Literature DB >> 26951058

Vection depends on perceived surface properties.

Juno Kim1, Sieu Khuu2, Stephen Palmisano3.   

Abstract

Optic flow provides important information for the perception of self-motion and can be generated by both diffuse and specular reflectance. Previous self-motion research using virtual environments has primarily considered the properties of diffuse optic flow, but not of specular flow. We used graphical simulations to examine the extent to which visually induced self-motion (vection) is robust against the variations in optic flow generated by different surface optics. We found that specular flow alone was capable of generating vection that was equivalent in strength to that generated by diffuse flow (Exp. 1). To test whether this specularly induced vection depends on midlevel visual processing, we measured vection strengths under conditions in which the luminance polarity of specular highlights was inverted. We found that inverting the luminance of specular reflections impaired vection strength, as compared with the vection generated by conditions with ecologically correct diffuse and/or specular flow (Exp. 2). We also found these variations in vection strength were correlated with the perceived relief heights of the surfaces depicted in the image sequences. These findings together suggest that vection can be induced by pure specular flow and that it requires processing beyond the computation of retinal motion velocities-most likely, processes involved in the recovery of 3-D surface shape.

Entities:  

Keywords:  3D shape perception; Optic flow; Self-motion perception; Surface and material properties; Vection

Mesh:

Year:  2016        PMID: 26951058     DOI: 10.3758/s13414-016-1076-9

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  6 in total

1.  Material surface properties modulate vection strength.

Authors:  Yuki Morimoto; Hirotaro Sato; Chihiro Hiramatsu; Takeharu Seno
Journal:  Exp Brain Res       Date:  2019-08-10       Impact factor: 1.972

2.  Vection induced by low-level motion extracted from complex animation films.

Authors:  Wataru Suzuki; Takeharu Seno; Wakayo Yamashita; Noritaka Ichinohe; Hiroshige Takeichi; Stephen Palmisano
Journal:  Exp Brain Res       Date:  2019-11-11       Impact factor: 1.972

3.  Orientation-defined visual rotation significantly affects observer's perceived self-motion.

Authors:  Shinji Nakamura
Journal:  J Vis       Date:  2020-12-02       Impact factor: 2.240

4.  The effect of water immersion on vection in virtual reality.

Authors:  Géraldine Fauville; Anna C M Queiroz; Erika S Woolsey; Jonathan W Kelly; Jeremy N Bailenson
Journal:  Sci Rep       Date:  2021-01-13       Impact factor: 4.379

5.  The Effect of Material Properties on the Perceived Shape of Three-Dimensional Objects.

Authors:  Masakazu Ohara; Juno Kim; Kowa Koida
Journal:  Iperception       Date:  2020-12-26

6.  Vection Is Enhanced by Increased Exposure to Optic Flow.

Authors:  Takeharu Seno; Kayoko Murata; Yoshitaka Fujii; Hidetoshi Kanaya; Masaki Ogawa; Kousuke Tokunaga; Stephen Palmisano
Journal:  Iperception       Date:  2018-05-23
  6 in total

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