| Literature DB >> 27182403 |
Gabriel J Sanders1, Michael Rebold2, Corey A Peacock3, Meagan L Williamson2, Antonio S Santo4, Jacob E Barkley1.
Abstract
Previous studies have assessed physiologic response while playing video games per manufacturer instructions with participants standing during active video game play and seated during sedentary game play. It is not known whether an assigned seated or standing position affects positional preference and oxygen consumption (VO2) while gaming. The purpose of the study was to assess VO2 and preference of playing active and sedentary video games in a seated and standing position. VO2 was assessed in 25 participants during four, 20-minute conditions; resting, PlayStation 2 Madden NFL Football 2011, Nintendo Wii-Sports Boxing and Nintendo Wii Madden NFL Football 2011. Each condition was divided into two positional conditions (10 minutes seated, 10 minutes standing) and each participant indicated their positional preference after each 20-minute condition. Standing VO2 (4.4 ± 0.2 ml • kg-1 • min-1 PS2, 4.6 ± 0.1 ml • kg-1 • min-1 Wii Madden, 6.8 ± 0.3 ml • kg-1 • min-1Wii Boxing) was significantly (p ≤ 0.001) greater than seated VO2 (4.0 ± 0.1 ml • kg-1 • min-1 PS2, 4.2 ± 0.1 ml • kg-1 • min-1 Wii Madden, 6.1 ± 0.3 ml • kg-1 • min-1Wii Boxing) for each gaming condition. Participants preferred (p ≤ 0.001) to sit for all gaming conditions except Wii Boxing. Playing video games while standing increases VO2 to a greater extent than playing the same games in a seated position. Standing was only preferred for the most physiologically challenging game, Wii Boxing. Gaming position should be considered when assessing the physiologic and behavioral outcomes of playing video games.Entities:
Keywords: Physical interactive; activity; behavior; gaming; health
Year: 2014 PMID: 27182403 PMCID: PMC4831859
Source DB: PubMed Journal: Int J Exerc Sci ISSN: 1939-795X
Participant physical characteristics
| Variable | Males (n =14) | Females (n = 11) |
|---|---|---|
| Age (years) | 22.9 ± 2.0 | 22.0 ± 1.9 |
| Height (cm) | 179.6 ± 7.7 | 168.1 ± 7.9 |
| Weight (kg) | 83.8 ± 12.5 | 63.8 ± 8.5 |
| BMI (kg·m−2) | 25.9 ± 3.0 | 22.6 ± 2.4 |
Data are mean ± SD
p ≤ 0.006 Significantly different between sexes.
Figure 1Seated and standing VO2 for each condition. Data are means ± SEM.
*Significantly greater from the seated position.
a Significantly greater than seated PS2 Madden.
b Significantly greater than seated and standing rest conditions.
c Significantly greater than seated and standing PS2 Madden and Wii Madden conditions. (p < 0.05 for all)
Figure 2Average (seated and standing) VO2 for each condition. Data are means ± SE. aSignificantly different from Resting conditions. bSignificantly different from PS2 Madden conditions. cSignificantly different from Wii Madden conditions. (p < 0.05 for all)
Liking of positional stance for each condition
| Liking (cm) | ||
|---|---|---|
| Rest | 3.9 ± 0.6 | 2.7 ± 0.5 |
| PS2 Madden | 6.0 ± 0.5 | 5.7 ± 0.5 |
| Wii Madden | 5.3 ± 0.5 | 5.0 ± 0.5 |
| Wii Boxing | 6.2 ± 0.4 | 7.2 ± 0.3 |
Data are means ± SEM.
Significantly different from standing position.
Significantly different from Resting condition.
Significantly different from PS2 Madden condition.
Significantly different from Wii Madden condition. (p < 0.05 for all)
Rating of perceived exertion for each positional stance for each condition.
| RPE | Seated | Standing |
|---|---|---|
| Rest | 6.0 ± 0.0 | 6.2 ± 0.1 |
| PS2 Madden | 6.4 ± 0.2 | 6.8 ± 0.2 |
| Wii Madden | 6.7 ± 0.1 | 7.2 ± 0.2 |
| Wii Boxing | 8.1 ± 0.4 | 8.9 ± 0.4 |
Data are means ± SE.
Significantly greater than the seated position.
Significantly different from the same positional stance Rest condition
Significantly different from the same positional stance PS2 Madden condition.
Significantly different from the same positional stance Wii Madden condition. (p < 0.05 for all)