| Literature DB >> 27182381 |
Gabriel J Sanders1, Antonio S Santo2, Corey A Peacock1, Megan L Williamson1, Kyle-Patrick VON Carlowitz1, Jacob E Barkley1.
Abstract
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (V̇O2) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as V̇O2 (5.2 ± 0.2 ml·kg-1·min-1 Wii, 4.1 ± 0.1 ml·kg-1·min-1 PS2, 3.7 ± 0.1 ml·kg-1·min-1, rest) and heart rate (89.2 · 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and V̇O2 (10.4 ml·kg-1·min-1) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity.Entities:
Keywords: Sedentary behavior; caloric expenditure; physical activity
Year: 2012 PMID: 27182381 PMCID: PMC4738972
Source DB: PubMed Journal: Int J Exerc Sci ISSN: 1939-795X
Participant physical characteristics
| Variable | Males (n =13) | Females (n = 11) |
|---|---|---|
| Age (years) | 24.2 ± 2.9 | 21.8 ± 1.9 |
| Height (cm) | 179.8 ± 8.54 | 163.0 ± 7.0 |
| Weight (kg) | 86.9 ± 16.6 | 69.9 ± 15.1 |
Data are mean ± SD.
p ≤0.03 Significantly different between gender.
Participants’ physiological responses, liking and RPE for the resting, PS2 Madden, Wii Madden, and Wii Boxing conditions
| Variable | Resting | PS2 Madden | Wii Madden | Wii Boxing |
|---|---|---|---|---|
| Gross V̇O2 (ml·kg−1·min−1) | 3.7 ± 0.1 | 4.1 ± 0.1 | 5.2 ± 0.2 | 10.4 ± 0.7 |
| Net V̇O2 (ml·kg−1·min−1) | - | 0.4 ± 0.1 | 1.5 ± 0.1 | 6.7 ± 0.6 |
| Gross heart rate (beats·min−1) | 79.1 ± 2.5 | 79.7 ± 2.5 | 89.2 ± 2.7 | 105.4 ± 5.3 |
| Net heart rate (beats·min−1) | - | 0.6 ± 0.8 | 10.1 ± 1.2 | 26.3 ± 5.0 |
| Liking (cm) | - | 6.9 ± 0.5 | 6.4 ± 0.5 | 7.8 ± 0.4 |
| RPE | - | 7.2 ± 0.3 | 8.3 ± 0.4 | 11.3 ± 0.4 |
Data are mean ± SEM. p < 0.05 for all.
Liking, RPE, and net (i.e., value above resting) HR and V̇O2 were not assessed during the resting condition.
Significantly different from the resting condition.
Significantly different from the PS2 Madden condition.
Significantly different from the Wii Madden condition.