| Literature DB >> 27294021 |
Abstract
Recent developments in digital technologies and the rise of the Internet have created new opportunities for citizen science. One of these has been the development of online citizen science games where complex research problems have been re-imagined as online multiplayer computer games. Some of the most successful examples of these can be found within the biological sciences, for example, Foldit, Phylo and EteRNA. These games offer scientists the opportunity to crowdsource research problems, and to engage with those outside the research community. Games also enable those without a background in science to make a valid contribution to research, and may also offer opportunities for informal science learning.Entities:
Keywords: Citizen science; EteRNA; Foldit; Games; Phylo
Year: 2014 PMID: 27294021 PMCID: PMC4888823 DOI: 10.1016/j.atg.2014.07.001
Source DB: PubMed Journal: Appl Transl Genom ISSN: 2212-0661
Fig. 1Foldit science puzzle. The game tools are visible in the bottom left-hand corner, the rank of all players taking part in this puzzle is displayed in the top right-hand corner, and the internet relay chat (IRC) window is in the bottom right-hand corner.
Fig. 2Phylo puzzle. Players attempt to line up squares of the same colour as best they can minimising the spaces and gaining as many points possible. More species (shown on the left of the screen) are introduced as the level of difficulty of the puzzle increases.
Fig. 3EteRNA puzzle. Each of the nucleotide bases is represented by four different colours and players must produce stable linkages. Some puzzles have stipulations for numbers of specific types of base pairing (in this puzzle, there must be at least 5 uracil–guanine pairings).