| Literature DB >> 27010385 |
Briony D Pulford1, Eva M Krockow1, Andrew M Colman1, Catherine L Lawrence1,2.
Abstract
The Centipede game provides a dynamic model of cooperation and competition in repeated dyadic interactions. Two experiments investigated psychological factors driving cooperation in 20 rounds of a Centipede game with significant monetary incentives and anonymous and random re-pairing of players after every round. The main purpose of the research was to determine whether the pattern of strategic choices observed when no specific social value orientation is experimentally induced--the standard condition in all previous investigations of behavior in the Centipede and most other experimental games--is essentially individualistic, the orthodox game-theoretic assumption being that players are individualistically motivated in the absence of any specific motivational induction. Participants in whom no specific state social value orientation was induced exhibited moderately non-cooperative play that differed significantly from the pattern found when an individualistic orientation was induced. In both experiments, the neutral treatment condition, in which no orientation was induced, elicited competitive behavior resembling behavior in the condition in which a competitive orientation was explicitly induced. Trait social value orientation, measured with a questionnaire, influenced cooperation differently depending on the experimentally induced state social value orientation. Cooperative trait social value orientation was a significant predictor of cooperation and, to a lesser degree, experimentally induced competitive orientation was a significant predictor of non-cooperation. The experimental results imply that the standard assumption of individualistic motivation in experimental games may not be valid, and that the results of such investigations need to take into account the possibility that players are competitively motivated.Entities:
Mesh:
Year: 2016 PMID: 27010385 PMCID: PMC4806875 DOI: 10.1371/journal.pone.0152352
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Typical Centipede games.
(a) Linear Centipede game; (b) Exponential Centipede game. Decision nodes are numbered in circles for Player A and in hexagons for Player B.
Fig 2Exit Nodes: Experiment 1.
Percentage of games terminating at each exit node in three treatment conditions of Experiment 1.
Fig 3Time Series Analysis: Experiment 1.
Time series sequence plots of mean exit nodes in Experiment 1.
Fig 4Exit Nodes: Experiment 2.
Percentage of games terminating at each exit node in four treatment conditions of Experiment 2.
Fig 5Time Series Analysis: Experiment 2.
Time series sequence plots mean exit nodes in Experiment 2.
Multiple regression of number of defections over 20 rounds on competitive, cooperative, and individualistic SVO questionnaire scores in four treatment conditions.
| Condition | Predictor | β | Adj. | |||||
|---|---|---|---|---|---|---|---|---|
| Indiv. | .67 | .53 | 3.28 | .004 | .55 | .30 | .25 | |
| Comp. | .81 | .40 | 2.22 | .036 | .47 | .22 | .16 | |
| Indiv. | .69 | .63 | 3.97 | .002 | .62 | .39 | .34 | |
| Indiv. | .77 | .46 | 2.66 | .014 | .54 | .29 | .24 | |
| Comp. | .84 | .39 | 2.27 | .033 |