Literature DB >> 27463843

Video gaming in school children: How much is enough?

Jesus Pujol1,2, Raquel Fenoll3, Joan Forns4,5,6, Ben J Harrison7, Gerard Martínez-Vilavella3, Dídac Macià3, Mar Alvarez-Pedrerol4,5,6, Laura Blanco-Hinojo3, Sofía González-Ortiz8, Joan Deus3,9,10, Jordi Sunyer4,5,6,11.   

Abstract

OBJECTIVE: Despite extensive debate, the proposed benefits and risks of video gaming in young people remain to be empirically clarified, particularly as regards an optimal level of use.
METHODS: In 2,442 children aged 7 to 11 years, we investigated relationships between weekly video game use, selected cognitive abilities, and conduct-related problems. A large subgroup of these children (n = 260) was further examined with magnetic resonance imaging approximately 1 year later to assess the impact of video gaming on brain structure and function.
RESULTS: Playing video games for 1 hour per week was associated with faster and more consistent psychomotor responses to visual stimulation. Remarkably, no further change in motor speed was identified in children playing >2 hours per week. By comparison, the weekly time spent gaming was steadily associated with conduct problems, peer conflicts, and reduced prosocial abilities. These negative implications were clearly visible only in children at the extreme of our game-playing distribution, with 9 hours or more of video gaming per week. At a neural level, changes associated with gaming were most evident in basal ganglia white matter and functional connectivity.
INTERPRETATION: Significantly better visuomotor skills can be seen in school children playing video games, even with relatively small amounts of use. Frequent weekly use, by contrast, was associated with conduct problems. Further studies are needed to determine whether moderate video gaming causes improved visuomotor skills and whether excessive video gaming causes conduct problems, or whether children who already have these characteristics simply play more video games. Ann Neurol 2016;80:424-433.
© 2016 American Neurological Association.

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Mesh:

Year:  2016        PMID: 27463843     DOI: 10.1002/ana.24745

Source DB:  PubMed          Journal:  Ann Neurol        ISSN: 0364-5134            Impact factor:   10.422


  8 in total

1.  Structural brain differences associated with extensive massively-multiplayer video gaming.

Authors:  Qinghua He; Ofir Turel; Lei Wei; Antoine Bechara
Journal:  Brain Imaging Behav       Date:  2021-02       Impact factor: 3.978

Review 2.  A Tripartite Neurocognitive Model of Internet Gaming Disorder.

Authors:  Lei Wei; Shuyue Zhang; Ofir Turel; Antoine Bechara; Qinghua He
Journal:  Front Psychiatry       Date:  2017-12-14       Impact factor: 4.157

Review 3.  Children's Health in the Digital Age.

Authors:  Birgitta Dresp-Langley
Journal:  Int J Environ Res Public Health       Date:  2020-05-06       Impact factor: 3.390

4.  Symptoms of Internet Gaming Disorder in Youth: Predictors and Comorbidity.

Authors:  Lars Wichstrøm; Frode Stenseng; Jay Belsky; Tilmann von Soest; Beate Wold Hygen
Journal:  J Abnorm Child Psychol       Date:  2019-01

Review 5.  A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children.

Authors:  Maria Vedechkina; Francesca Borgonovi
Journal:  Front Psychol       Date:  2021-02-24

6.  Media use, attention, mental health and academic performance among 8 to 12 year old children.

Authors:  Pedro Cardoso-Leite; Albert Buchard; Isabel Tissieres; Dominic Mussack; Daphne Bavelier
Journal:  PLoS One       Date:  2021-11-17       Impact factor: 3.240

7.  The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study.

Authors:  Özlem Tezol; Deniz Yıldız; Sıddıka Songül Yalçın
Journal:  Turk Arch Pediatr       Date:  2022-07

8.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

  8 in total

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