| Literature DB >> 33343488 |
Marlena Klaic1, Mary P Galea2.
Abstract
Tele-neurorehabilitation has the potential to reduce accessibility barriers and enhance patient outcomes through a more seamless continuum of care. A growing number of studies have found that tele-neurorehabilitation produces equivalent results to usual care for a variety of outcomes including activities of daily living and health related quality of life. Despite the potential of tele-neurorehabilitation, this model of care has failed to achieve mainstream adoption. Little is known about feasibility and acceptability of tele-neurorehabilitation and most published studies do not use a validated model to guide and evaluate implementation. The technology acceptance model (TAM) was developed 20 years ago and is one of the most widely used theoretical frameworks for predicting an individual's likelihood to adopt and use new technology. The TAM3 further built on the original model by incorporating additional elements from human decision making such as computer anxiety. In this perspective, we utilize the TAM3 to systematically map the findings from existing published studies, in order to explore the determinants of adoption of tele-neurorehabilitation by both stroke survivors and prescribing clinicians. We present evidence suggesting that computer self-efficacy and computer anxiety are significant predictors of an individual's likelihood to use tele-neurorehabilitation. Understanding what factors support or hinder uptake of tele-neurorehabilitation can assist in translatability and sustainable adoption of this technology. If we are to shift tele-neurorehabilitation from the research domain to become a mainstream health sector activity, key stakeholders must address the barriers that have consistently hindered adoption.Entities:
Keywords: neurorehabilitation after stroke; stroke; technology—ICT; tele-neurorehabilitation; telehealth acceptance
Year: 2020 PMID: 33343488 PMCID: PMC7738474 DOI: 10.3389/fneur.2020.580832
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003
Data extraction for studies included in the mapping review.
| Burdea et al. ( | Pre/post | To evaluate the feasibility of a tele-neurorehabilitation system developed for the study | 4-weeks (20 sessions) participating in serious gaming with Grasp game controller | Motor function and impairment | High rate of compliance Improvement in mood and cognition |
| Chen et al. ( | Qualitative | To investigate patient perceived benefits of and barriers to using a telerehabilitation system at home | 6-weeks using a home-based telerehabilitation system with serious gaming | Semi-structured interviews exploring attitudes, motivation and usage | Perceived improvement in physical abilities, psycho-social health and well-being |
| Cherry et al. ( | Qualitative | To determine participants' general impressions about the benefits and barriers of using robotic therapy devices for in-home rehabilitation | 2-h daily robotic assisted therapy for a maximum period of 3-months | Direct observation | Benefits included increased mobility, sense of control over therapy and outlet for stress and tension |
| Cronce et al. ( | Case Report | To evaluate the feasibility of a virtual rehabilitation system developed for the study | 7 ×30-min training sessions using the VR system and serious gaming | Questionnaire exploring system use | Easy to use system that was highly engaging and motivating |
| Deng et al. ( | Pilot RCT | To explore feasibility of using telerehabilitation to improve ankle dorsiflexion and to compare complex vs. simple movements of the ankle | 4-weeks of telerehabilitation using a computerized system | Gait | Improved ankle dorsiflexion |
| Deutsch et al. ( | Case Report | To describe the outcomes of using motor imagery via a telerehabilitation platform | 3 ×45–60-min sessions over 4-weeks using motor imagery delivered in the home with telerehabilitation | Imagery ability | Improvement in gait and balance |
| Dodakian et al. ( | Pre/Post | To assess feasibility and motor gains of a telerehabilitation system developed for the study | 28-days of home-based telerehabilitation delivered in 2 ×14-day blocks | Vital signs | Improvement in arm motor function |
| Ellington et al. ( | Pre/Post | To investigate the behavioral intention to use a virtual system for practicing instrumental activities of daily living | 4 ×1 h sessions using affected upper limb to practice two virtual activities e.g., meal preparation | Questionnaire based on the TAM | Positive attitude and intention to use technology |
| Flynn et al. ( | Case report | To explore the use of a low-cost virtual reality device | 20 ×1-h sessions using a low-cost virtual reality device with associated serious gaming | Fugl-Meyer | Improvement in motor function, mood, mobility and gait |
| Kurland et al. ( | Pre/Post | To determine if a table-based home practice program could enable maintenance of treatment gains in post-stroke aphasia | 6-month home practice program with weekly teletherapy sessions | % accuracy on naming | Greater number of training sessions with the technology resulted in fewer gains in naming accuracy |
| Lai et al. ( | Pre/Post | To evaluate the feasibility of using videoconferencing for community-based stroke rehabilitation | 8-week intervention delivered at a community center for seniors via videoconferencing. Included education modules, exercise and psychosocial support | Balance | Improvements in balance, self-esteem, stroke knowledge and quality of life. |
| Langan et al. ( | Cross-sectional study | To examine the extent to which physical and occupational therapists use technology in clinical stroke rehabilitation programs | N/A | Survey measuring use of technology | Poor use of technology even when available |
| Piron et al. ( | Pilot study | To compare degree of satisfaction of patients using virtual reality therapy programmed at home with those using the same system in a hospital setting | 1-h of rehabilitation daily for 1 month involving virtual tasks practiced in a VR system | Fugl-Meyer scale | High compliance |
| Rogerson et al. ( | Mixed-methods evaluation | To assess the feasibility and acceptability of a smart home system that monitors users' activity | Installation of a system and participant education on how to use it | Interview on user experience of the system | The technology gave peace of mind Engagement with the system was variable |
| Seo et al. ( | Pre/Post | To assess usability of a virtual reality rehabilitation system | Not described | Survey of user experience | Preference for easy to use games |
| Simpson et al. ( | Pre/Post | To investigate the feasibility of a phone-monitored home exercise program for the upper limb following stroke | 8-week home exercise program with weekly telephone contact with therapist | Chedoke arm and hand inventory | Did not achieve exercise adherence or goal rates |
| Simpson et al. ( | Pre/Post | To determine whether telerehabilitation is feasible in monitoring adherence and progressing functional exercises at home | 4-weeks of telerehabilitation using an app with serious gaming and sensor system to monitor movements | Short physical performance battery (SPPB) | High compliance with the program |
| Standen et al. ( | Prospective cohort study | To investigate patient use of a low-cost virtual reality system | Equipment left in patient homes for 8-weeks with advice to use 3 times per day for maximum 20 min | Duration, frequency and intensity of use | Lack of familiarity with technology impacted use |
| Threapleton et al. ( | Cross-sectional study | To explore the value of virtual reality in preparing patients for discharge following stroke | Demonstration of a virtual home application prior to the interview | Semi structured interviews | Occupational therapists felt the system had the potential to educate and engage the patients in preparing for discharge home but may not be suitable for all patients |
| Triandafilou et al. ( | Pre/Post | To evaluate a virtual environment system developed for the trial and compare to an existing virtual reality system and a home exercise program (HEP) | 1-week participation in each of the three interventions (total of 3-weeks) | Arm displacement | Low satisfaction with time spent in training for the VR system |
| Warland et al. ( | Pre/Post | To establish feasibility, acceptability and preliminary efficacy of an adapted version of a commercially available, virtual-reality gaming system for upper-limb rehabilitation | 9 ×40-min exercise sessions utilizing the system for 30 days per week over 3-weeks | Semi structured interview to explore feasibility and acceptability | High level of enjoyment |
| Woolf et al. ( | Quasi-randomized controlled feasibility study | To test the feasibility of a randomized controlled trial comparing face to face and remotely delivered word finding therapy for people with aphasia | 8 ×1 h therapy delivered using videoconferencing technology compared to face to face therapy and an attention control condition | Word retrieval | Treatment fidelity was high |
Figure 1Result of mapping the 22 studies to the variables of the TAM3 (31).