Literature DB >> 27046617

Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.

Xin Tong1, Diane Gromala1, Dimple Gupta1, Pam Squire2.   

Abstract

Researchers have shown that immersive Virtual Reality (VR) can serve as an unusually powerful pain control technique. However, research assessing the reported symptoms and negative effects of VR systems indicate that it is important to ascertain if these symptoms arise from the use of particular VR display devices, particularly for users who are deemed "at risk," such as chronic pain patients Moreover, these patients have specific and often complex needs and requirements, and because basic issues such as 'comfort' may trigger anxiety or panic attacks, it is important to examine basic questions of the feasibility of using VR displays. Therefore, this repeated-measured experiment was conducted with two VR displays: the Oculus Rift's head-mounted display (HMD) and Firsthand Technologies' immersive desktop display, DeepStream3D. The characteristics of these immersive desktop displays differ: one is worn, enabling patients to move their heads, while the other is peered into, allowing less head movement. To assess the severity of physical discomforts, 20 chronic pain patients tried both displays while watching a VR pain management demo in clinical settings. Results indicated that participants experienced higher levels of Simulator Sickness using the Oculus Rift HMD. However, results also indicated other preferences of the two VR displays among patients, including physical comfort levels and a sense of immersion. Few studies have been conducted that compare usability of specific VR devices specifically with chronic pain patients using a therapeutic virtual environment in pain clinics. Thus, the results may help clinicians and researchers to choose the most appropriate VR displays for chronic pain patients and guide VR designers to enhance the usability of VR displays for long-term pain management interventions.

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Mesh:

Year:  2016        PMID: 27046617

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  7 in total

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Journal:  PLoS One       Date:  2017-03-21       Impact factor: 3.240

3.  Finding the Optimal D/H Ratio for an Enclosed Urban Square: Testing an Urban Design Principle Using Immersive Virtual Reality Simulation Techniques.

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4.  A virtual reality intervention for fear of movement for Veterans with chronic pain: protocol for a feasibility study.

Authors:  Christopher A Fowler; Lisa M Ballistrea; Kerry E Mazzone; Aaron M Martin; Howard Kaplan; Kevin E Kip; Jennifer L Murphy; Sandra L Winkler
Journal:  Pilot Feasibility Stud       Date:  2019-12-11

5.  A clinical trial of a patient-customized virtual reality intervention for tinnitus.

Authors:  Dong Heun Park; Sang Sun Han; Munsoo Han; Seongbin Park; Hae Nim Kim; Jiyeon Kim; Hojun Aan; Jimoon Kim; Sungkean Kim; Kibum Kim; June Choi
Journal:  Sci Rep       Date:  2022-07-20       Impact factor: 4.996

6.  Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study.

Authors:  Christopher A Fowler; Lisa M Ballistrea; Kerry E Mazzone; Aaron M Martin; Howard Kaplan; Kevin E Kip; Katherine Ralston; Jennifer L Murphy; Sandra L Winkler
Journal:  JMIR Form Res       Date:  2019-10-30

7.  Immersive virtual reality in children with upper limb injuries: Findings from a feasibility study.

Authors:  Ivan Phelan; Penny J Furness; Heather D Dunn; Alicia Carrion-Plaza; Maria Matsangidou; Paul Dimitri; Shirley Lindley
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  7 in total

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