Literature DB >> 36215277

Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.

Alexandre Renaux1,2, Frédéric Muhla2,3, Fabien Clanché3, Philippe Meyer4, Séverine Maïaux4, Sophie Colnat-Coulbois1, Gérome Gauchard1,2,3.   

Abstract

Immersive virtual reality makes possible to perceive and interact in a standardized, reproductible and digital environment, with a wide range of simulated situations possibilities. This study aimed to measure the potential effect of virtual reality on time and number of steps when performing a locomotor task, in a young adult's population. Sixty young adults (32W, 28M, mean age 21.55 ± 1.32), who had their first immersive virtual reality experience, performed a locomotor task based on "Timed Up and Go" (TUG) task in real, in virtual reality in a stopped train and in virtual reality in a moving train. Time and number of steps variables representing primary locomotion indicators were measured and compared between each condition. Results showed significant increases in time and number of steps in the two virtual reality conditions compared to real but not between the two virtual reality conditions. There was an effect of virtual reality in young adults when performing the locomotor task. It means that technological and digital characteristics of the immersive virtual reality experience led to modify motor strategies employed. Adding a plausible visual optic flow did not appear to affect motor control further when the information is negligible and not essential for performing the task.

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Mesh:

Year:  2022        PMID: 36215277      PMCID: PMC9550093          DOI: 10.1371/journal.pone.0275876

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.752


  30 in total

1.  The visual perception of objective motion and subjective movement.

Authors:  J J GIBSON
Journal:  Psychol Rev       Date:  1954-09       Impact factor: 8.934

2.  Fast visual prediction and slow optimization of preferred walking speed.

Authors:  Shawn M O'Connor; J Maxwell Donelan
Journal:  J Neurophysiol       Date:  2012-02-01       Impact factor: 2.714

3.  Does walking in a virtual environment induce unstable gait? An examination of vertical ground reaction forces.

Authors:  John H Hollman; Robert H Brey; Tami J Bang; Kenton R Kaufman
Journal:  Gait Posture       Date:  2006-10-23       Impact factor: 2.840

4.  Extraordinary neoteny of synaptic spines in the human prefrontal cortex.

Authors:  Zdravko Petanjek; Milos Judaš; Goran Šimic; Mladen Roko Rasin; Harry B M Uylings; Pasko Rakic; Ivica Kostovic
Journal:  Proc Natl Acad Sci U S A       Date:  2011-07-25       Impact factor: 11.205

5.  Fear of falling in older adults: comprehensive review.

Authors:  Dukyoo Jung
Journal:  Asian Nurs Res (Korean Soc Nurs Sci)       Date:  2008-12       Impact factor: 2.085

6.  Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation.

Authors:  Adrián Borrego; Jorge Latorre; Mariano Alcañiz; Roberto Llorens
Journal:  Games Health J       Date:  2018-01-02

7.  The timed "Up & Go": a test of basic functional mobility for frail elderly persons.

Authors:  D Podsiadlo; S Richardson
Journal:  J Am Geriatr Soc       Date:  1991-02       Impact factor: 5.562

8.  Modulation of walking speed by changing optic flow in persons with stroke.

Authors:  Anouk Lamontagne; Joyce Fung; Bradford J McFadyen; Jocelyn Faubert
Journal:  J Neuroeng Rehabil       Date:  2007-06-26       Impact factor: 4.262

Review 9.  Virtual reality in the assessment, understanding, and treatment of mental health disorders.

Authors:  D Freeman; S Reeve; A Robinson; A Ehlers; D Clark; B Spanlang; M Slater
Journal:  Psychol Med       Date:  2017-03-22       Impact factor: 7.723

10.  Does the Management of Visual and Audible Motion Information during an Immersive Virtual Reality Timed Up and Go Test Impact Locomotor Performance in the Elderly?

Authors:  Frédéric Muhla; Karine Duclos; Fabien Clanché; Philippe Meyer; Séverine Maïaux; Sophie Colnat-Coulbois; Gérome C Gauchard
Journal:  Gerontology       Date:  2021-08-06       Impact factor: 5.140

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