | <.001 | |
| Kinesiophobia | −3.56 | 1.27 | −.43 | −2.81 | .01 | |
| Self-efficacy | 1.15 | 0.49 | .35 | 2.34 | .03 | |
aMPF: median power frequency.