| Literature DB >> 9710555 |
.
Abstract
We analyze behavior of an experiment on the centipede game played in the reduced normal form. In this game two players decide simultaneously when to split a pie which increases over time. The subjects repeat this game 100 times against randomly chosen opponents. We compare several static models and quantitative learning models, among them a quantal response, model reinforcement models and fictitious play. Furthermore, we structure behavior from period to period according to a simple cognitive process, called learning direction theory. We show that there is a significant difference in behavior from period to period whether a player has decided to split the pie before or after the opponent. Copyright 1998 Academic Press.Year: 1998 PMID: 9710555 DOI: 10.1006/jmps.1998.1225
Source DB: PubMed Journal: J Math Psychol ISSN: 0022-2496 Impact factor: 2.223